File: AudioUnitInstance.cpp

package info (click to toggle)
audacity 3.7.3%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 125,252 kB
  • sloc: cpp: 358,238; ansic: 75,458; lisp: 7,761; sh: 3,410; python: 1,503; xml: 1,385; perl: 854; makefile: 122
file content (430 lines) | stat: -rw-r--r-- 12,448 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
/*!********************************************************************

  Audacity: A Digital Audio Editor

  @file AudioUnitInstance.cpp

  Dominic Mazzoni
  Leland Lucius

  Paul Licameli split from AudioUnitEffect.cpp

**********************************************************************/

#if USE_AUDIO_UNITS
#include "AudioUnitInstance.h"

#include <AudioToolbox/AudioUnitUtilities.h>
#include "AudacityException.h"
#include <wx/log.h>

namespace {
struct AudioUnitMessage : EffectInstance::Message {
   explicit AudioUnitMessage(AudioUnitEffectSettings settings)
      : settings{ std::move(settings) }
   {}
   ~AudioUnitMessage() override;
   std::unique_ptr<Message> Clone() const override;
   void Assign(Message &&src) override;
   void Merge(Message &&src) override;

   AudioUnitEffectSettings settings;
};
}

AudioUnitMessage::~AudioUnitMessage() = default;

auto AudioUnitMessage::Clone() const -> std::unique_ptr<Message>
{
   return std::make_unique<AudioUnitMessage>(*this);
}

void AudioUnitMessage::Assign(Message &&src)
{
   auto &dstSettings = this->settings;
   auto &srcSettings = static_cast<AudioUnitMessage&>(src).settings;
   AudioUnitWrapper::MoveSettingsContents(
      std::move(srcSettings), dstSettings, false);
}

void AudioUnitMessage::Merge(Message &&src)
{
   auto &dstSettings = this->settings;
   auto &srcSettings = static_cast<AudioUnitMessage&>(src).settings;
   AudioUnitWrapper::MoveSettingsContents(
      std::move(srcSettings), dstSettings, true);
}

AudioUnitInstance::AudioUnitInstance(const PerTrackEffect &effect,
   AudioComponent component, Parameters &parameters,
   const wxString &identifier,
   unsigned audioIns, unsigned audioOuts, bool useLatency
)  : PerTrackEffect::Instance{ effect }
   , AudioUnitWrapper{ component, &parameters }
   , mIdentifier{ identifier }
   , mBlockSize{ InitialBlockSize() }
   , mUseLatency{ useLatency }
{
   mAudioIns = audioIns;
   mAudioOuts = audioOuts;
   CreateAudioUnit();
}

size_t AudioUnitInstance::InitialBlockSize() const
{
   // Retrieve the desired number of frames per slice
   UInt32 blockSize{};
   if (GetFixedSizeProperty(
      kAudioUnitProperty_MaximumFramesPerSlice, blockSize))
      // Call failed?  Then supply a default:
      return 512;
   else
      return blockSize;
}

size_t AudioUnitInstance::SetBlockSize(size_t)
{
   // Ignore the argument!  Too-large block sizes won't work
   return mBlockSize;
}

size_t AudioUnitInstance::GetBlockSize() const
{
   return mBlockSize;
}

unsigned AudioUnitInstance::GetAudioInCount() const
{
   return mAudioIns;
}

unsigned AudioUnitInstance::GetAudioOutCount() const
{
   return mAudioOuts;
}

auto AudioUnitInstance::GetLatency(
   const EffectSettings &, double sampleRate) const -> SampleCount
{
   // Retrieve the latency (can be updated via an event)
   if (mUseLatency) {
      Float64 latency = 0.0;
      if (!GetFixedSizeProperty(kAudioUnitProperty_Latency, latency))
         return latency * sampleRate;
   }
   return 0;
}

#if 0
size_t AudioUnitInstance::GetTailSize() const
{
   // Retrieve the tail time
   Float64 tailTime = 0.0;
   if (!GetFixedSizeProperty(kAudioUnitProperty_TailTime, tailTime))
      return tailTime * mSampleRate;
   return 0;
}
#endif

bool AudioUnitInstance::ProcessInitialize(EffectSettings &settings,
   double sampleRate, ChannelNames chanMap)
{
   if (!StoreSettings(mProcessor, GetSettings(settings)))
      return false;

   mInputList =
      PackedArray::AllocateCount<AudioBufferList>(mAudioIns)(mAudioIns);
   mOutputList =
      PackedArray::AllocateCount<AudioBufferList>(mAudioOuts)(mAudioOuts);

   memset(&mTimeStamp, 0, sizeof(AudioTimeStamp));
   mTimeStamp.mSampleTime = 0; // This is a double-precision number that should
                               // accumulate the number of frames processed so far
   mTimeStamp.mFlags = kAudioTimeStampSampleTimeValid;

   mInitialization.reset();
   // Redo this with the correct sample rate, not the arbirary 44100 that the
   // effect used
   auto ins = mAudioIns;
   auto outs = mAudioOuts;
   if (!SetRateAndChannels(sampleRate, mIdentifier))
      return false;
   if (AudioUnitInitialize(mUnit.get())) {
      wxLogError("Couldn't initialize audio unit\n");
      return false;
   }
   if (ins != mAudioIns || outs != mAudioOuts) {
      // A change of channels with changing rate?  This is unexpected!
      ins = mAudioIns;
      outs = mAudioOuts;
      return false;
   }
   mInitialization.reset(mUnit.get());

   if (SetProperty(kAudioUnitProperty_SetRenderCallback,
      AudioUnitUtils::RenderCallback{ RenderCallback, this },
      kAudioUnitScope_Input)) {
      wxLogError("Setting input render callback failed.\n");
      return false;
   }

   if (AudioUnitReset(mUnit.get(), kAudioUnitScope_Global, 0))
      return false;

   if (!BypassEffect(false))
      // Ignore bad return value.  Some (like Xfer OTT) give a bad status.
      ;

   return true;
}

bool AudioUnitInstance::ProcessFinalize() noexcept
{
   mOutputList.reset();
   mInputList.reset();
   return true;
}

size_t AudioUnitInstance::ProcessBlock(EffectSettings &,
   const float *const *inBlock, float *const *outBlock, size_t blockLen)
{
   // mAudioIns and mAudioOuts don't change after plugin initialization,
   // so ProcessInitialize() made sufficient allocations
   assert(Count(mInputList) >= mAudioIns);
   for (size_t i = 0; i < mAudioIns; ++i)
      mInputList[i] = { 1, static_cast<UInt32>(sizeof(float) * blockLen),
         const_cast<float*>(inBlock[i]) };

   // See previous comment
   assert(Count(mOutputList) >= mAudioOuts);
   for (size_t i = 0; i < mAudioOuts; ++i)
      mOutputList[i] = { 1, static_cast<UInt32>(sizeof(float) * blockLen),
         outBlock[i] };

   AudioUnitRenderActionFlags flags = 0;
   OSStatus result;

   result = AudioUnitRender(mUnit.get(),
                            &flags,
                            &mTimeStamp,
                            0,
                            blockLen,
                            mOutputList.get());
   if (result != noErr) {
      wxLogError("Render failed: %d %4.4s\n",
         static_cast<int>(result), reinterpret_cast<char *>(&result));
      return 0;
   }

   mTimeStamp.mSampleTime += blockLen;
   return blockLen;
}

bool AudioUnitInstance::RealtimeInitialize(
   EffectSettings &settings, double sampleRate)
{
   return ProcessInitialize(settings, sampleRate, nullptr);
}

bool AudioUnitInstance::RealtimeAddProcessor(
   EffectSettings &settings, EffectOutputs *, unsigned, float sampleRate)
{
   if (!mRecruited) {
      // Assign self to the first processor
      mRecruited = true;
      return true;
   }

   // Assign another instance with independent state to other processors
   auto &effect = static_cast<const PerTrackEffect&>(mProcessor);
   auto uProcessor = std::make_unique<AudioUnitInstance>(effect,
      mComponent, mParameters, mIdentifier,
      mAudioIns, mAudioOuts, mUseLatency);
   uProcessor->SetBlockSize(mBlockSize);
   if (!uProcessor->ProcessInitialize(settings, sampleRate, nullptr))
      return false;
   mSlaves.push_back(move(uProcessor));
   return true;
}

bool AudioUnitInstance::RealtimeFinalize(EffectSettings &) noexcept
{
return GuardedCall<bool>([&]{
   for (auto &pSlave : mSlaves)
      pSlave->ProcessFinalize();
   mSlaves.clear();
   mRecruited = false;
   return ProcessFinalize();
});
}

bool AudioUnitInstance::RealtimeSuspend()
{
   if (!BypassEffect(true))
      //return false
      ;
   for (auto &pSlave : mSlaves)
      if (!pSlave->BypassEffect(true))
         //return false
         ;
   return true;
}

bool AudioUnitInstance::RealtimeResume()
{
   if (!BypassEffect(false))
      //return false
      ;
   for (auto &pSlave: mSlaves)
      if (!pSlave->BypassEffect(false))
         //return false
         ;
   return true;
}

auto AudioUnitInstance::MakeMessage() const -> std::unique_ptr<Message>
{
   // Like AudioUnitEffect::MakeSettings, except it only allocates map entries
   // containing nullopt
   AudioUnitEffectSettings settings;
   FetchSettings(settings, false);
   return std::make_unique<AudioUnitMessage>(std::move(settings));
}

auto AudioUnitInstance::
MakeMessage(AudioUnitParameterID id, AudioUnitParameterValue value) const
   -> std::unique_ptr<Message>
{
   AudioUnitEffectSettings settings;
   settings.values[id].emplace(wxString{}, value);
   return std::make_unique<AudioUnitMessage>(std::move(settings));
}

bool AudioUnitInstance::UsesMessages() const noexcept
{
   return true;
}

bool AudioUnitInstance::RealtimeProcessStart(MessagePackage &package)
{
   if (!package.pMessage)
      return true;
   auto &values = static_cast<AudioUnitMessage*>(package.pMessage)
      ->settings.values;
   auto storeSettings = [&](AudioUnitInstance &instance){
      for (auto &[ID, oPair] : values)
         if (oPair.has_value()) {
            auto value = oPair->second;
            if (AudioUnitSetParameter(mUnit.get(), ID,
               kAudioUnitScope_Global, 0, value, 0)) {
               // Probably failed because of an invalid parameter when
               // a plug-in is in a certain mode that doesn't contain
               // the parameter.  Ignore the failure
            }
         }
   };
   storeSettings(*this);
   for (auto &pSlave : mSlaves)
      storeSettings(*pSlave);

   // Consume the settings change so we don't repeat setting of parameters
   // until more inter-thread messages arrive
   for (auto &[_, oPair] : values)
      oPair.reset();

   return true;
}

size_t
AudioUnitInstance::RealtimeProcess(size_t group, EffectSettings &settings,
   const float *const *inbuf, float *const *outbuf, size_t numSamples)
{
   wxASSERT(numSamples <= mBlockSize);
   // Interpret the group number consistently with RealtimeAddProcessor
   if (!mRecruited)
      return 0;
   decltype(this) pSlave{};
   if (group == 0)
      pSlave = this;
   else if (--group < mSlaves.size())
      pSlave = mSlaves[group].get();
   if (pSlave)
      return pSlave->ProcessBlock(settings, inbuf, outbuf, numSamples);
   else
      return 0;
}

bool AudioUnitInstance::RealtimeProcessEnd(EffectSettings &) noexcept
{
   return true;
}

OSStatus AudioUnitInstance::Render(
   AudioUnitRenderActionFlags *inActionFlags,
   const AudioTimeStamp *inTimeStamp,
   UInt32 inBusNumber, UInt32 inNumFrames, AudioBufferList *ioData)
{
   size_t i = 0;
   auto size = std::min<size_t>(ioData->mNumberBuffers, Count(mInputList));
   for (; i < size; ++i)
      ioData->mBuffers[i].mData = mInputList[i].mData;
   // Some defensive code here just in case SDK requests from us an unexpectedly
   // large number of buffers:
   for (; i < ioData->mNumberBuffers; ++i)
      ioData->mBuffers[i].mData = nullptr;
   return 0;
}

// static
OSStatus AudioUnitInstance::RenderCallback(void *inRefCon,
   AudioUnitRenderActionFlags *inActionFlags,
   const AudioTimeStamp *inTimeStamp,
   UInt32 inBusNumber, UInt32 inNumFrames, AudioBufferList *ioData)
{
   return static_cast<AudioUnitInstance*>(inRefCon)->Render(inActionFlags,
      inTimeStamp, inBusNumber, inNumFrames, ioData);
}

void AudioUnitInstance::EventListener(const AudioUnitEvent *inEvent,
   AudioUnitParameterValue inParameterValue)
{
   // Handle property changes
   if (inEvent->mEventType == kAudioUnitEvent_PropertyChange) {
      // Handle latency changes
      if (inEvent->mArgument.mProperty.mPropertyID ==
          kAudioUnitProperty_Latency) {
         // Do what?
      }
      return;
   }
   
   if (inEvent->mEventType != kAudioUnitEvent_ParameterValueChange)
      return;

   // Only parameter changes at this point
   const auto parameterStorer = [inParameterValue,
      ID = inEvent->mArgument.mParameter.mParameterID
   ](AudioUnit pUnit){
      AudioUnitSetParameter(pUnit, ID,
         kAudioUnitScope_Global, 0, inParameterValue, 0);
   };

   // Save the parameter change in the instance, so it can be
   // fetched into Settings, used to initialize any new slave's state
   // This is like StoreSettings but for just one setting
   parameterStorer(GetAudioUnit());

   // Propagate the parameter
   for (auto &worker : mSlaves)
      parameterStorer(worker->GetAudioUnit());
}

bool AudioUnitInstance::BypassEffect(bool bypass)
{
   UInt32 value = (bypass ? 1 : 0);
   if (bypass && AudioUnitReset(mUnit.get(), kAudioUnitScope_Global, 0))
      return false;
   return !SetProperty(kAudioUnitProperty_BypassEffect, value);
}

#endif