File: BassBoost.h

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audacity 0.98-3
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/**********************************************************************

  Audacity: A Digital Audio Editor

  Bass Boost

  Effect programming:
  Nasca Octavian Paul

  UI programming:
  Dominic Mazzoni (with the help of wxDesigner)

**********************************************************************/

#ifndef __AUDACITY_EFFECT_BASS_BOOST__
#define __AUDACITY_EFFECT_BASS_BOOST__

#include <wx/button.h>
#include <wx/dialog.h>
#include <wx/stattext.h>
#include <wx/slider.h>
#include <wx/textctrl.h>
#include <wx/sizer.h>

// Declare window functions

#define ID_TEXT 10000
#define ID_FREQ_TEXT 10001
#define ID_FREQ_SLIDER 10002
#define ID_BOOST_TEXT 10003
#define ID_BOOST_SLIDER 10004

#include "Effect.h"

class WaveTrack;

class EffectBassBoost:public Effect {

 public:
   EffectBassBoost();

   virtual wxString GetEffectName() {
      return wxString("BassBoost...");
   }
   
   virtual wxString GetEffectAction() {
      return wxString("Boosting Bass Frequencies");
   }
   
   virtual bool PromptUser();
   
   virtual bool Process();

 private:
   bool ProcessOne(int count, WaveTrack * t,
                   sampleCount start, sampleCount len);
 
   float frequency, dB_boost;
};

// WDR: class declarations

//----------------------------------------------------------------------------
// BassBoostDialog
//----------------------------------------------------------------------------

wxSizer *MakeBassBoostDialog(wxWindow * parent, bool call_fit,
                             bool set_sizer);

class BassBoostDialog:public wxDialog {
 public:
   // constructors and destructors
   BassBoostDialog(wxWindow * parent, wxWindowID id,
                   const wxString & title, const wxPoint & pos =
                   wxDefaultPosition, const wxSize & size =
                   wxDefaultSize, long style = wxDEFAULT_DIALOG_STYLE);

   // WDR: method declarations for BassBoostDialog
   wxSlider *GetBoostSlider() {
      return (wxSlider *) FindWindow(ID_BOOST_SLIDER);
   } wxSlider *GetFreqSlider() {
      return (wxSlider *) FindWindow(ID_FREQ_SLIDER);
   }
   wxTextCtrl *GetBoostText() {
      return (wxTextCtrl *) FindWindow(ID_BOOST_TEXT);
   }
   wxTextCtrl *GetFreqText() {
      return (wxTextCtrl *) FindWindow(ID_FREQ_TEXT);
   }
   virtual bool Validate();
   virtual bool TransferDataToWindow();
   virtual bool TransferDataFromWindow();

 private:
   // WDR: member variable declarations for BassBoostDialog

 private:
   // WDR: handler declarations for BassBoostDialog
   void OnBoostText(wxCommandEvent & event);
   void OnFreqText(wxCommandEvent & event);
   void OnBoostSlider(wxCommandEvent & event);
   void OnFreqSlider(wxCommandEvent & event);
   void OnOk(wxCommandEvent & event);
   void OnCancel(wxCommandEvent & event);

 private:
   DECLARE_EVENT_TABLE()

 public:
   float freq;
   float boost;

};



#endif