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/**********************************************************************
Audacity: A Digital Audio Editor
AStatus.h
Dominic Mazzoni
**********************************************************************/
#ifndef __AUDACITY_STATUS__
#define __AUDACITY_STATUS__
#include <wx/gdicmn.h>
#include <wx/window.h>
class wxBitmap;
class wxMenu;
int GetStatusHeight();
class AStatusListener {
public:
virtual void AS_SetRate(double rate) = 0;
};
class AStatus:public wxWindow {
public:
AStatus(wxWindow * parent, wxWindowID id,
const wxPoint & pos,
const wxSize & size, double rate, AStatusListener * listener);
virtual ~ AStatus();
virtual void OnPaint(wxPaintEvent & event);
virtual void OnMouseEvent(wxMouseEvent & event);
void SetField(const char *msg, int fieldNum);
void SetRate(double rate);
void OnRate8();
void OnRate11();
void OnRate16();
void OnRate22();
void OnRate44();
void OnRate48();
void OnRateOther();
private:
AStatusListener * mListener;
wxBitmap *mBitmap;
int mWidth;
int mHeight;
wxRect mRateField;
wxMenu *mRateMenu;
double mRate;
wxString mField[10];
public:
DECLARE_EVENT_TABLE()
};
#endif
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