1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103
|
/****************************************************************
**
** Attal : Lords of Doom
**
** sectionSelector.h
** main widget, allows modif in diff theme sections
**
** Version : $Id: sectionSelector.h,v 1.7 2007/09/09 16:33:41 lusum Exp $
**
** Author(s) : Pascal Audoux - Sardi Carlo
**
** Date : 02/06/2001
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#ifndef SECTIONSELECTOR_H
#define SECTIONSELECTOR_H
// generic include files
// include files for QT
#include <QTabWidget>
// application specific include files
class Section;
class SectionBase;
class SectionLord;
class SectionLordCategory;
class SectionGeneral;
class SectionArtefact;
class SectionTeam;
class SectionBuilding;
class SectionCreature;
class SectionDecoration;
class SectionGround;
class SectionExperience;
class SectionResource;
class SectionMachine;
/** ------------------------------
* SectionSelector
** ------------------------------ */
class SectionSelector : public QTabWidget
{
Q_OBJECT
public:
/** Constructor */
SectionSelector( QWidget * parent = 0, const char * name = 0 );
/** Saves the sections */
void save();
/** Saves all the sections */
void saveAll();
public slots:
/** Slot if something changed */
void slot_changed( int index );
/** Slot if creatures changed */
void slot_creaturesChanged();
/** Slot if general attributes changed */
void slot_generalChanged();
/** Slot if lord categories attributes changed */
void slot_lordCategoryChanged();
private:
Section * _current;
SectionLordCategory * _lordCategories;
SectionGeneral * _general;
SectionArtefact * _artefact;
SectionTeam * _team;
SectionBuilding * _building;
SectionCreature * _creature;
SectionDecoration * _decoration;
SectionGround * _ground;
SectionExperience * _experience;
SectionResource * _resource;
SectionMachine * _machine;
SectionBase * _base;
SectionLord * _lord;
};
#endif // SECTIONSELECTOR_H
|