File: availbits.c

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/*
 *  TwoLAME: an optimized MPEG Audio Layer Two encoder
 *
 *  Copyright (C) 2001-2004 Michael Cheng
 *  Copyright (C) 2004-2006 The TwoLAME Project
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public
 *  License as published by the Free Software Foundation; either
 *  version 2.1 of the License, or (at your option) any later version.
 *
 *  This library is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *  Lesser General Public License for more details.
 *
 *  You should have received a copy of the GNU Lesser General Public
 *  License along with this library; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id$
 *
 */


#include <stdio.h>

#include "twolame.h"
#include "common.h"
#include "availbits.h"


struct slotinfo {
    FLOAT average;
    FLOAT frac;
    int whole;
    FLOAT lag;
    int extra;
} slots;


/* function returns the number of available bits */
int available_bits(twolame_options * glopts)
{
    frame_header *header = &glopts->header;
    int adb;

    slots.extra = 0;            /* be default, no extra slots */

    slots.average = (1152.0 / ((FLOAT) glopts->samplerate_out / 1000.0))
        * ((FLOAT) glopts->bitrate / 8.0);

    // fprintf(stderr,"availbits says: sampling freq is %i. version %i. bitrateindex %i slots
    // %f\n",header->sampling_frequency, header->version, header->bitrate_index, slots.average);

    slots.whole = (int) slots.average;
    slots.frac = slots.average - (FLOAT) slots.whole;

    /* never allow padding for a VBR frame. Don't ask me why, I've forgotten why I set this */
    if (slots.frac != 0 && glopts->padding && glopts->vbr == FALSE) {
        if (slots.lag > (slots.frac - 1.0)) {   /* no padding for this frame */
            slots.lag -= slots.frac;
            slots.extra = 0;
            header->padding = 0;
        } else {                /* padding */
            slots.extra = 1;
            header->padding = 1;
            slots.lag += (1 - slots.frac);
        }
    }

    adb = (slots.whole + slots.extra) * 8;

    return adb;
}


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