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/****************************************************************
**
** Attal : Lords of Doom
**
** sectionSelector.cpp
** main widget, allows modif in diff theme sections
**
** Version : $Id: sectionSelector.cpp,v 1.11 2007/09/09 16:33:41 lusum Exp $
**
** Author(s) : Pascal Audoux - Sardi Carlo
**
** Date : 02/06/2001
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#include "sectionSelector.h"
// generic include files
// include files for QT
#include <QScrollArea>
// application specific include files
#include "sectionArtefact.h"
#include "sectionBuilding.h"
#include "sectionBase.h"
#include "sectionCreature.h"
#include "sectionDecoration.h"
#include "sectionExperience.h"
#include "sectionGeneral.h"
#include "sectionGround.h"
#include "sectionLord.h"
#include "sectionLordCategory.h"
#include "sectionMachine.h"
#include "sectionRessource.h"
#include "sectionTeam.h"
class AttalScrollView : public QScrollArea
{
public:
/** Constructor */
AttalScrollView( QWidget * parent = 0 );
void setSection( Section * section );
Section * getSection() {
return _section;
}
protected:
Section * _section;
};
AttalScrollView::AttalScrollView( QWidget * parent )
: QScrollArea( parent )
{
_section = 0;
setWidgetResizable(true);
}
void AttalScrollView::setSection( Section * section )
{
_section = section;
//addChild( section );
setWidget( section );
}
//
// ----- SectionSelector
//
SectionSelector::SectionSelector( QWidget * parent, const char * name )
: QTabWidget( parent )
{
setWindowTitle( QString ( name ));
AttalScrollView * viewGeneral = new AttalScrollView( 0 );
_general = new SectionGeneral( 0, "general" );
viewGeneral->setSection( _general );
addTab( viewGeneral, tr( "General" ) );
AttalScrollView * viewArtefact = new AttalScrollView( 0 );
_artefact = new SectionArtefact( 0, "artefact" );
viewArtefact->setSection( _artefact );
addTab( viewArtefact, tr( "Artefacts" ) );
AttalScrollView * viewTeam = new AttalScrollView( 0 );
_team = new SectionTeam( 0, "team" );
viewTeam->setSection( _team );
addTab( viewTeam, tr( "Teams" ) );
AttalScrollView * viewBase = new AttalScrollView( 0 );
_base = new SectionBase( 0, "base" );
viewBase->setSection( _base );
addTab( viewBase, tr( "Bases" ) );
AttalScrollView * viewBuilding = new AttalScrollView( 0 );
_building = new SectionBuilding( 0, "building" );
viewBuilding->setSection( _building );
addTab( viewBuilding, tr( "Buildings" ) );
AttalScrollView * viewCreature = new AttalScrollView( 0 );
_creature = new SectionCreature( 0, "creatures" );
viewCreature->setSection( _creature );
addTab( viewCreature, tr( "Creatures" ) );
AttalScrollView * viewDecoration = new AttalScrollView( 0 );
_decoration = new SectionDecoration( 0, "decoration" );
viewDecoration->setSection( _decoration );
addTab( viewDecoration, tr( "Decorations" ) );
AttalScrollView * viewGround = new AttalScrollView( 0 );
_ground = new SectionGround( 0, "ground" );
viewGround->setSection( _ground );
addTab( viewGround, tr( "Grounds" ) );
AttalScrollView * viewLordCategory = new AttalScrollView( 0 );
_lordCategories = new SectionLordCategory( 0, "lord categories" );
viewLordCategory->setSection( _lordCategories );
addTab( viewLordCategory, tr( "Lord Categories" ) );
AttalScrollView * viewLord = new AttalScrollView( 0 );
_lord = new SectionLord( 0, "lords" );
viewLord->setSection( _lord );
addTab( viewLord, tr( "Lords" ) );
AttalScrollView * viewExperience = new AttalScrollView( 0 );
_experience = new SectionExperience( 0, "experience" );
viewExperience->setSection( _experience );
addTab( viewExperience, tr( "Levels" ) );
AttalScrollView * viewResource = new AttalScrollView( 0 );
_resource = new SectionResource( 0, "resources" );
viewResource->setSection( _resource );
addTab( viewResource, tr( "Resources" ) );
AttalScrollView * viewMachine = new AttalScrollView( 0 );
_machine = new SectionMachine( 0, "machines" );
viewMachine->setSection( _machine );
addTab( viewMachine, tr( "War Machines" ) );
connect( this, SIGNAL( currentChanged( int ) ), SLOT( slot_changed( int ) ) );
connect( _creature, SIGNAL( sig_changed() ), SLOT( slot_creaturesChanged() ) );
connect( _lordCategories, SIGNAL( sig_changed() ), SLOT( slot_lordCategoryChanged() ) );
connect( _general, SIGNAL( sig_changed() ), SLOT( slot_generalChanged() ) );
_current = _general;
}
void SectionSelector::save()
{
_current->save();
}
void SectionSelector::saveAll()
{
_lordCategories->save();
_general->save();
_artefact->save();
_team->save();
_building->save();
_creature->save();
_decoration->save();
_ground->save();
_experience->save();
_resource->save();
_machine->save();
_base->save();
_lord->save();
}
void SectionSelector::slot_changed( int index )
{
QWidget * widg = widget( index );
_current->save();
_current = ((AttalScrollView *)widg)->getSection();
}
void SectionSelector::slot_creaturesChanged()
{
_lordCategories->updateData();
_lord->updateData();
}
void SectionSelector::slot_generalChanged()
{
_base->updateData();
}
void SectionSelector::slot_lordCategoryChanged()
{
_lord->updateData();
}
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