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/**********************************************************************
Audacity: A Digital Audio Editor
Project.h
Dominic Mazzoni
In Audacity, the main window you work in is called a project.
Projects can contain an arbitrary number of tracks of many
different types, but if a project contains just one or two
tracks then it can be saved in standard formats like WAV or AIFF.
This window is the one that contains the menu bar (except on
the Mac).
**********************************************************************/
#ifndef __AUDACITY_PROJECT__
#define __AUDACITY_PROJECT__
#include <wx/frame.h>
#include <wx/window.h>
#include <wx/scrolbar.h>
#include "AStatus.h"
#include "DirManager.h"
#include "TrackPanel.h"
#include "UndoManager.h"
class wxBoxSizer;
class wxDragImage;
class TrackList;
class APalette;
class Tags;
class AudacityProject;
AudacityProject *CreateNewAudacityProject(wxWindow * parentFrame);
AudacityProject *GetActiveProject();
void RedrawAllProjects();
WX_DEFINE_ARRAY(AudacityProject *, AProjectArray);
extern AProjectArray gAudacityProjects;
class AudacityProject:public wxFrame,
public TrackPanelListener, public AStatusListener {
public:
// Constructor and Destructor
AudacityProject(wxWindow * parent, wxWindowID id,
const wxPoint & pos, const wxSize & size);
virtual ~ AudacityProject();
// Accessors
double GetRate();
TrackList *GetTracks();
double GetSel0();
double GetSel1();
APalette *GetAPalette();
wxString GetName();
DirManager *GetDirManager();
Tags *GetTags();
// File I/O
void OpenFile(wxString fileName);
void Import(wxString fileName);
void Save(bool overwrite = true, bool fromSaveAs = false);
void SaveAs();
void Clear();
// Methods associated with menu items are in Menus.h
#define AUDACITY_MENUS_METHODS
#include "Menus.h"
#undef AUDACITY_MENUS_METHODS
// Message Handlers
virtual bool ProcessEvent(wxEvent & event);
void OnActivate(wxActivateEvent & event);
void OnPaint(wxPaintEvent & event);
void OnMouseEvent(wxMouseEvent & event);
void OnSize(wxSizeEvent & event);
void OnScroll(wxScrollEvent & event);
void OnCloseWindow(wxCloseEvent & event);
void OnDropFiles(wxDropFilesEvent & event);
void HandleResize();
// Other commands
void RedrawProject();
void SelectNone();
// Scrollbars
void OnScrollLeft();
void OnScrollRight();
void FinishAutoScroll();
void FixScrollbars();
// TrackPanel callback methods
virtual void TP_DisplayStatusMessage(const char *msg, int fieldNum);
virtual int TP_GetCurrentTool();
virtual void TP_OnPlayKey();
virtual void TP_PushState();
virtual void TP_RedrawScrollbars();
virtual void TP_ScrollLeft();
virtual void TP_ScrollRight();
virtual void TP_HasMouse();
// APalette
void ShowPalette();
void HidePalette();
// AStatus callback methods
virtual void AS_SetRate(double rate);
private:
// Private Methods
void ClearClipboard();
void InitialState();
void PushState(bool makeDirty = true);
void PopState(TrackList * l);
// The project's name and file info
wxString mName;
wxString mFileName;
DirManager mDirManager;
double mRate;
// Tags (artist name, song properties, MP3 ID3 info, etc.)
Tags *mTags;
// List of tracks and display info
TrackList *mTracks;
ViewInfo mViewInfo;
TrackList *mLastSavedTracks;
// Clipboard (static because it is shared by all projects)
static TrackList *msClipboard;
static AudacityProject *msClipProject;
static double msClipLen;
// History/Undo manager
UndoManager mUndoManager;
bool mDirty;
// Menus
wxMenuBar *mMenuBar;
wxMenu *mFileMenu;
wxMenu *mEditMenu;
wxMenu *mViewMenu;
wxMenu *mProjectMenu;
wxMenu *mTrackMenu;
wxMenu *mEffectMenu;
wxMenu *mHelpMenu;
// Window elements
APalette *mAPalette;
AStatus *mStatus;
wxPoint mPaletteHotspot;
wxDragImage *mDrag;
TrackPanel *mTrackPanel;
wxScrollBar *mHsbar;
wxScrollBar *mVsbar;
bool mAutoScrolling;
public:
DECLARE_EVENT_TABLE()
};
#endif
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