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/****************************************************************
**
** Attal : Lords of Doom
**
** loadGame.h
** manage loading of scenarii and campaigns
**
** Version : $Id: loadGame.h,v 1.17 2007/10/23 22:15:50 lusum Exp $
**
** Author(s) : Sardi Carlo
**
** Date : 11/10/2006
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#ifndef LOADGAME_H
#define LOADGAME_H
// generic include files
// include files for QT
#include <QObject>
#include <QList>
// application specific includes
#include "libServer/attalServer.h"
class Campaign;
class Engine;
class LoadGame
{
public:
enum StatusWidget {
W_NORMAL,
W_CLIENT,
W_ENGINE
};
LoadGame();
virtual ~LoadGame();
void initEngine();
void load( const QString & filename);
void loadCampaign(QString fileName);
void loadSingle(const QString & filename);
virtual void addInternalAI();
virtual void disconnectAI() = 0;
bool fillWithAI(const QString & filename);
void endGame();
void reinitStatus();
virtual void endEngine() = 0;
virtual void endServer() = 0;
virtual bool killAI() { return true; }
virtual void adjustWidgetLoading( StatusWidget type ) = 0;
void autosave();
void save();
void save(QString filename);
QString getFileName(QString filename);
void continueCampaign( bool next );
protected:
void newEngine();
void loadScenario( int num );
void handleResult(bool result);
bool _readyIn, _winner, _readyOut;
bool _aiDbg;
AttalServer * _server;
Engine * _engine;
private:
bool _inLoad;
};
#endif // LOADGAME_H
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