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/**********************************************************************
Audacity: A Digital Audio Editor
Fade.h
Dominic Mazzoni
**********************************************************************/
#ifndef __AUDACITY_EFFECT_FADE__
#define __AUDACITY_EFFECT_FADE__
class wxString;
#include "Effect.h"
class WaveTrack;
class EffectFadeIn:public Effect {
public:
virtual wxString GetEffectName() {
return wxString("Fade In");
}
virtual wxString GetEffectAction() {
return wxString("Fading In");
}
virtual bool Process();
private:
bool ProcessOne(int count, WaveTrack * t,
sampleCount start, sampleCount len);
};
class EffectFadeOut:public Effect {
public:
virtual wxString GetEffectName() {
return wxString("Fade Out");
}
virtual wxString GetEffectAction() {
return wxString("Fading Out");
}
virtual bool Process();
private:
bool ProcessOne(int count, WaveTrack * t,
sampleCount start, sampleCount len);
};
#endif
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