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/****************************************************************
**
** Attal : Lords of Doom
**
** sectionLordCategory.cpp
** section for editing lord categories
**
** Version : $Id: sectionLordCategory.cpp,v 1.6 2006/11/03 18:28:59 fdarling Exp $
**
** Author(s) : Pascal Audoux
**
** Date : 08/05/2004
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#include "sectionLordCategory.h"
// generic include files
#include <algorithm>
// include files for QT
#include <QLayout>
// application specific include files
#include "libCommon/dataTheme.h"
#include "libCommon/log.h"
#include "libClient/gui.h"
SectionLordCategory::SectionLordCategory( QWidget * parent, const char * name )
: GenericSection( parent, name )
{
setTitle( tr( "Lord Categories" ) );
_num = 0;
_name = new AskString( tr( "Name: " ), _mainWidget );
_description = new AskString( tr( "Description: " ), _mainWidget );
_race = new AskCombo( tr( "Race: " ), _mainWidget );
_attack = new AskInt( tr( "Evolution of Attack skill (weight): " ), _mainWidget );
_defense = new AskInt( tr( "Evolution of Defense skill (weight): " ), _mainWidget );
_power = new AskInt( tr( "Evolution of Power skill (weight): " ), _mainWidget );
_knowledge = new AskInt( tr( "Evolution of Knowledge skill (weight): " ), _mainWidget );
QVBoxLayout * layout = new QVBoxLayout( _mainWidget );
layout->setMargin( 5 );
layout->setSpacing( 5 );
layout->addWidget( _name );
layout->addWidget( _description );
layout->addWidget( _race );
layout->addWidget( _attack );
layout->addWidget( _defense );
layout->addWidget( _power );
layout->addWidget( _knowledge );
layout->addStretch( 1 );
layout->activate();
updateData();
selectFirst();
}
void SectionLordCategory::updateData()
{
_race->clear();
uint nbRace = DataTheme.countRace();
for( uint i = 0; i < nbRace; i++ ) {
_race->insertItem( DataTheme.creatures.getRace( i )->getName() );
}
init();
}
void SectionLordCategory::clear()
{
_name->setValue( QString::number( _num + 1 ) );
_description->setValue( "" );
_race->setCurrentItem( 0 );
_attack->setValue( 1 );
_defense->setValue( 1 );
_power->setValue( 1 );
_knowledge->setValue( 1 );
}
void SectionLordCategory::init()
{
if( DataTheme.lordCategories.count() > 0 ) {
LordCategoryModel * category = DataTheme.lordCategories.at( _num );
_name->setValue( category->getName() );
_description->setValue( category->getDescription() );
_race->setCurrentItem( category->getRace() );
_attack->setValue( category->getEvolution( ATTACK ) );
_defense->setValue( category->getEvolution( DEFENSE ) );
_power->setValue( category->getEvolution( POWER ) );
_knowledge->setValue( category->getEvolution( KNOWLEDGE ) );
}
}
void SectionLordCategory::save()
{
if( DataTheme.lordCategories.count() > 0 ) {
LordCategoryModel * category = DataTheme.lordCategories.at( _num );
category->setName( _name->getValue() );
category->setDescription( _description->getValue() );
category->setRace( _race->currentItem() );
category->setEvolution( ATTACK, _attack->getValue() );
category->setEvolution( DEFENSE, _defense->getValue() );
category->setEvolution( POWER, _power->getValue() );
category->setEvolution( KNOWLEDGE, _knowledge->getValue() );
emit sig_changed();
}
}
void SectionLordCategory::selectFirst()
{
save();
_num = 0;
init();
}
void SectionLordCategory::selectPrevious()
{
save();
_num = std::max( 0, _num - 1 );
init();
}
void SectionLordCategory::selectNext()
{
save();
_num = std::min( (int)DataTheme.lordCategories.count() - 1, _num + 1 );
init();
}
void SectionLordCategory::selectLast()
{
save();
_num = DataTheme.lordCategories.count() - 1;
init();
}
void SectionLordCategory::selectNew()
{
save();
LordCategoryModel * category = new LordCategoryModel();
_num = DataTheme.lordCategories.count();
DataTheme.lordCategories.append( category );
clear();
}
void SectionLordCategory::selectDel()
{
if( DataTheme.lordCategories.count() > 1 ) {
DataTheme.lordCategories.remove( _num );
_num = std::min( _num, (int)DataTheme.lordCategories.count() - 1 );
init();
}
}
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