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// This is a skeleton file for use in creating your own plugin
// libraries. Replace MyPlugin and myPlugin throughout with the name
// of your first plugin class, and fill in the gaps as appropriate.
// Remember to use a different guard symbol in each header!
#ifndef _MY_PLUGIN_H_
#define _MY_PLUGIN_H_
#include <vamp-sdk/Plugin.h>
using std::string;
class MyPlugin : public Vamp::Plugin
{
public:
MyPlugin(float inputSampleRate);
virtual ~MyPlugin();
string getIdentifier() const;
string getName() const;
string getDescription() const;
string getMaker() const;
int getPluginVersion() const;
string getCopyright() const;
InputDomain getInputDomain() const;
size_t getPreferredBlockSize() const;
size_t getPreferredStepSize() const;
size_t getMinChannelCount() const;
size_t getMaxChannelCount() const;
ParameterList getParameterDescriptors() const;
float getParameter(string identifier) const;
void setParameter(string identifier, float value);
ProgramList getPrograms() const;
string getCurrentProgram() const;
void selectProgram(string name);
OutputList getOutputDescriptors() const;
bool initialise(size_t channels, size_t stepSize, size_t blockSize);
void reset();
FeatureSet process(const float *const *inputBuffers,
Vamp::RealTime timestamp);
FeatureSet getRemainingFeatures();
protected:
// plugin-specific data and methods go here
};
#endif
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