1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83
|
/**********************************************************************
Audacity: A Digital Audio Editor
Reverse.cpp
Mark Phillips
This class reverses the selected audio.
**********************************************************************/
#include "Reverse.h"
#include "../WaveTrack.h"
//
// EffectReverse
//
EffectReverse::EffectReverse()
{
}
bool EffectReverse::Process()
{
TrackListIterator iter(mWaveTracks);
VTrack *t = iter.First();
int count = 0;
while(t) {
sampleCount start, len;
GetSamples((WaveTrack *)t, &start, &len);
bool success = ProcessOne(count, (WaveTrack *)t, start, len);
if (!success)
return false;
t = iter.Next();
count++;
}
return true;
}
bool EffectReverse::ProcessOne(int count, WaveTrack *t,
sampleCount start, sampleCount len)
{
// keep track of two blocks whose data we will swap
sampleCount first = start, second;
sampleCount originalLen = len;
sampleCount blockSize = t->GetMaxBlockSize();
sampleType tmp;
sampleType *buffer1 = new sampleType[blockSize],
*buffer2 = new sampleType[blockSize];
while (len > 1) {
unsigned int block = t->GetBestBlockSize(first);
if (block > len / 2)
block = len / 2;
second = first + len - block;
t->Get(buffer1, first, block);
t->Get(buffer2, second, block);
for (unsigned int i = 0; i < block; i++) {
tmp = buffer1[i];
buffer1[i] = buffer2[block-i-1];
buffer2[block-i-1] = tmp;
}
t->Set(buffer1, first, block);
t->Set(buffer2, second, block);
len -= 2 * block;
first += block;
if (TrackProgress(count, 2*(first-start)/(double)originalLen))
break;
}
delete[] buffer1;
delete[] buffer2;
return true;
}
|