File: AudioUnitEffectsModule.cpp

package info (click to toggle)
audacity 3.7.3%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 125,252 kB
  • sloc: cpp: 358,238; ansic: 75,458; lisp: 7,761; sh: 3,410; python: 1,503; xml: 1,385; perl: 854; makefile: 122
file content (307 lines) | stat: -rw-r--r-- 8,722 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
/*!********************************************************************

  Audacity: A Digital Audio Editor

  @file AudioUnitEffectsModule.cpp

  Dominic Mazzoni
  Leland Lucius

  Paul Licameli split from AudioUnitEffect.

**********************************************************************/

#if USE_AUDIO_UNITS
#include "AudioUnitEffectsModule.h"

#include "AudioUnitEffectBase.h"
#include "ModuleManager.h"
#include <wx/log.h>
#include <wx/tokenzr.h>

#include "wxArrayStringEx.h"
#include <wx/osx/core/private.h>

static const struct
{
   OSType componentManufacturer;
   OSType componentType;
   OSType componentSubType;
}
BlackList[] =
{
   { 'appl', 'augn', 'afpl' },   // Apple: AUAudioFilePlayer
   { 'appl', 'augn', 'sspl' },   // Apple: AUScheduledSoundPlayer
   { 'appl', 'augn', 'ttsp' },   // Apple: AUSpeechSynthesis
   { 'appl', 'augn', 'nrcv' },   // Apple: AUNetReceive
   { 'appl', 'aumx', '3dmx' },   // Apple: AUMixer3D
   { 'appl', 'aumx', 'mspl' },   // Apple: AUMultiSplitter
   { 'appl', 'aumx', 'mcmx' },   // Apple: AUMultiChannelMixer
   { 'appl', 'aumx', 'mxmx' },   // Apple: AUMatrixMixer
   { 'appl', 'aumx', 'smxr' },   // Apple: AUMixer
   { 'Ignt', 'aufx', 'PTQX' },   // Ignite Amps PTEq-X
};

// ============================================================================
// Module registration entry point
//
// This is the symbol that Audacity looks for when the module is built as a
// dynamic library.
//
// When the module is builtin to Audacity, we use the same function, but it is
// declared static so as not to clash with other builtin modules.
// ============================================================================
DECLARE_PROVIDER_ENTRY(AudacityModule)
{
   // Create and register the importer
   // Trust the module manager not to leak this
   return std::make_unique<AudioUnitEffectsModule>();
}

// ============================================================================
// Register this as a builtin module
// ============================================================================
DECLARE_BUILTIN_PROVIDER(AudioUnitEffectsBuiltin);

///////////////////////////////////////////////////////////////////////////////
//
// AudioUnitEffectsModule
//
///////////////////////////////////////////////////////////////////////////////


namespace
{

wxString FromOSType(OSType type)
{
   OSType rev = (type & 0xff000000) >> 24 |
                (type & 0x00ff0000) >> 8  |
                (type & 0x0000ff00) << 8  |
                (type & 0x000000ff) << 24;
   
   return wxString::FromUTF8(reinterpret_cast<char *>(&rev), 4);
}

OSType ToOSType(const wxString & type)
{
   wxCharBuffer buf = type.ToUTF8();

   OSType rev = ((unsigned char)buf.data()[0]) << 24 |
                ((unsigned char)buf.data()[1]) << 16 |
                ((unsigned char)buf.data()[2]) << 8 |
                ((unsigned char)buf.data()[3]);

   return rev;
}

AudioComponent FindAudioUnit(const PluginPath & path,
                                                     wxString & name)
{
   wxStringTokenizer tokens(path, wxT("/"));

   AudioComponentDescription desc;

   desc.componentManufacturer = ToOSType(tokens.GetNextToken());
   desc.componentType = ToOSType(tokens.GetNextToken());
   desc.componentSubType = ToOSType(tokens.GetNextToken());
   desc.componentFlags = 0;
   desc.componentFlagsMask = 0;

   name = tokens.GetNextToken();
   return AudioComponentFindNext(NULL, &desc);
}

}

AudioUnitEffectsModule::AudioUnitEffectsModule()
{
}

AudioUnitEffectsModule::~AudioUnitEffectsModule()
{
}

// ============================================================================
// ComponentInterface implementation
// ============================================================================

PluginPath AudioUnitEffectsModule::GetPath() const
{
   return {};
}

ComponentInterfaceSymbol AudioUnitEffectsModule::GetSymbol() const
{
   /* i18n-hint: Audio Unit is the name of an Apple audio software protocol */
   return XO("Audio Unit Effects");
}

VendorSymbol AudioUnitEffectsModule::GetVendor() const
{
   return XO("The Audacity Team");
}

wxString AudioUnitEffectsModule::GetVersion() const
{
   // This "may" be different if this were to be maintained as a separate DLL
   return AUDIOUNITEFFECTS_VERSION;
}

TranslatableString AudioUnitEffectsModule::GetDescription() const
{
   return XO("Provides Audio Unit Effects support to Audacity");
}

// ============================================================================
// PluginProvider implementation
// ============================================================================

const FileExtensions &AudioUnitEffectsModule::GetFileExtensions()
{
   static FileExtensions result{{ _T("au") }};
   return result;
}

bool AudioUnitEffectsModule::Initialize()
{
   // Nothing to do here
   return true;
}

void AudioUnitEffectsModule::Terminate()
{
   // Nothing to do here
   return;
}

EffectFamilySymbol AudioUnitEffectsModule::GetOptionalFamilySymbol()
{
#if USE_AUDIO_UNITS
   return AUDIOUNITEFFECTS_FAMILY;
#else
   return {};
#endif
}

void AudioUnitEffectsModule::AutoRegisterPlugins(PluginManagerInterface &)
{
}

PluginPaths AudioUnitEffectsModule::FindModulePaths(PluginManagerInterface &)
{
   PluginPaths effects;

   LoadAudioUnitsOfType(kAudioUnitType_Effect, effects);
   LoadAudioUnitsOfType(kAudioUnitType_Generator, effects);
   LoadAudioUnitsOfType(kAudioUnitType_Mixer, effects);
   LoadAudioUnitsOfType(kAudioUnitType_MusicEffect, effects);
   LoadAudioUnitsOfType(kAudioUnitType_Panner, effects);

   return effects;
}

unsigned AudioUnitEffectsModule::DiscoverPluginsAtPath(
   const PluginPath & path, TranslatableString &errMsg,
   const RegistrationCallback &callback)
{
   errMsg = {};
   wxString name;
   AudioComponent component = FindAudioUnit(path, name);
   if (component == NULL)
   {
      errMsg = XO("Could not find component");
      return 0;
   }

   AudioUnitEffectBase effect(path, name, component);
   if (!effect.InitializePlugin())
   {
      // TODO:  Is it worth it to discriminate all the ways SetHost might
      // return false?
      errMsg = XO("Could not initialize component");
      return 0;
   }

   if (callback)
   {
      callback(this, &effect);
   }

   return 1;
}

std::unique_ptr<ComponentInterface>
AudioUnitEffectsModule::LoadPlugin(const PluginPath & path)
{
   // Acquires a resource for the application.
   if (wxString name; auto component = FindAudioUnit(path, name)) {
      auto result = Factory::Call(path, name, component);
      result->InitializePlugin();
      return result;
   }
   return nullptr;
}

bool AudioUnitEffectsModule::CheckPluginExist(const PluginPath& path) const
{
   wxString unused;
   return FindAudioUnit(path, unused) != nullptr;
}

// ============================================================================
// AudioUnitEffectsModule implementation
// ============================================================================

void AudioUnitEffectsModule::LoadAudioUnitsOfType(OSType inAUType,
                                                  PluginPaths & effects)
{
   AudioComponentDescription desc;
   AudioComponent component;

   desc.componentType = inAUType;
   desc.componentSubType = 0;
   desc.componentManufacturer = 0;
   desc.componentFlags = 0;
   desc.componentFlagsMask = 0;

   component = AudioComponentFindNext(NULL, &desc);
   while (component != NULL)
   {
      OSStatus result;
      AudioComponentDescription found;

      result = AudioComponentGetDescription(component, &found);
      if (result == noErr)
      {
         CFStringRef cfName{};
         result = AudioComponentCopyName(component, &cfName);
         CF_ptr<CFStringRef> uName{ cfName };
         if (result == noErr) {
            wxString path;

            path.Printf(wxT("%-4.4s/%-4.4s/%-4.4s/%s"),
                        FromOSType(found.componentManufacturer),
                        FromOSType(found.componentType),
                        FromOSType(found.componentSubType),
                        wxCFStringRef::AsString(cfName));

            for (int i = 0; i < WXSIZEOF(BlackList); ++i) {
               if (BlackList[i].componentType == found.componentType &&
                   BlackList[i].componentSubType == found.componentSubType &&
                   BlackList[i].componentManufacturer ==
                      found.componentManufacturer) {
                  wxLogDebug(wxT("Blacklisted AU skipped: %s"), path);
                  result = !noErr;
                  break;
               }
            }
            if (result == noErr)
               effects.push_back(path);
         }
      }
      component = AudioComponentFindNext(component, &desc);
   }
}

#endif