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/**********************************************************************
Audacity: A Digital Audio Editor
VSTEffect.cpp
Dominic Mazzoni
This class implements a VST Plug-in effect. The plug-in must be
loaded in a platform-specific way and passed into the constructor,
but from here this class handles the interfacing. VST plug-ins
are used in Cubase and other Steinberg products, and all of those
files and the information within is copyrighted by Steinberg.
**********************************************************************/
#include "AEffect.h" // VST API
#include <wx/button.h>
#include <wx/slider.h>
#include <wx/msgdlg.h>
#include "Effect.h" // Audacity Effect base class
#include "VSTEffect.h" // This class's header file
VSTEffect::VSTEffect(wxString pluginName, AEffect * aEffect)
{
this->aEffect = aEffect;
this->pluginName = pluginName;
buffer = NULL;
fInBuffer = NULL;
fOutBuffer = NULL;
isOpened = false;
}
wxString VSTEffect::GetEffectName()
{
return pluginName + "...";
}
wxString VSTEffect::GetEffectAction()
{
return "Performing VST Effect: \""+pluginName+"\"";
}
bool VSTEffect::Init()
{
if (!isOpened) {
aEffect->dispatcher(aEffect, effOpen, 0, 0, NULL, 0.0);
isOpened = true;
}
inputs = aEffect->numInputs;
outputs = aEffect->numOutputs;
mBlockSize = 0;
if (inputs > 1) {
TrackListIterator iter(mWaveTracks);
VTrack *left = iter.First();
while(left) {
sampleCount lstart, rstart, llen, rlen;
GetSamples((WaveTrack *)left, &lstart, &llen);
if (left->linked) {
VTrack *right = iter.Next();
GetSamples((WaveTrack *)right, &rstart, &rlen);
if (llen != rlen || ((WaveTrack *)left)->rate != ((WaveTrack *)right)->rate) {
wxMessageBox("Sorry, VST Effects cannot be performed on stereo tracks where "
"the individual channels of the track do not match.");
return false;
}
}
left = iter.Next();
}
}
return true;
}
bool VSTEffect::PromptUser()
{
// Try to figure out how many parameters it takes by seeing how
// many parameters have names
char temp[8][256];
int numParameters = 0;
do {
temp[numParameters][0] = 0;
aEffect->dispatcher(aEffect, effGetParamName, numParameters, 0,
(void *) temp[numParameters], 0.0);
if (temp[numParameters][0]==0)
break;
if (strstr(temp[numParameters], "ABOUT"))
break;
if (numParameters > 0
&& !strcmp(temp[numParameters], temp[numParameters - 1]))
break;
numParameters++;
} while (temp[0] != 0 && numParameters < 8);
//numParameters = aEffect->numParams;
if (numParameters > 0) {
VSTEffectDialog d(mParent, pluginName, numParameters, aEffect);
d.ShowModal();
if (!d.GetReturnCode())
return false;
}
return true;
}
bool VSTEffect::Process()
{
TrackListIterator iter(mWaveTracks);
int count = 0;
VTrack *left = iter.First();
VTrack *right;
while(left) {
sampleCount lstart, rstart, len;
GetSamples((WaveTrack *)left, &lstart, &len);
right = NULL;
if (left->linked && inputs>1) {
right = iter.Next();
GetSamples((WaveTrack *)right, &rstart, &len);
}
bool success = ProcessStereo(count, (WaveTrack *)left, (WaveTrack *)right,
lstart, rstart, len);
if (!success)
return false;
left = iter.Next();
count++;
}
return true;
}
bool VSTEffect::ProcessStereo(int count, WaveTrack *left, WaveTrack *right,
sampleCount lstart, sampleCount rstart, sampleCount len)
{
if (mBlockSize == 0) {
mBlockSize = left->GetMaxBlockSize() * 2;
buffer = new sampleType[mBlockSize];
fInBuffer = new float *[inputs];
int i;
for (i = 0; i < inputs; i++)
fInBuffer[i] = new float[mBlockSize];
fOutBuffer = new float *[outputs];
for (i = 0; i < outputs; i++)
fOutBuffer[i] = new float[mBlockSize];
}
aEffect->dispatcher(aEffect, effSetSampleRate, 0, 0, NULL,
(float) left->rate);
aEffect->dispatcher(aEffect, effSetBlockSize, 0, mBlockSize * 2, NULL, 0.0);
// HACK:
//
// Some plug-ins save a lot of state. We attempt to flush that
// here by feeding it two seconds of zeroes before each track.
int i, j, c;
for (i = 0; i < inputs; i++) {
for (j = 0; j < mBlockSize; j++)
fInBuffer[i][j] = 0.0;
}
for (c = 0; c < 2; c++)
aEffect->processReplacing(aEffect, fInBuffer, fOutBuffer,
mBlockSize);
// Actually perform the effect here
sampleCount originalLen = len;
sampleCount ls = lstart;
sampleCount rs = rstart;
while (len) {
int block = mBlockSize;
if (block > len)
block = len;
left->Get(buffer, ls, block);
for (i = 0; i < block; i++)
fInBuffer[0][i] = float (buffer[i] / 32767.);
if (right) {
right->Get(buffer, rs, block);
for (i = 0; i < block; i++)
fInBuffer[1][i] = float (buffer[i] / 32767.);
}
aEffect->processReplacing(aEffect, fInBuffer, fOutBuffer, block);
for (i = 0; i < block; i++)
buffer[i] = (sampleType) (fOutBuffer[0][i] * 32767.);
left->Set(buffer, ls, block);
if (right) {
for (i = 0; i < block; i++)
buffer[i] = (sampleType) (fOutBuffer[1][i] * 32767.);
right->Set(buffer, rs, block);
}
len -= block;
ls += block;
rs += block;
if (inputs > 1) {
if (TrackGroupProgress(count, (ls-lstart)/(double)originalLen))
break;
}
else {
if (TrackProgress(count, (ls-lstart)/(double)originalLen))
break;
}
}
return true;
}
void VSTEffect::End()
{
if (buffer) {
int i;
delete[]buffer;
for (i = 0; i < inputs; i++)
delete fInBuffer[i];
for (i = 0; i < outputs; i++)
delete fOutBuffer[i];
delete[]fInBuffer;
delete[]fOutBuffer;
}
buffer = NULL;
fInBuffer = NULL;
fOutBuffer = NULL;
}
const int VSTEFFECT_SLIDER_ID = 13100;
BEGIN_EVENT_TABLE(VSTEffectDialog, wxDialog)
EVT_BUTTON(wxID_OK, VSTEffectDialog::OnOK)
EVT_BUTTON(wxID_CANCEL, VSTEffectDialog::OnCancel)
EVT_COMMAND_SCROLL(VSTEFFECT_SLIDER_ID, VSTEffectDialog::OnSlider)
EVT_SLIDER(VSTEFFECT_SLIDER_ID, VSTEffectDialog::OnSlider)
END_EVENT_TABLE()
IMPLEMENT_CLASS(VSTEffectDialog, wxDialog)
VSTEffectDialog::VSTEffectDialog(wxWindow * parent,
wxString effectName,
int numParams,
AEffect * aEffect,
const wxPoint & pos)
:wxDialog(parent, -1, effectName, pos, wxSize(320, 430),
wxDEFAULT_DIALOG_STYLE)
{
this->aEffect = aEffect;
this->numParams = numParams;
int y = 10;
new wxStaticText(this, 0, "VST Plug-in parameters:", wxPoint(10, y),
wxSize(300, 15));
y += 20;
sliders = new wxSlider *[numParams];
labels = new wxStaticText *[numParams];
for (int p = 0; p < numParams; p++) {
char paramName[256];
aEffect->dispatcher(aEffect, effGetParamName, p, 0,
(void *) paramName, 0.0);
new wxStaticText(this, 0, wxString(paramName), wxPoint(10, y),
wxSize(85, 15));
float val = aEffect->getParameter(aEffect, p);
sliders[p] =
new wxSlider(this, VSTEFFECT_SLIDER_ID,
1000 * val, 0, 1000,
wxPoint(100, y + 5), wxSize(200, 25));
char label[256];
aEffect->dispatcher(aEffect, effGetParamDisplay, p, 0,
(void *) label, 0.0);
char units[256];
aEffect->dispatcher(aEffect, effGetParamLabel, p, 0, (void *) units,
0.0);
labels[p] =
new wxStaticText(this, 0,
wxString::Format("%s %s", label, units),
wxPoint(10, y + 15), wxSize(85, 15));
y += 35;
}
wxButton *ok =
new wxButton(this, wxID_OK, "OK", wxPoint(110, y), wxSize(80, 30));
wxButton *cancel =
new wxButton(this, wxID_CANCEL, "Cancel", wxPoint(210, y),
wxSize(80, 30));
y += 40;
wxSize size;
size.x = 320;
size.y = y;
#ifdef __WXMSW__
size.y += 20;
#endif
Centre(wxBOTH | wxCENTER_FRAME);
SetSize(size);
}
VSTEffectDialog::~VSTEffectDialog()
{
// TODO: proper disposal here
delete[]sliders;
delete[]labels;
}
void VSTEffectDialog::OnSlider(wxCommandEvent & WXUNUSED(event))
{
for (int p = 0; p < numParams; p++) {
float val;
val = sliders[p]->GetValue() / 1000.;
aEffect->setParameter(aEffect, p, val);
char label[256];
aEffect->dispatcher(aEffect, effGetParamDisplay, p, 0,
(void *) label, 0.0);
char units[256];
aEffect->dispatcher(aEffect, effGetParamLabel, p, 0, (void *) units,
0.0);
labels[p]->SetLabel(wxString::Format("%s %s", label, units));
}
}
void VSTEffectDialog::OnOK(wxCommandEvent & WXUNUSED(event))
{
EndModal(TRUE);
}
void VSTEffectDialog::OnCancel(wxCommandEvent & WXUNUSED(event))
{
EndModal(FALSE);
}
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