1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137
|
/****************************************************************
**
** Attal : Lords of Doom
**
** CreatureAnimation.h
** Widget for editing actions of building
**
** Version : $Id: creatureAnimation.h,v 1.4 2006/10/03 20:40:44 lusum Exp $
**
** Author(s) : Sardi Carlo - Pascal Audoux
**
** Date : 29/04/2004
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#ifndef CREATUREANIMATION_H
#define CREATUREANIMATION_H
// generic include files
// include files for QT
#include <QDialog>
#include<QListWidget>
// application specific include files
#include "libCommon/creature.h"
#include "themeEditor/editWidget.h"
class QSpinBox;
class QComboBox;
/* ------------------------------
* CreatureAnimation
* ------------------------------ */
class CreatureAnimation : public EditWidget
{
Q_OBJECT
public:
CreatureAnimation( QWidget * parent = 0, const char * name = 0 );
void init( Creature * creature );
void save();
public slots:
void slot_add();
void slot_edit();
void slot_del();
protected:
Creature * _creature;
};
/* ------------------------------
* CreatureAnimationItem
* ------------------------------ */
class CreatureAnimationItem : public QListWidgetItem
{
public:
/** Constructor */
CreatureAnimationItem( CreatureAnimationType type, uint first, uint last );
CreatureAnimationType getModifType() { return _type; }
void setModifType( CreatureAnimationType type ) { _type = type; computeLabel(); }
uint getFirst() { return _first; }
void setFirst( uint first ) { _first = first; computeLabel(); }
uint getLast() { return _last; }
void setLast( int last ) { _last = last; computeLabel(); }
void computeLabel();
protected:
CreatureAnimationType _type;
uint _first;
uint _last;
};
/* ------------------------------
* DialogCreatureAnimation
* ------------------------------ */
class DialogCreatureAnimation : public QDialog
{
Q_OBJECT
public:
DialogCreatureAnimation( QWidget * parent = 0, const char * name = 0 );
CreatureAnimationType getModifType() { return _modif; }
void setModifType( CreatureAnimationType modif ) { _modif = modif; updateDialog(); }
uint getFirst() { return _first; }
void setFirst( uint first ) { _first = first; updateDialog(); }
int getLast() { return _last; }
void setLast( uint last ) { _last = last; updateDialog(); }
void updateDialog();
public slots:
void accept();
protected:
CreatureAnimationType _modif;
uint _first;
uint _last;
QComboBox * _comboModif;
QSpinBox * _spinFirst, * _spinLast;
};
#endif // CREATUREANIMATION_H
|