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/******************************************************************************
*
* SoundStretch main routine.
*
* Author : Copyright (c) Olli Parviainen
* Author e-mail : oparviai @ iki.fi
* File created : 13-Jan-2002
*
* Last changed : $Date: 2004/11/05 03:28:10 $
* File revision : $Revision: 1.2.2.1 $
*
* $Id: main.cpp,v 1.2.2.1 2004/11/05 03:28:10 mbrubeck Exp $
*
* License :
*
* SoundTouch sound processing library
* Copyright (c) Olli Parviainen
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*****************************************************************************/
#include <stdexcept>
#include <stdio.h>
#include "RunParameters.h"
#include "WavFile.h"
#include "SoundTouch.h"
#include "BPMDetect.h"
using namespace soundtouch;
using namespace std;
#define BUFF_SIZE 2048
#define BUFF_SIZE_BYTES (2 * BUFF_SIZE)
static const char _helloText[] =
"\n"
" SoundStretch v%s - Written by Olli Parviainen 2001 - 2004\n"
"==================================================================\n"
"author e-mail: <oparviai@iki.fi> - WWW: http://www.iki.fi/oparviai/soundtouch\n"
"\n"
"This program is subject to (L)GPL license. Run \"soundstretch -license\" for\n"
"more information.\n"
"\n";
static void openFiles(WavInFile **inFile, WavOutFile **outFile, const RunParameters *params)
{
int bits, samplerate, channels;
// open input file...
*inFile = new WavInFile(params->inFileName);
// ... open output file with same sound parameters
bits = (*inFile)->getNumBits();
samplerate = (*inFile)->getSampleRate();
channels = (*inFile)->getNumChannels();
if (params->outFileName)
{
*outFile = new WavOutFile(params->outFileName, samplerate, bits, channels);
}
else
{
*outFile = NULL;
}
}
// Sets the 'SoundTouch' object up according to input file sound format &
// command line parameters
static void setup(SoundTouch *pSoundTouch, const WavInFile *inFile, const RunParameters *params)
{
int sampleRate;
int channels;
sampleRate = inFile->getSampleRate();
channels = inFile->getNumChannels();
pSoundTouch->setSampleRate(sampleRate);
pSoundTouch->setChannels(channels);
pSoundTouch->setTempoChange(params->tempoDelta);
pSoundTouch->setPitchSemiTones(params->pitchDelta);
pSoundTouch->setRateChange(params->rateDelta);
pSoundTouch->setSetting(SETTING_USE_QUICKSEEK, params->quick);
pSoundTouch->setSetting(SETTING_USE_AA_FILTER, !params->noAntiAlias);
// print processing information
if (params->outFileName)
{
#ifdef INTEGER_SAMPLES
printf("Uses 16bit integer sample type in processing.\n\n");
#else
#ifndef FLOAT_SAMPLES
#error "Sampletype not defined"
#endif
printf("Uses 32bit floating point sample type in processing.\n\n");
#endif
// print processing information only if outFileName given i.e. some processing will happen
printf("Processing the file with the following changes:\n");
printf(" tempo change = %+g %%\n", params->tempoDelta);
printf(" pitch change = %+g semitones\n", params->pitchDelta);
printf(" rate change = %+g %%\n\n", params->rateDelta);
printf("Working...");
}
else
{
// outFileName not given
printf("Warning: output file name missing, won't output anything.\n\n");
}
fflush(stdout);
}
/// Convert samples in SAMPLETYPE format to 16bit integer
///
/// Note: This conversion function is inefficient for floating point
/// sample format, because the standard C way of converting floats to
/// integers is slow. If you're concerned about performance, you'd
/// better remake this function with some CPU-specific stuff, but it's
/// here only as an example.
static void _sampleType2Short(short *pDest, const SAMPLETYPE *pSrc, uint uNum)
{
uint i;
for (i = 0; i < uNum; i ++)
{
int temp;
// saturate result between -32768..32767
temp = (int)pSrc[i];
if (temp > 32767)
{
temp = 32767;
}
else if (temp < -32768)
{
temp = -32768;
}
pDest[i] = temp;
}
}
/// Convert 16bit integer samples to SAMPLETYPE format.
static void _short2SampleType(SAMPLETYPE *pDest, const short *pSrc, uint uNum)
{
uint i;
for (i = 0; i < uNum; i ++)
{
pDest[i] = pSrc[i];
}
}
// Processes the sound
static void process(SoundTouch *pSoundTouch, WavInFile *inFile, WavOutFile *outFile)
{
int nBytes;
int nSamples;
int bytesPerSample;
int buffSizeSamples;
short intBuffer[BUFF_SIZE];
SAMPLETYPE sampleBuffer[BUFF_SIZE];
if ((inFile == NULL) || (outFile == NULL)) return; // nothing to do.
bytesPerSample = inFile->getBytesPerSample();
buffSizeSamples = BUFF_SIZE_BYTES / bytesPerSample;
while (inFile->eof() == 0)
{
nBytes = inFile->read(intBuffer, BUFF_SIZE_BYTES);
_short2SampleType(sampleBuffer, intBuffer, nBytes / sizeof(short));
nSamples = nBytes / bytesPerSample;
pSoundTouch->putSamples(sampleBuffer, nSamples);
do
{
nSamples = pSoundTouch->receiveSamples(sampleBuffer, buffSizeSamples);
nBytes = nSamples * bytesPerSample;
assert(nBytes <= BUFF_SIZE_BYTES);
_sampleType2Short(intBuffer, sampleBuffer, nBytes / sizeof(short));
outFile->write(intBuffer, nBytes);
} while (nSamples != 0);
}
pSoundTouch->flush();
do
{
nSamples = pSoundTouch->receiveSamples(sampleBuffer, buffSizeSamples);
nBytes = nSamples * bytesPerSample;
_sampleType2Short(intBuffer, sampleBuffer, nBytes / sizeof(short));
outFile->write(intBuffer, nBytes);
} while (nSamples != 0);
}
// Detect BPM rate of inFile and adjust tempo setting accordingly if necessary
static void detectBPM(WavInFile *inFile, RunParameters *params)
{
BPMDetect bpm(inFile->getNumChannels(), inFile->getSampleRate());
float bpmValue;
int bytesPerSample;
short intBuffer[BUFF_SIZE];
SAMPLETYPE sampleBuffer[BUFF_SIZE];
// detect bpm rate
printf("Detecting BPM rate...");
fflush(stdout);
bytesPerSample = inFile->getBytesPerSample();
// Process the 'inFile' in small blocks, repeat until whole file has
// been processed
while (inFile->eof() == 0)
{
int bytes, samples;
// Read sample data from input file
bytes = inFile->read(intBuffer, BUFF_SIZE_BYTES);
// Convert to locally used sample type
_short2SampleType(sampleBuffer, intBuffer, bytes / sizeof(short));
// Enter the new samples to the bpm analyzer class
samples = bytes / bytesPerSample;
bpm.inputSamples(sampleBuffer, samples);
}
// Now the whole song data has been analyzed. Read the resulting bpm.
bpmValue = bpm.getBpm();
printf("Done!\n");
// rewind the file after bpm detection
inFile->rewind();
if (bpmValue > 0)
{
printf("Detected BPM rate %.1f\n\n", bpmValue);
}
else
{
printf("Couldn't detect BPM rate.\n\n");
return;
}
if (params->goalBPM > 0)
{
// adjust tempo to given bpm
params->tempoDelta = (params->goalBPM / bpmValue - 1.0f) * 100.0f;
printf("The file will be converted to %.1f BPM\n\n", params->goalBPM);
}
}
int main(const int nParams, const char *paramStr[])
{
WavInFile *inFile;
WavOutFile *outFile;
SoundTouch SoundTouch;
RunParameters *params;
printf(_helloText, SoundTouch::getVersionString());
try
{
// Parse command line parameters
params = new RunParameters(nParams, paramStr);
// Open input & output files
openFiles(&inFile, &outFile, params);
if (params->detectBPM == TRUE)
{
// detect sound BPM (and adjust processing parameters
// accordingly if necessary)
detectBPM(inFile, params);
}
// Setup the 'SoundTouch' object for processing the sound
setup(&SoundTouch, inFile, params);
// Process the sound
process(&SoundTouch, inFile, outFile);
// Close WAV file handles & dispose of the objects
delete inFile;
delete outFile;
delete params;
printf("Done!\n");
}
catch (runtime_error &e)
{
// An exception occurred during processing, display an error message
printf("%s\n", e.what());
return -1;
}
return 0;
}
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