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/*****************************************************************************
*
* Custom variable types used in SoundTouch sound processing library.
*
* Author : Copyright (c) Olli Parviainen
* Author e-mail : oparviai @ iki.fi
* File created : 13-Jan-2002
*
* Last changed : $Date: 2004/12/09 21:19:06 $
* File revision : $Revision: 1.4.2.2 $
*
* $Id: STTypes.h,v 1.4.2.2 2004/12/09 21:19:06 vjohnson Exp $
*
* License :
*
* SoundTouch sound processing library
* Copyright (c) Olli Parviainen
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*****************************************************************************/
#ifndef STTypes_H
#define STTypes_H
typedef unsigned int uint;
typedef unsigned long ulong;
#ifndef _WINDEF_
// if these aren't defined already by Windows headers, define now
typedef unsigned int BOOL;
#define FALSE 0
#define TRUE 1
#endif // _WINDEF_
namespace soundtouch
{
/// Enable one of the following defines to choose either 16bit integer or
/// 32bit float sample type. If you don't have opinion, using integer samples
/// is generally faster.
//#define INTEGER_SAMPLES //< 16bit integer samples
#define FLOAT_SAMPLES //< 32bit float samples // Use floats for Audacity.
/// Define this to allow CPU-specific assembler optimizations. Notice that
/// having this enabled on non-x86 platforms doesn't matter; the compiler can
/// drop unsupported extensions on different platforms automatically.
/// However, if you're having difficulties getting the optimized routines
/// compiled with your compler (e.g. some gcc compiler versions may be picky),
/// you may wish to disable the optimizations to make the library compile.
#define ALLOW_OPTIMIZATIONS 1
#ifdef INTEGER_SAMPLES
// 16bit integer sample type
typedef short SAMPLETYPE;
// data type for sample accumulation: Use 32bit integer to prevent overflows
typedef long LONG_SAMPLETYPE;
#ifdef FLOAT_SAMPLES
// check that only one sample type is defined
#error "conflicting sample types defined"
#endif // FLOAT_SAMPLES
#ifdef ALLOW_OPTIMIZATIONS
#if WIN32 || __i386__
// Allow MMX optimizations
#define ALLOW_MMX 1
#endif
#endif
#else
// floating point samples
typedef float SAMPLETYPE;
// data type for sample accumulation: Use double to utilize full precision.
typedef double LONG_SAMPLETYPE;
#ifdef ALLOW_OPTIMIZATIONS
#ifdef WIN32
// Allow 3DNow! and SSE optimizations
#define ALLOW_3DNOW 1
#define ALLOW_SSE 1
#endif // WIN32
#endif
#endif // INTEGER_SAMPLES
};
#endif
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