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/****************************************************************
**
** Attal : Lords of Doom
**
** serverInterface.h
** interface for the server
**
** Version : $Id: serverInterface.h,v 1.36 2007/10/23 22:15:51 lusum Exp $
**
** Author(s) : Pascal Audoux - Sardi Carlo
**
** Date : 01/11/2000
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#ifndef SERVERINTERFACE_H
#define SERVERINTERFACE_H
// include files for QT
#include <QCloseEvent>
#include <QDialog>
#include <QEvent>
#include <QLineEdit>
#include <QList>
#include <QMainWindow>
#include <QProcess>
#include <QPushButton>
#include <QString>
#include <QTreeWidget>
#include <QVector>
// application specific includes
#include "libServer/attalServer.h"
#include "libAi/analyst.h"
#include "libServer/engine.h"
#include "libServer/loadGame.h"
class QAction;
class QLineEdit;
class QListWidget;
class QSignalMapper;
class ServerWidget;
class ConfigConnection;
/* ------------------------------
* ServerInterface
* ------------------------------ */
/** comment for the class */
class ServerInterface : public QMainWindow, public LoadGame
{
Q_OBJECT
public:
/** Constructor */
ServerInterface();
~ServerInterface();
bool initServer();
public slots:
/** Slot for managing 'actions' */
void slot_action( int num );
/** Slot managing the status bar */
void slot_status( QString text );
/** Slot for ending game */
void slot_stop();
/** Slot for loading scenario */
void slot_load( QString );
/** Slot for saving game */
void slot_save();
void slot_result( int, bool);
void slot_endGame( int );
void slot_endConnection( QString name );
void slot_started();
void slot_banned( QString );
void slot_ready();
bool fillWithExternalAI(QString filename);
void adjustWidgetLoading( StatusWidget type );
void endEngine() {};
void endServer() {};
protected:
void closeEvent(QCloseEvent* ce);
virtual void changeEvent ( QEvent * e );
private:
enum MENU_ACTIONS {
ACTION_LOADSCENARIO,
ACTION_LOADCAMPAIGN,
ACTION_CONTCAMPAIGN,
ACTION_LOADGAME,
ACTION_SAVE,
ACTION_END,
ACTION_QUIT,
ACTION_FILLAI,
ACTION_FILL_EXTERNAL_AI,
ACTION_ADDAI,
ACTION_AIDBG,
ACTION_HIDE,
NB_ACTIONS
};
/** define actions */
void initActions();
/** Define menus */
void initMenuBar();
/** Define statusBar */
void initStatusBar();
/** Add new action */
QAction * addAction( const QString & label, MENU_ACTIONS id, QSignalMapper * sigmap );
void addAI(bool hide);
void addInternalAI();
void disconnectAI();
bool killAI();
ServerWidget * _widget;
ConfigConnection * _config;
uint _actScen, _nbScen;
QVector<QAction *> _actions;
QList<QProcess *> _proclist;
QList<Analyst *> _aiList;
bool _hide;
};
#endif // SERVERINTERFACE_H
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