1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195
|
/**********************************************************************
Audacity: A Digital Audio Editor
Effect.cpp
Dominic Mazzoni
**********************************************************************/
#include <wx/string.h>
#include <wx/progdlg.h>
#include <wx/timer.h>
#include "Effect.h"
#include "../WaveTrack.h"
//
// public static methods
//
EffectArray *Effect::mEffects = new EffectArray();
int Effect::RegisterEffect(Effect * f)
{
mEffects->Add(f);
return mEffects->Count();
}
int Effect::GetNumEffects()
{
return mEffects->Count();
}
Effect *Effect::GetEffect(int i)
{
return (*mEffects)[i];
}
//
// public methods
//
Effect::Effect()
{
mWaveTracks = NULL;
mProgress = NULL;
}
bool Effect::DoEffect(wxWindow *parent, TrackList *list, double t0, double t1)
{
wxASSERT(t0 <= t1);
if (mWaveTracks) {
delete mWaveTracks;
mWaveTracks = NULL;
}
mParent = parent;
mTracks = list;
mT0 = t0;
mT1 = t1;
CountWaveTracks();
if (!Init())
return false;
if (!PromptUser())
return false;
wxBusyCursor busy;
wxYield();
wxStartTimer();
bool returnVal = Process();
End();
if (mProgress) {
delete mProgress;
mProgress = NULL;
}
delete mWaveTracks;
mWaveTracks = NULL;
return returnVal;
}
void Effect::GetSamples(WaveTrack *t, sampleCount *s0, sampleCount *slen)
{
wxASSERT(s0);
wxASSERT(slen);
int ss0 = (int) ((mT0 - t->tOffset) * t->rate);
int ss1 = (int) ((mT1 - t->tOffset) * t->rate);
if (ss0 < 0)
ss0 = 0;
if (ss1 >= t->numSamples)
ss1 = t->numSamples;
if (ss1 < ss0)
ss1 = ss0;
*s0 = (sampleCount)ss0;
*slen = (sampleCount)(ss1 - ss0);
}
bool Effect::TotalProgress(double frac)
{
if (!mProgress && wxGetElapsedTime(false) > 500) {
mProgress =
new wxProgressDialog(GetEffectName(),
GetEffectAction(),
1000,
mParent,
wxPD_CAN_ABORT |
wxPD_REMAINING_TIME | wxPD_AUTO_HIDE);
}
bool cancelling = false;
if (mProgress) {
cancelling =
!mProgress->Update((int)(frac*1000 + 0.5));
}
return cancelling;
}
bool Effect::TrackProgress(int whichTrack, double frac)
{
return TotalProgress((whichTrack+frac)/mNumTracks);
}
bool Effect::TrackGroupProgress(int whichGroup, double frac)
{
return TotalProgress((whichGroup+frac)/mNumGroups);
}
void Effect::CountWaveTracks()
{
mNumTracks = 0;
mNumGroups = 0;
mWaveTracks = new TrackList();
TrackListIterator iter(mTracks);
VTrack *t = iter.First();
while(t) {
if (!t->selected) {
t = iter.Next();
continue;
}
if (t->GetKind() == VTrack::Wave) {
mWaveTracks->Add(t);
mNumTracks++;
if (!t->linked)
mNumGroups++;
}
t = iter.Next();
}
}
float TrapFloat(float x, float min, float max)
{
if (x <= min)
return min;
else if (x >= max)
return max;
else
return x;
}
double TrapDouble(double x, double min, double max)
{
if (x <= min)
return min;
else if (x >= max)
return max;
else
return x;
}
long TrapLong(long x, long min, long max)
{
if (x <= min)
return min;
else if (x >= max)
return max;
else
return x;
}
|