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//-----------------------------------------------------------------------------
// VST Plug-Ins SDK
// Simple user interface framework for VST plugins
// Standard control objects
//
// Version 1.0
//
// First version : Wolfgang Kundrus
// Added new objects : Michael Schmidt 08.97
// Added new objects : Yvan Grabit 01.98
//
// (c)1999 Steinberg Soft+Hardware GmbH
//-----------------------------------------------------------------------------
#ifndef __vstcontrols__
#define __vstcontrols__
#ifndef __vstgui__
#include "vstgui.h"
#endif
//------------------
// defines
//------------------
#ifndef kPI
#define kPI 3.14159265358979323846
#endif
#ifndef k2PI
#define k2PI 6.28318530717958647692
#endif
#ifndef kPI_2
#define kPI_2 1.57079632679489661923f
#endif
#ifndef kPI_4
#define kPI_4 0.78539816339744830962
#endif
#ifndef kE
#define kE 2.7182818284590452354
#endif
#ifndef kLN2
#define kLN2 0.69314718055994530942
#endif
//------------------
// CControlEnum type
//------------------
enum CControlEnum {
kHorizontal = 1 << 0,
kVertical = 1 << 1,
kShadowText = 1 << 2,
kLeft = 1 << 3,
kRight = 1 << 4,
kTop = 1 << 5,
kBottom = 1 << 6,
k3DIn = 1 << 7,
k3DOut = 1 << 8,
kPopupStyle = 1 << 9,
kCheckStyle = 1 << 10
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CControlListener {
public:
virtual void valueChanged(CDrawContext * context, CControl * control) =
0;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CControl:public CView {
public:
CControl(CRect & size, CControlListener * listener, int tag);
virtual ~ CControl();
virtual void draw(CDrawContext * context) = 0;
virtual void update(CDrawContext * context);
virtual void doIdleStuff() {
if (parent)
parent->doIdleStuff();
} virtual void setValue(float val) {
value = val;
}
virtual float getValue() {
return value;
};
virtual void setMin(float val) {
vmin = val;
}
virtual float getMin() {
return vmin;
}
virtual void setMax(float val) {
vmax = val;
}
virtual float getMax() {
return vmax;
}
virtual void setOldValue(float val) {
oldValue = val;
}
virtual float getOldValue(void) {
return oldValue;
}
virtual void setDefaultValue(float val) {
defaultValue = val;
}
virtual float getDefaultValue(void) {
return defaultValue;
}
inline int getTag() {
return tag;
}
virtual void setMouseEnabled(bool bEnable = true) {
bMouseEnabled = bEnable;
}
virtual bool getMouseEnabled() {
return bMouseEnabled;
}
protected:
CControlListener * listener;
long tag;
bool dirty;
bool bMouseEnabled;
float oldValue;
float defaultValue;
float value;
float vmin;
float vmax;
float step;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class COnOffButton:public CControl {
public:
COnOffButton(CRect & size, CControlListener * listener, int tag,
CBitmap * handle);
virtual ~ COnOffButton();
virtual void draw(CDrawContext *);
virtual void mouse(CDrawContext * context, CPoint & where);
protected:
CBitmap * handle;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CParamDisplay:public CControl {
public:
CParamDisplay(CRect & size, CBitmap * background = 0, int style = 0);
virtual ~ CParamDisplay();
virtual void setFont(CFont fontID);
virtual void setFontColor(CColor color);
virtual void setBackColor(CColor color);
virtual void setFrameColor(CColor color);
virtual void setShadowColor(CColor color);
virtual void setHoriAlign(CHoriTxtAlign hAlign);
virtual void setBackOffset(CPoint & offset);
virtual void
setStringConvert(void (*stringConvert) (float value, char *string));
virtual void draw(CDrawContext * context);
protected:
void drawText(CDrawContext * context, char *string, CBitmap * newBack =
0);
CHoriTxtAlign horiTxtAlign;
int style;
CFont fontID;
CColor fontColor;
CColor backColor;
CColor frameColor;
CColor shadowColor;
CPoint offset;
CBitmap *background;
private:
void (*stringConvert) (float value, char *string);
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CTextEdit:public CParamDisplay {
public:
CTextEdit(CRect & size, CControlListener * listener, int tag,
const char *txt = 0, CBitmap * background = 0, int style = 0);
~CTextEdit();
virtual void setText(char *txt);
virtual void getText(char *txt);
virtual void draw(CDrawContext * context);
virtual void mouse(CDrawContext * context, CPoint & where);
virtual void
setTextEditConvert(void (*stringConvert)
(char *input, char *string));
virtual void takeFocus();
virtual void looseFocus();
protected:
void *platformControl;
void *platformFont;
char text[256];
private:
void (*stringConvert) (char *input, char *string);
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
#define MAX_ENTRY 128
class COptionMenu:public CParamDisplay {
public:
COptionMenu(CRect & size, CControlListener * listener, int tag,
CBitmap * background = 0, CBitmap * bgWhenClick = 0,
int style = 0);
~COptionMenu();
virtual bool addEntry(char *txt, int index = -1);
virtual int getCurrent(char *txt = 0);
virtual bool setCurrent(int index);
virtual bool getEntry(int index, char *txt);
virtual bool removeEntry(int index);
virtual bool removeAllEntry();
virtual int getNbEntries() {
return nbEntries;
} virtual void draw(CDrawContext * context);
virtual void mouse(CDrawContext * context, CPoint & where);
virtual void takeFocus();
virtual void looseFocus();
#if MOTIF
void setCurrentSelected(void *itemSelected);
#endif
protected:
void *platformControl;
char *entry[MAX_ENTRY];
#if MOTIF
void *itemWidget[MAX_ENTRY];
#endif
int nbEntries;
int currentIndex;
CBitmap *bgWhenClick;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CKnob:public CControl {
public:
CKnob(CRect & size, CControlListener * listener, int tag,
CBitmap * background, CBitmap * handle, CPoint & offset);
virtual ~ CKnob();
virtual void draw(CDrawContext *);
virtual void mouse(CDrawContext * context, CPoint & where);
virtual void valueToPoint(CPoint & point);
virtual float valueFromPoint(CPoint & point);
virtual void setBackground(CBitmap * background);
virtual CBitmap *getBackground() {
return background;
} protected:
int inset;
CBitmap *background;
CBitmap *handle;
CPoint offset;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CAnimKnob:public CKnob {
public:
CAnimKnob(CRect & size, CControlListener * listener, int tag, int subPixmaps, // number of subPixmaps
int heightOfOneImage, // pixel
CBitmap * handle, CPoint & offset);
virtual ~ CAnimKnob();
virtual void draw(CDrawContext *);
protected:
int subPixmaps; // number of subPixmaps
int heightOfOneImage;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CVerticalSwitch:public CControl {
public:
CVerticalSwitch(CRect & size, CControlListener * listener, int tag, int subPixmaps, // number of subPixmaps
int heightOfOneImage, // pixel
int iMaxPositions, CBitmap * handle, CPoint & offset);
virtual ~ CVerticalSwitch();
virtual void draw(CDrawContext *);
virtual void mouse(CDrawContext * context, CPoint & where);
protected:
CBitmap * handle;
CPoint offset;
int subPixmaps; // number of subPixmaps
int heightOfOneImage;
int iMaxPositions;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CHorizontalSwitch:public CControl {
public:
CHorizontalSwitch(CRect & size, CControlListener * listener, int tag, int subPixmaps, // number of subPixmaps
int heightOfOneImage, // pixel
int iMaxPositions, CBitmap * handle, CPoint & offset);
virtual ~ CHorizontalSwitch();
virtual void draw(CDrawContext *);
virtual void mouse(CDrawContext * context, CPoint & where);
protected:
CBitmap * handle;
CPoint offset;
int subPixmaps; // number of subPixmaps
int heightOfOneImage;
int iMaxPositions;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CRockerSwitch:public CControl {
public:
CRockerSwitch(CRect & size, CControlListener * listener, int tag, int heightOfOneImage, // pixel
CBitmap * handle, CPoint & offset);
virtual ~ CRockerSwitch();
virtual void draw(CDrawContext *);
virtual void mouse(CDrawContext * context, CPoint & where);
protected:
CBitmap * handle;
CPoint offset;
int heightOfOneImage;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CMovieBitmap:public CControl {
public:
CMovieBitmap(CRect & size, CControlListener * listener, int tag, int subPixmaps, // number of subPixmaps
int heightOfOneImage, // pixel
CBitmap * handle, CPoint & offset);
virtual ~ CMovieBitmap();
virtual void draw(CDrawContext *);
protected:
CBitmap * handle;
CPoint offset;
int subPixmaps; // number of subPixmaps
int heightOfOneImage;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CMovieButton:public CControl {
public:
CMovieButton(CRect & size, CControlListener * listener, int tag, int heightOfOneImage, // pixel
CBitmap * handle, CPoint & offset);
virtual ~ CMovieButton();
virtual void draw(CDrawContext *);
virtual void mouse(CDrawContext * context, CPoint & where);
protected:
CBitmap * handle;
CPoint offset;
int heightOfOneImage;
float buttonState;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// displays bitmaps within a (child-) window
class CAutoAnimation:public CControl {
public:
CAutoAnimation(CRect & size, CControlListener * listener, int tag, int subPixmaps, // number of subPixmaps...
int heightOfOneImage, // pixel
CBitmap * handle, CPoint & offset);
virtual ~ CAutoAnimation();
virtual void draw(CDrawContext *);
virtual void mouse(CDrawContext * context, CPoint & where);
virtual void openWindow(void);
virtual void closeWindow(void);
virtual void nextPixmap(void);
virtual void previousPixmap(void);
bool isWindowOpened() {
return windowOpened;
} protected:
CBitmap * handle;
CPoint offset;
int subPixmaps;
int heightOfOneImage;
bool windowOpened;
int totalHeightOfBitmap;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Vertical Slider
class CVerticalSlider:public CControl {
public:
CVerticalSlider(CRect & size, CControlListener * listener, int tag, int iMinYPos, // min Y position in pixel
int iMaxYPos, // max Y position in pixel
CBitmap * handle, // bitmap slider
CBitmap * background, // bitmap background
CPoint & offset, int style = kBottom); // style (kBottom, kTop))
virtual ~ CVerticalSlider();
virtual void draw(CDrawContext *);
virtual void mouse(CDrawContext * context, CPoint & where);
virtual void setDrawTransparentHandle(bool val) {
drawTransparentEnabled = val;
} virtual void setOffsetHandle(CPoint & val) {
offsetHandle = val;
}
protected:
CBitmap * handle;
CBitmap *background;
int widthOfSlider; // size of the handle-slider
int heightOfSlider;
CPoint offset;
CPoint offsetHandle;
int iMinYPos; // min Y position in pixel
int iMaxYPos; // max Y position in pixel
int style;
int actualYPos;
bool drawTransparentEnabled;
int minTmp;
int maxTmp;
int widthControl;
int heightControl;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Horizontal Slider
class CHorizontalSlider:public CControl {
public:
CHorizontalSlider(CRect & size, CControlListener * listener, int tag, int iMinXPos, // min X position in pixel
int iMaxXPos, // max X position in pixel
CBitmap * handle, // bitmap slider
CBitmap * background, // bitmap background
CPoint & offset, int style = kRight); // style (kRight, kLeft));
virtual ~ CHorizontalSlider();
virtual void draw(CDrawContext *);
virtual void mouse(CDrawContext * context, CPoint & where);
virtual void setDrawTransparentHandle(bool val) {
drawTransparentEnabled = val;
} virtual void setOffsetHandle(CPoint & val) {
offsetHandle = val;
}
protected:
CBitmap * handle;
CBitmap *background;
int widthOfSlider; // size of the handle-slider
int heightOfSlider;
CPoint offset;
CPoint offsetHandle;
int iMinXPos; // min X position in pixel
int iMaxXPos; // max X position in pixel
int style;
int actualXPos;
bool drawTransparentEnabled;
int minTmp;
int maxTmp;
int widthControl;
int heightControl;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// special display with custom numbers (0...9)
class CSpecialDigit:public CControl {
public:
CSpecialDigit(CRect & size, CControlListener * listener, int tag, // tag identifier
long dwPos, // actual value
int iNumbers, // amount of numbers (max 7)
int *xpos, // array of all XPOS
int *ypos, // array of all YPOS
int width, // width of ONE number
int height, // height of ONE number
CBitmap * handle); // bitmap numbers
virtual ~ CSpecialDigit();
virtual void draw(CDrawContext *);
virtual float getNormValue(void);
protected:
CBitmap * handle;
int iNumbers; // amount of numbers
int xpos[7]; // array of all XPOS, max 7 possible
int ypos[7]; // array of all YPOS, max 7 possible
int width; // width of ONE number
int height; // height of ONE number
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CKickButton:public CControl {
public:
CKickButton(CRect & size, CControlListener * listener, int tag, int heightOfOneImage, // pixel
CBitmap * handle, CPoint & offset);
virtual ~ CKickButton();
virtual void draw(CDrawContext *);
virtual void mouse(CDrawContext * context, CPoint & where);
protected:
CBitmap * handle;
CPoint offset;
int heightOfOneImage;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CSplashScreen:public CControl {
public:
CSplashScreen(CRect & size, CControlListener * listener, int tag,
CBitmap * handle, CRect & toDisplay, CPoint & offset);
virtual ~ CSplashScreen();
virtual void draw(CDrawContext *);
virtual void mouse(CDrawContext * context, CPoint & where);
protected:
CRect toDisplay;
CRect keepSize;
CBitmap *handle;
CPoint offset;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CVuMeter:public CControl {
public:
CVuMeter(CRect & size, CBitmap * onBitmap, CBitmap * offBitmap,
int nbLed, const int style = kVertical);
virtual ~ CVuMeter();
virtual void setDecreaseStepValue(float value) {
decreaseValue = value;
} virtual void draw(CDrawContext * context);
protected:
CBitmap * onBitmap;
CBitmap *offBitmap;
int nbLed;
int style;
float decreaseValue;
CRect rectOn;
CRect rectOff;
};
#endif
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