File: AudioUnitUtils.h

package info (click to toggle)
audacity 3.7.3%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 125,252 kB
  • sloc: cpp: 358,238; ansic: 75,458; lisp: 7,761; sh: 3,410; python: 1,503; xml: 1,385; perl: 854; makefile: 122
file content (236 lines) | stat: -rw-r--r-- 7,980 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
/*!********************************************************************

  Audacity: A Digital Audio Editor

  @file AudioUnitUtils.h

  Paul Licameli

***********************************************************************/

#ifndef __AUDACITY_AUDIO_UNIT_UTILS__
#define __AUDACITY_AUDIO_UNIT_UTILS__

#include <algorithm>
#include <AudioUnit/AudioUnit.h>
#include "CFResources.h"
#include "PackedArray.h"

//! Generates deleters for std::unique_ptr that clean up AU plugin state
template<typename T, OSStatus(*fn)(T*)> struct AudioUnitCleaner {
   // Let this have non-void return type, though ~unique_ptr() will ignore it
   auto operator () (T *p) noexcept { return fn(p); }
};
//! RAII for cleaning up AU plugin state
template<typename Ptr, OSStatus(*fn)(Ptr),
   typename T = std::remove_pointer_t<Ptr> /* deduced */ >
using AudioUnitCleanup = std::unique_ptr<T, AudioUnitCleaner<T, fn>>;

/*! @namespace AudioUnitUtils
 */
namespace AudioUnitUtils {
   //! Type-erased function to get an AudioUnit property of fixed size
   OSStatus GetFixedSizePropertyPtr(AudioUnit unit, AudioUnitPropertyID inID,
      void *pProperty, UInt32 size, AudioUnitScope inScope,
      AudioUnitElement inElement);

   //! Get an AudioUnit property of deduced type and fixed size,
   //! supplying most often used values as defaults for scope and element
   template<typename T>
   OSStatus GetFixedSizeProperty(AudioUnit unit, AudioUnitPropertyID inID,
      T &property,
      AudioUnitScope inScope = kAudioUnitScope_Global,
      AudioUnitElement inElement = 0)
   {
      return GetFixedSizePropertyPtr(unit, inID,
         &property, sizeof(property), inScope, inElement);
   }

   //! Type-erased function to get an AudioUnit property of variable size
   /*!
    Warning: on success, performs a "naked" allocation in pObject!
    Else, nulls it.
    */
   OSStatus GetVariableSizePropertyPtr(AudioUnit unit, AudioUnitPropertyID inID,
      size_t minSize, void *&pObject, size_t &size,
      AudioUnitScope inScope, AudioUnitElement inElement);

   //! Get an AudioUnit property of deduced type and variable size,
   //! supplying most often used values as defaults for scope and element,
   //! and seating the raw pointer result into a smart pointer
   template<typename T>
   OSStatus GetVariableSizeProperty(AudioUnit unit, AudioUnitPropertyID inID,
      PackedArray::Ptr<T> &pObject,
      AudioUnitScope inScope = kAudioUnitScope_Global,
      AudioUnitElement inElement = 0)
   {
      void *p{};
      size_t size{};
      auto result = GetVariableSizePropertyPtr(unit, inID,
         sizeof(typename PackedArray::Traits<T>::header_type), p, size,
         inScope, inElement);
      if (!result)
         // Construct PackedArray::Ptr
         pObject = {
            static_cast<T*>(p), // the pointer
            size // the size that the deleter must remember
         };
      return result;
   }

   //! Type-erased function to set an AudioUnit property
   OSStatus SetPropertyPtr(AudioUnit unit, AudioUnitPropertyID inID,
      const void *pProperty, UInt32 size, AudioUnitScope inScope,
      AudioUnitElement inElement);

   //! Set an AudioUnit property of deduced type,
   //! supplying most often used values as defaults for scope and element
   template<typename T>
   OSStatus SetProperty(AudioUnit unit, AudioUnitPropertyID inID,
      const T &property,
      AudioUnitScope inScope = kAudioUnitScope_Global,
      AudioUnitElement inElement = 0)
   {
      return SetPropertyPtr(unit, inID,
         &property, sizeof(property), inScope, inElement);
   }

   /*! @name Wrappers for SDK structures related to AudioUnits

    Allow the use of convenient, brief aggregate initialization syntax but also
    future-proofing in the (unlikely) event that fields of the structures are
    rearranged in the future.  (But if that really happens, then more work
    would be needed to keep Audacity binarily compatible with different runtime
    system versions.)

    Each constructor first zero-initializes all fields of the base structure.

    These wrappers can also define convenient destructors as needed to free
    associated resources, or can abbreviate some constructions by defaulting
    some fields (such as "out" fields).
    */
   //! @{

   struct Buffer : AudioBuffer {
      Buffer(UInt32 numberChannels, UInt32 dataByteSize, void *data)
      : AudioBuffer{} {
         mNumberChannels = numberChannels;
         mDataByteSize = dataByteSize;
         mData = data;
      }
   };

   struct RenderCallback : AURenderCallbackStruct {
      RenderCallback(AURenderCallback inProc, void *inProcRefCon)
      : AURenderCallbackStruct{} {
         inputProc = inProc;
         inputProcRefCon = inProcRefCon;
      }
   };

   struct Parameter : AudioUnitParameter {
      //! This constructor leaves the parameter ID and element fields as 0
      Parameter(AudioUnit audioUnit, AudioUnitScope scope)
      : AudioUnitParameter{} {
         mAudioUnit = audioUnit;
         mScope = scope;
      }
   };

   struct ParameterInfo : AudioUnitParameterInfo {
      ParameterInfo() : AudioUnitParameterInfo{} {}
      ~ParameterInfo() {
         if (flags & kAudioUnitParameterFlag_CFNameRelease) {
            if (flags & kAudioUnitParameterFlag_HasCFNameString)
               if (cfNameString)
                  CFRelease(cfNameString);
            if (flags & kAudioUnitParameterUnit_CustomUnit)
               if (unitName)
                  CFRelease(unitName);
         }
      }
   };

   struct ParameterNameInfo : AudioUnitParameterNameInfo {
      ParameterNameInfo(AudioUnitParameterID id, SInt32 desiredLength)
      : AudioUnitParameterNameInfo{} {
         inID = id;
         inDesiredLength = desiredLength;
      }
      ~ParameterNameInfo() {
         if (outName)
            CFRelease(outName);
      }
   };

   struct Property : AudioUnitProperty {
      Property(AudioUnit audioUnit, AudioUnitPropertyID propertyID,
         AudioUnitScope scope)
      : AudioUnitProperty{} {
         mAudioUnit = audioUnit;
         mPropertyID = propertyID;
         mScope = scope;
         // Default element to 0
      }
   };

   struct UserPreset : AUPreset {
      UserPreset(CFStringRef name) : AUPreset{} {
         presetNumber = -1;
         presetName = name;
      }
   };

   struct StreamBasicDescription : AudioStreamBasicDescription {
      StreamBasicDescription(Float64 sampleRate,
         AudioFormatID formatID, AudioFormatFlags formatFlags,
         UInt32 bytesPerPacket, UInt32 framesPerPacket,
         UInt32 bytesPerFrame, UInt32 channelsPerFrame,
         UInt32 bitsPerChannel)
      : AudioStreamBasicDescription{} {
         mSampleRate = sampleRate;
         mFormatID = formatID;
         mFormatFlags = formatFlags;
         mBytesPerPacket = bytesPerPacket;
         mFramesPerPacket = framesPerPacket;
         mBytesPerFrame = bytesPerFrame;
         mChannelsPerFrame = channelsPerFrame;
         mBitsPerChannel = bitsPerChannel;
         // Just padding:
         // mReserved = 0; // But AudioStreamBasicDescription{} did that
      }
   };

   //! @}
}

/*!
 @name Traits attached to SDK structures, in the global namespace
 */
//! @{

template<> struct PackedArray::Traits<AudioBufferList> {
   struct header_type { UInt32 mNumberBuffers; };
   // Overlay the element type with the wrapper type
   using element_type = AudioUnitUtils::Buffer;
   static constexpr auto array_member = &AudioBufferList::mBuffers;
};

template<> struct PackedArray::Traits<AudioUnitCocoaViewInfo> {
   struct header_type {
      CF_ptr<CFURLRef> p1;

      header_type() {
         // Sanity checks against toolkit version change
         static_assert(offsetof(header_type, p1) ==
            offsetof(AudioUnitCocoaViewInfo, mCocoaAUViewBundleLocation));
      }
   };
   using element_type = CF_ptr<CFStringRef>;
   static constexpr auto array_member =
      &AudioUnitCocoaViewInfo::mCocoaAUViewClass;
};

//! @}

#endif