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/*!********************************************************************
Audacity: A Digital Audio Editor
@file AudioUnitInstance.cpp
Dominic Mazzoni
Leland Lucius
Paul Licameli split from AudioUnitEffect.cpp
**********************************************************************/
#if USE_AUDIO_UNITS
#include "AudioUnitInstance.h"
#include <AudioToolbox/AudioUnitUtilities.h>
#include "AudacityException.h"
#include <wx/log.h>
namespace {
struct AudioUnitMessage : EffectInstance::Message {
explicit AudioUnitMessage(AudioUnitEffectSettings settings)
: settings{ std::move(settings) }
{}
~AudioUnitMessage() override;
std::unique_ptr<Message> Clone() const override;
void Assign(Message &&src) override;
void Merge(Message &&src) override;
AudioUnitEffectSettings settings;
};
}
AudioUnitMessage::~AudioUnitMessage() = default;
auto AudioUnitMessage::Clone() const -> std::unique_ptr<Message>
{
return std::make_unique<AudioUnitMessage>(*this);
}
void AudioUnitMessage::Assign(Message &&src)
{
auto &dstSettings = this->settings;
auto &srcSettings = static_cast<AudioUnitMessage&>(src).settings;
AudioUnitWrapper::MoveSettingsContents(
std::move(srcSettings), dstSettings, false);
}
void AudioUnitMessage::Merge(Message &&src)
{
auto &dstSettings = this->settings;
auto &srcSettings = static_cast<AudioUnitMessage&>(src).settings;
AudioUnitWrapper::MoveSettingsContents(
std::move(srcSettings), dstSettings, true);
}
AudioUnitInstance::AudioUnitInstance(const PerTrackEffect &effect,
AudioComponent component, Parameters ¶meters,
const wxString &identifier,
unsigned audioIns, unsigned audioOuts, bool useLatency
) : PerTrackEffect::Instance{ effect }
, AudioUnitWrapper{ component, ¶meters }
, mIdentifier{ identifier }
, mBlockSize{ InitialBlockSize() }
, mUseLatency{ useLatency }
{
mAudioIns = audioIns;
mAudioOuts = audioOuts;
CreateAudioUnit();
}
size_t AudioUnitInstance::InitialBlockSize() const
{
// Retrieve the desired number of frames per slice
UInt32 blockSize{};
if (GetFixedSizeProperty(
kAudioUnitProperty_MaximumFramesPerSlice, blockSize))
// Call failed? Then supply a default:
return 512;
else
return blockSize;
}
size_t AudioUnitInstance::SetBlockSize(size_t)
{
// Ignore the argument! Too-large block sizes won't work
return mBlockSize;
}
size_t AudioUnitInstance::GetBlockSize() const
{
return mBlockSize;
}
unsigned AudioUnitInstance::GetAudioInCount() const
{
return mAudioIns;
}
unsigned AudioUnitInstance::GetAudioOutCount() const
{
return mAudioOuts;
}
auto AudioUnitInstance::GetLatency(
const EffectSettings &, double sampleRate) const -> SampleCount
{
// Retrieve the latency (can be updated via an event)
if (mUseLatency) {
Float64 latency = 0.0;
if (!GetFixedSizeProperty(kAudioUnitProperty_Latency, latency))
return latency * sampleRate;
}
return 0;
}
#if 0
size_t AudioUnitInstance::GetTailSize() const
{
// Retrieve the tail time
Float64 tailTime = 0.0;
if (!GetFixedSizeProperty(kAudioUnitProperty_TailTime, tailTime))
return tailTime * mSampleRate;
return 0;
}
#endif
bool AudioUnitInstance::ProcessInitialize(EffectSettings &settings,
double sampleRate, ChannelNames chanMap)
{
if (!StoreSettings(mProcessor, GetSettings(settings)))
return false;
mInputList =
PackedArray::AllocateCount<AudioBufferList>(mAudioIns)(mAudioIns);
mOutputList =
PackedArray::AllocateCount<AudioBufferList>(mAudioOuts)(mAudioOuts);
memset(&mTimeStamp, 0, sizeof(AudioTimeStamp));
mTimeStamp.mSampleTime = 0; // This is a double-precision number that should
// accumulate the number of frames processed so far
mTimeStamp.mFlags = kAudioTimeStampSampleTimeValid;
mInitialization.reset();
// Redo this with the correct sample rate, not the arbirary 44100 that the
// effect used
auto ins = mAudioIns;
auto outs = mAudioOuts;
if (!SetRateAndChannels(sampleRate, mIdentifier))
return false;
if (AudioUnitInitialize(mUnit.get())) {
wxLogError("Couldn't initialize audio unit\n");
return false;
}
if (ins != mAudioIns || outs != mAudioOuts) {
// A change of channels with changing rate? This is unexpected!
ins = mAudioIns;
outs = mAudioOuts;
return false;
}
mInitialization.reset(mUnit.get());
if (SetProperty(kAudioUnitProperty_SetRenderCallback,
AudioUnitUtils::RenderCallback{ RenderCallback, this },
kAudioUnitScope_Input)) {
wxLogError("Setting input render callback failed.\n");
return false;
}
if (AudioUnitReset(mUnit.get(), kAudioUnitScope_Global, 0))
return false;
if (!BypassEffect(false))
// Ignore bad return value. Some (like Xfer OTT) give a bad status.
;
return true;
}
bool AudioUnitInstance::ProcessFinalize() noexcept
{
mOutputList.reset();
mInputList.reset();
return true;
}
size_t AudioUnitInstance::ProcessBlock(EffectSettings &,
const float *const *inBlock, float *const *outBlock, size_t blockLen)
{
// mAudioIns and mAudioOuts don't change after plugin initialization,
// so ProcessInitialize() made sufficient allocations
assert(Count(mInputList) >= mAudioIns);
for (size_t i = 0; i < mAudioIns; ++i)
mInputList[i] = { 1, static_cast<UInt32>(sizeof(float) * blockLen),
const_cast<float*>(inBlock[i]) };
// See previous comment
assert(Count(mOutputList) >= mAudioOuts);
for (size_t i = 0; i < mAudioOuts; ++i)
mOutputList[i] = { 1, static_cast<UInt32>(sizeof(float) * blockLen),
outBlock[i] };
AudioUnitRenderActionFlags flags = 0;
OSStatus result;
result = AudioUnitRender(mUnit.get(),
&flags,
&mTimeStamp,
0,
blockLen,
mOutputList.get());
if (result != noErr) {
wxLogError("Render failed: %d %4.4s\n",
static_cast<int>(result), reinterpret_cast<char *>(&result));
return 0;
}
mTimeStamp.mSampleTime += blockLen;
return blockLen;
}
bool AudioUnitInstance::RealtimeInitialize(
EffectSettings &settings, double sampleRate)
{
return ProcessInitialize(settings, sampleRate, nullptr);
}
bool AudioUnitInstance::RealtimeAddProcessor(
EffectSettings &settings, EffectOutputs *, unsigned, float sampleRate)
{
if (!mRecruited) {
// Assign self to the first processor
mRecruited = true;
return true;
}
// Assign another instance with independent state to other processors
auto &effect = static_cast<const PerTrackEffect&>(mProcessor);
auto uProcessor = std::make_unique<AudioUnitInstance>(effect,
mComponent, mParameters, mIdentifier,
mAudioIns, mAudioOuts, mUseLatency);
uProcessor->SetBlockSize(mBlockSize);
if (!uProcessor->ProcessInitialize(settings, sampleRate, nullptr))
return false;
mSlaves.push_back(move(uProcessor));
return true;
}
bool AudioUnitInstance::RealtimeFinalize(EffectSettings &) noexcept
{
return GuardedCall<bool>([&]{
for (auto &pSlave : mSlaves)
pSlave->ProcessFinalize();
mSlaves.clear();
mRecruited = false;
return ProcessFinalize();
});
}
bool AudioUnitInstance::RealtimeSuspend()
{
if (!BypassEffect(true))
//return false
;
for (auto &pSlave : mSlaves)
if (!pSlave->BypassEffect(true))
//return false
;
return true;
}
bool AudioUnitInstance::RealtimeResume()
{
if (!BypassEffect(false))
//return false
;
for (auto &pSlave: mSlaves)
if (!pSlave->BypassEffect(false))
//return false
;
return true;
}
auto AudioUnitInstance::MakeMessage() const -> std::unique_ptr<Message>
{
// Like AudioUnitEffect::MakeSettings, except it only allocates map entries
// containing nullopt
AudioUnitEffectSettings settings;
FetchSettings(settings, false);
return std::make_unique<AudioUnitMessage>(std::move(settings));
}
auto AudioUnitInstance::
MakeMessage(AudioUnitParameterID id, AudioUnitParameterValue value) const
-> std::unique_ptr<Message>
{
AudioUnitEffectSettings settings;
settings.values[id].emplace(wxString{}, value);
return std::make_unique<AudioUnitMessage>(std::move(settings));
}
bool AudioUnitInstance::UsesMessages() const noexcept
{
return true;
}
bool AudioUnitInstance::RealtimeProcessStart(MessagePackage &package)
{
if (!package.pMessage)
return true;
auto &values = static_cast<AudioUnitMessage*>(package.pMessage)
->settings.values;
auto storeSettings = [&](AudioUnitInstance &instance){
for (auto &[ID, oPair] : values)
if (oPair.has_value()) {
auto value = oPair->second;
if (AudioUnitSetParameter(mUnit.get(), ID,
kAudioUnitScope_Global, 0, value, 0)) {
// Probably failed because of an invalid parameter when
// a plug-in is in a certain mode that doesn't contain
// the parameter. Ignore the failure
}
}
};
storeSettings(*this);
for (auto &pSlave : mSlaves)
storeSettings(*pSlave);
// Consume the settings change so we don't repeat setting of parameters
// until more inter-thread messages arrive
for (auto &[_, oPair] : values)
oPair.reset();
return true;
}
size_t
AudioUnitInstance::RealtimeProcess(size_t group, EffectSettings &settings,
const float *const *inbuf, float *const *outbuf, size_t numSamples)
{
wxASSERT(numSamples <= mBlockSize);
// Interpret the group number consistently with RealtimeAddProcessor
if (!mRecruited)
return 0;
decltype(this) pSlave{};
if (group == 0)
pSlave = this;
else if (--group < mSlaves.size())
pSlave = mSlaves[group].get();
if (pSlave)
return pSlave->ProcessBlock(settings, inbuf, outbuf, numSamples);
else
return 0;
}
bool AudioUnitInstance::RealtimeProcessEnd(EffectSettings &) noexcept
{
return true;
}
OSStatus AudioUnitInstance::Render(
AudioUnitRenderActionFlags *inActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber, UInt32 inNumFrames, AudioBufferList *ioData)
{
size_t i = 0;
auto size = std::min<size_t>(ioData->mNumberBuffers, Count(mInputList));
for (; i < size; ++i)
ioData->mBuffers[i].mData = mInputList[i].mData;
// Some defensive code here just in case SDK requests from us an unexpectedly
// large number of buffers:
for (; i < ioData->mNumberBuffers; ++i)
ioData->mBuffers[i].mData = nullptr;
return 0;
}
// static
OSStatus AudioUnitInstance::RenderCallback(void *inRefCon,
AudioUnitRenderActionFlags *inActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber, UInt32 inNumFrames, AudioBufferList *ioData)
{
return static_cast<AudioUnitInstance*>(inRefCon)->Render(inActionFlags,
inTimeStamp, inBusNumber, inNumFrames, ioData);
}
void AudioUnitInstance::EventListener(const AudioUnitEvent *inEvent,
AudioUnitParameterValue inParameterValue)
{
// Handle property changes
if (inEvent->mEventType == kAudioUnitEvent_PropertyChange) {
// Handle latency changes
if (inEvent->mArgument.mProperty.mPropertyID ==
kAudioUnitProperty_Latency) {
// Do what?
}
return;
}
if (inEvent->mEventType != kAudioUnitEvent_ParameterValueChange)
return;
// Only parameter changes at this point
const auto parameterStorer = [inParameterValue,
ID = inEvent->mArgument.mParameter.mParameterID
](AudioUnit pUnit){
AudioUnitSetParameter(pUnit, ID,
kAudioUnitScope_Global, 0, inParameterValue, 0);
};
// Save the parameter change in the instance, so it can be
// fetched into Settings, used to initialize any new slave's state
// This is like StoreSettings but for just one setting
parameterStorer(GetAudioUnit());
// Propagate the parameter
for (auto &worker : mSlaves)
parameterStorer(worker->GetAudioUnit());
}
bool AudioUnitInstance::BypassEffect(bool bypass)
{
UInt32 value = (bypass ? 1 : 0);
if (bypass && AudioUnitReset(mUnit.get(), kAudioUnitScope_Global, 0))
return false;
return !SetProperty(kAudioUnitProperty_BypassEffect, value);
}
#endif
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