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/**********************************************************************
Audacity: A Digital Audio Editor
Bounce.h
Dominic Mazzoni
**********************************************************************/
#ifndef __AUDACITY_BOUNCE__
#define __AUDACITY_BOUNCE__
#include <wx/brush.h>
#include <wx/button.h>
#include <wx/choice.h>
#include <wx/gdicmn.h>
#include <wx/pen.h>
#include <wx/minifram.h>
class Bounce;
class AudacityProject;
class LabelArray;
struct BounceLabel {
double t;
wxString title;
int spacing;
};
WX_DEFINE_ARRAY(BounceLabel *, BounceLabelArray);
class BouncePane:public wxWindow {
public:
BouncePane(wxWindow * parent, wxWindowID id,
const wxPoint & pos, const wxSize & size);
~BouncePane();
void OnMouseEvent(wxMouseEvent & event);
void OnPaint(wxPaintEvent & event);
void Resize();
void SetProject(AudacityProject * project);
void SetTime(double t);
private:
void CreateLabels(LabelArray * l);
void DestroyLabels();
AudacityProject *project;
double t;
BounceLabelArray *labels;
wxBrush mBackgroundBrush;
wxPen mBackgroundPen;
wxRect mBounds;
wxBitmap *mBitmap;
DECLARE_EVENT_TABLE()
};
class Bounce:public wxFrame {
public:
Bounce(wxWindow * parent, wxWindowID id,
const wxString & title, const wxPoint & pos);
virtual ~ Bounce();
void OnPaint(wxPaintEvent & event);
void OnCloseWindow(wxCloseEvent & event);
void OnSize(wxSizeEvent & event);
void SetProject(AudacityProject * project);
void SetTime(double t);
private:
BouncePane * mBouncePane;
DECLARE_EVENT_TABLE()
};
#endif
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