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#ifndef __AEffEditor__
#define __AEffEditor__
class AudioEffect;
struct ERect {
short top;
short left;
short bottom;
short right;
};
class AEffEditor {
public:
AEffEditor(AudioEffect * effect) {
this->effect = effect;
updateFlag = 0;
} virtual ~ AEffEditor() {
}
virtual long getRect(ERect ** rect) {
*rect = 0;
return 0;
}
virtual long open(void *ptr) {
systemWindow = ptr;
return 0;
}
virtual void close() {
}
virtual void idle() {
if (updateFlag) {
updateFlag = 0;
update();
}
}
#if MAC
virtual void draw(ERect * rect) {
rect = rect;
}
virtual long mouse(long x, long y) {
x = x;
y = y;
return 0;
}
virtual long key(long keyCode) {
keyCode = keyCode;
return 0;
}
virtual void top() {
}
virtual void sleep() {
}
#endif
virtual void update() {
}
virtual void postUpdate() {
updateFlag = 1;
}
protected:
AEffEditor() {
};
AudioEffect *effect;
void *systemWindow;
long updateFlag;
};
#endif
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