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/****************************************************************
**
** Attal : Lords of Doom
**
** fightMapView.cpp
** subclass of QCanvasSprite that handles mouse event ...
**
** Version : $Id: fightMapView.cpp,v 1.14 2008/05/05 17:12:46 lusum Exp $
**
** Author(s) : Cyrille Verrier - Sardi Carlo
**
** Date : 07/12/2000
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#include "fightMapView.h"
// generic include files
// include files for QT
#include <QMouseEvent>
// application specific includes
#include "libCommon/log.h"
#include "libClient/lord.h"
#include "libFight/fightUnit.h"
/** subclass of QCanvasView that handles mouse event ... */
FightMapView::FightMapView( FightMap *map, QWidget * parent, const char * /* name */, Qt::WFlags /* f */ )
: QGraphicsView( map, parent )
{
viewport()->setMouseTracking( true ) ;
}
/** handles mouse move event */
void FightMapView::mouseMoveEvent( QMouseEvent *e)
{
QPointF pos = mapToScene(e->pos());
QList<QGraphicsItem *> list = scene()->items( pos );
uint nbItems = (uint)list.count();
for( unsigned int i = 0; i < nbItems; i++ ) {
if( list[i]->type() == FightUnit::RTTI ) {
if(((FightUnit*)list[ i ] )->hit( pos ) ){
emit sig_mouseMoved( (FightCell *) ((FightUnit*)list[i])->getCell(), true);
return;
}
} else if( list[i]->type() == FightCell::RTTI ) {
emit sig_mouseMoved( (FightCell *) list[i] , false);
return;
}
}
emit sig_mouseMoved( NULL, true );
}
/*
* handles mouse press event
* emit a signal to say which cell is selected
*/
void FightMapView::mousePressEvent( QMouseEvent * e )
{
QPointF pos = mapToScene(e->pos());
QList<QGraphicsItem *> list = scene()->items( pos );
uint nbItems = (uint)list.count();
for( unsigned int i=0; i< nbItems; i++ ) {
if( list[i]->type() == FightUnit::RTTI ) {
if(((FightUnit*)list[ i ] )->hit( pos ) ){
if( e->button() == Qt::LeftButton ) {
emit sig_mouseLeftPressed( (FightCell *) ((FightUnit*)list[i])->getCell() , true);
return;
} else {
emit sig_mouseRightPressed( (FightCell *) ((FightUnit*)list[i])->getCell() );
return;
}
}
} else if( list[i]->type() == FightCell::RTTI ) {
if( e->button() != Qt::RightButton ) {
emit sig_mouseLeftPressed( (FightCell *) list[i], false);
return;
}
}
}
}
/** handles mouse release event */
void FightMapView::mouseReleaseEvent( QMouseEvent *e )
{
if( e->button() == Qt::RightButton )
emit sig_mouseReleased();
}
void FightMapView::updateView()
{
QList<QRectF> rectlist;
rectlist.append( sceneRect() );
updateScene( rectlist );
}
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