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/****************************************************************
**
** Attal : Lords of Doom
**
** interfaceDuel.cpp
** interface for the server of The Duel
**
** Version : $Id: interfaceDuel.cpp,v 1.4 2005/12/28 23:01:57 lusum Exp $
**
** Author(s) : Pascal Audoux
**
** Date : 29/12/2000
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#include "interfaceDuel.h"
// include files for QT
#include <QApplication>
#include <QMenuBar>
#include <QStatusBar>
#include <QPopupMenu>
#include <QMessageBox>
#include <QFileDialog>
#include <QLabel>
#include <QLineedit>
// application specific includes
#include "conf.h"
#include "common/log.h"
extern QString DATA_PATH;
extern QString PORT;
/** add comments here */
InterfaceDuel::InterfaceDuel()
{
_server = new AttalServer( PORT.toInt() );
setWindowTitle("Attal - Lords of Doom (Server)");
initMenuBar();
initStatusBar();
_widget = new ServerWidget( this );
setCentralWidget( _widget );
}
void InterfaceDuel::initStatusBar()
{
statusBar()->message( "Status Bar", 0 );
}
/*!
define menus
*/
void InterfaceDuel::initMenuBar()
{
QPopupMenu * menuFile = new QPopupMenu();
CHECK_PTR( menuFile );
menuFile->insertItem( "Load Game", FIL_LOAD );
menuFile->insertItem( "Save Game", FIL_SAVE );
menuFile->insertItem( "Start Game", FIL_START );
menuFile->insertItem( "End Game", FIL_END );
menuFile->insertItem( "Quit", FIL_QUIT );
connect( menuFile, SIGNAL( activated( int ) ), this, SLOT( slot_menuFileActivated( int ) ) );
QPopupMenu * menuGame = new QPopupMenu();
CHECK_PTR( menuGame );
menuGame->insertItem( "Fight", GAM_FIG );
menuGame->insertItem( "End Fight", GAM_END );
connect( menuGame, SIGNAL( activated( int ) ), this, SLOT( slot_menuGameActivated( int ) ) );
menuBar()->insertItem( "&File", menuFile );
menuBar()->insertItem( "&Game", menuGame );
}
void InterfaceDuel::slot_menuFileActivated( int num )
{
switch( num ) {
case FIL_LOAD:{
QString filename;
filename = QFileDialog::getOpenFileName( "", "*.map", this );
if (!filename.isNull()) {
}
break;
}
case FIL_SAVE:{
QString filename;
filename = QFileDialog::getSaveFileName( "", "*.map", this );
if (!filename.isNull()) {
}
break;
}
case FIL_START:
if( (uint) _widget->getNbPlayer() == _server->getNbSocket() ) {
} else {
QMessageBox::critical( this, "Unable to start game", "There is not enough players connected.", 0, 1 );
}
break;
case FIL_END:
_server->endGame();
break;
case FIL_QUIT:
qApp->quit();
}
}
void InterfaceDuel::slot_menuGameActivated( int num )
{
switch( num ) {
case GAM_FIG:
break;
case GAM_END:
break;
}
}
void InterfaceDuel::slot_status( QString text )
{
statusBar()->message( text, 0 );
}
ServerWidget::ServerWidget( QWidget * parent , const char * name )
: QWidget( parent, name )
{
QLabel labPlayer( this );
labPlayer.setText( "Nb of players : " );
labPlayer.setFixedSize( labPlayer.sizeHint() );
labPlayer.move( 10, 10 );
_editLine = new QLineEdit( this );
_editLine->setFixedSize( _editLine->sizeHint() );
_editLine->move( 20 + labPlayer.size().width(), 10 );
_editLine->setText( "1" );
}
/*!
*/
int ServerWidget::getNbPlayer()
{
return( _editLine->text().toInt() );
}
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