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/**********************************************************************
Audacity: A Digital Audio Editor
LoadVSTWin.cpp
Mark Tomlinson
**********************************************************************/
#include <windows.h>
#include "AudioEffect.hpp" // VST API
#include "VSTEffect.h" // This class's header
#include "../DirManager.h" // Audacity class which handles data structures
int audacityVSTID = 1;
extern "C" {
long audioMaster(AEffect * effect, long opcode, long index,
long value, void *ptr, float opt) {
switch (opcode) {
case audioMasterVersion:
return 2;
case audioMasterCurrentId:return audacityVSTID;
default:return 0;
}} typedef AEffect *(*vstPluginMain) (audioMasterCallback audioMaster);
void LoadVSTPlugins(wxString searchDir) {
wxString pathChar = DirManager::GetPathChar();
wxString vstDirPath = searchDir + pathChar + "vst";
wxString fname;
fname =
wxFindFirstFile((const char *) (vstDirPath + pathChar +
"*.DLL"));
while (fname != "") {
HANDLE hLib = LoadLibrary(fname);
if (hLib != NULL) {
// get the address of the main() function
vstPluginMain pDllMain =
(vstPluginMain) GetProcAddress((HINSTANCE) hLib, "main");
if (pDllMain != NULL) {
AEffect *theEffect;
theEffect = (pDllMain) (audioMaster);
if (theEffect->magic == kEffectMagic) {
wxString title = wxFileNameFromPath(fname);
int len = title.Len();
if (len > 4 && (title.Mid(len - 4) == ".DLL"
|| title.Mid(len - 4) == ".dll"))
title = title.Mid(0, len - 4);
VSTEffect *vst = new VSTEffect(title, theEffect);
Effect::RegisterEffect(vst);
}
}
audacityVSTID++;
} else {
FreeLibrary((HINSTANCE) hLib);
}
fname = wxFindNextFile();
}
}
}; // extern "C"
/*
How to enumerate symbols:
long numSymbols;
err = CountSymbols(connID, &numSymbols);
if (!err)
for(int y=0; y<numSymbols; y++) {
Str255 symbolName;
err = GetIndSymbol(connID, y, symbolName, &symbolAddress, &symbolClass);
}
*/
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