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/**********************************************************************
Audacity: A Digital Audio Editor
FileNames.cpp
James Crook
********************************************************************//**
\class FileNames
\brief Provides Static functions to yield filenames.
This class helps us with setting a base path, and makes it easier
for us to keep track of the different kinds of files we read and write
from.
JKC: In time I plan to add all file names and file extensions
used throughout Audacity into this one place.
*//********************************************************************/
#include "FileNames.h"
#include <memory>
#include <wx/defs.h>
#include <wx/filename.h>
#include <wx/stdpaths.h>
#include <wx/utils.h>
#include "BasicUI.h"
#include "Prefs.h"
#include "Internat.h"
#include "ModuleConstants.h"
#include "PlatformCompatibility.h"
#include "wxFileNameWrapper.h"
#if defined(__WXMAC__) || defined(__WXGTK__)
#include <dlfcn.h>
#endif
#if defined(__WXMSW__)
#include <windows.h>
#endif
const FileNames::FileType
FileNames::AllFiles{ XO("All files"), { wxT("") } }
/* i18n-hint an Audacity project is the state of the program, stored as
files that can be reopened to resume the session later */
, FileNames::AudacityProjects{ XO("AUP3 project files"), { wxT("aup3") }, true }
, FileNames::DynamicLibraries{
#if defined(__WXMSW__)
XO("Dynamically Linked Libraries"), { wxT("dll") }, true
#elif defined(__WXMAC__)
XO("Dynamic Libraries"), { wxT("dylib") }, true
#else
XO("Dynamically Linked Libraries"), { wxT("so*") }, true
#endif
}
, FileNames::TextFiles{ XO("Text files"), { wxT("txt") }, true }
, FileNames::XMLFiles{ XO("XML files"), { wxT("xml"), wxT("XML") }, true }
;
wxString FileNames::FormatWildcard( const FileTypes &fileTypes )
{
// |-separated list of:
// [ Description,
// ( if appendExtensions, then ' (', globs, ')' ),
// '|',
// globs ]
// where globs is a ;-separated list of filename patterns, which are
// '*' for an empty extension, else '*.' then the extension
// Only the part before | is displayed in the choice drop-down of file
// dialogs
//
// Exceptional case: if there is only one type and its description is empty,
// then just give the globs with no |
// Another exception: an empty description, when there is more than one
// type, is replaced with a default
// Another exception: if an extension contains a dot, it is interpreted as
// not really an extension, but a literal filename
const wxString dot{ '.' };
const auto makeGlobs = [&dot]( const FileExtensions &extensions ){
wxString globs;
for ( const auto &extension: extensions ) {
if ( !globs.empty() )
globs += ';';
if ( extension.Contains( dot ) )
globs += extension;
else {
globs += '*';
if ( !extension.empty() ) {
globs += '.';
globs += extension;
}
}
}
return globs;
};
const auto defaultDescription = []( const FileExtensions &extensions ){
// Assume extensions is not empty
wxString exts = extensions[0];
for (size_t ii = 1, size = extensions.size(); ii < size; ++ii ) {
exts += XO(", ").Translation();
exts += extensions[ii];
}
/* i18n-hint a type or types such as "txt" or "txt, xml" will be
substituted for %s */
return XO("%s files").Format( exts );
};
if ( fileTypes.size() == 1 && fileTypes[0].description.empty() ) {
return makeGlobs( fileTypes[0].extensions );
}
else {
wxString result;
for ( const auto &fileType : fileTypes ) {
const auto &extensions = fileType.extensions;
if (extensions.empty())
continue;
if (!result.empty())
result += '|';
const auto globs = makeGlobs( extensions );
auto mask = fileType.description;
if ( mask.empty() )
mask = defaultDescription( extensions );
if ( fileType.appendExtensions )
mask.Join( XO("(%s)").Format( globs ), " " );
result += mask.Translation();
result += '|';
result += globs;
}
return result;
}
}
bool FileNames::DoCopyFile(
const FilePath& file1, const FilePath& file2, bool overwrite)
{
#ifdef __WXMSW__
// workaround not needed
return wxCopyFile(file1, file2, overwrite);
#else
// PRL: Compensate for buggy wxCopyFile that returns false success,
// which was a cause of case 4 in comment 10 of
// http://bugzilla.audacityteam.org/show_bug.cgi?id=1759
// Destination file was created, but was empty
// Bug was introduced after wxWidgets 2.8.12 at commit
// 0597e7f977c87d107e24bf3e95ebfa3d60efc249 of wxWidgets repo
bool existed = wxFileExists(file2);
bool result = wxCopyFile(file1, file2, overwrite) &&
wxFile{ file1 }.Length() == wxFile{ file2 }.Length();
if (!result && !existed)
wxRemoveFile(file2);
return result;
#endif
}
bool FileNames::HardLinkFile( const FilePath& file1, const FilePath& file2 )
{
#ifdef __WXMSW__
// Fix forced ASCII conversions and wrong argument order - MJB - 29/01/2019
//return ::CreateHardLinkA( file1.c_str(), file2.c_str(), NULL );
return ( 0 != ::CreateHardLink( file2, file1, NULL ) );
#else
return 0 == ::link( file1.c_str(), file2.c_str() );
#endif
}
wxString FileNames::MkDir(const wxString &Str)
{
// Behaviour of wxFileName::DirExists() and wxFileName::MkDir() has
// changed between wx2.6 and wx2.8, so we use static functions instead.
if (!wxFileName::DirExists(Str))
wxFileName::Mkdir(Str, 511, wxPATH_MKDIR_FULL);
return Str;
}
// originally an ExportMultipleDialog method. Append suffix if newName appears in otherNames.
void FileNames::MakeNameUnique(FilePaths &otherNames,
wxFileName &newName)
{
if (otherNames.Index(newName.GetFullName(), false) >= 0) {
int i=2;
wxString orig = newName.GetName();
do {
newName.SetName(wxString::Format(wxT("%s-%d"), orig, i));
i++;
} while (otherNames.Index(newName.GetFullName(), false) >= 0);
}
otherNames.push_back(newName.GetFullName());
}
// The APP name has upercase first letter (so that Quit Audacity is correctly
// capitalised on Mac, but we want lower case APP name in paths.
// This function does that substitution, IF the last component of
// the path is 'Audacity'.
wxString FileNames::LowerCaseAppNameInPath( const wxString & dirIn){
wxString dir = dirIn;
// BUG 1577 Capitalisation of Audacity in path...
if( dir.EndsWith( "Audacity" ) )
{
int nChars = dir.length() - wxString( "Audacity" ).length();
dir = dir.Left( nChars ) + "audacity";
}
return dir;
}
namespace // Implementation for user directories
{
enum class DirTarget
{
Cache,
Config,
Data,
State,
_targetCount,
};
static FilePath gTargetDirs[size_t(DirTarget::_targetCount)] = {};
#if defined(__WXGTK__)
struct XDGDirConfig final
{
wxString dirEnvVar;
FilePath dirDefault;
};
const XDGDirConfig gXDGUnixDirs[] = {
{wxT("XDG_CACHE_HOME"), wxT("/.cache") },
{wxT("XDG_CONFIG_HOME"), wxT("/.config") },
{wxT("XDG_DATA_HOME"), wxT("/.local/share")},
{wxT("XDG_STATE_HOME"), wxT("/.local/state")}
};
static_assert(
sizeof(gXDGUnixDirs) / sizeof(*gXDGUnixDirs) == size_t(DirTarget::_targetCount),
"Not all DirTarget cases were implemented!"
);
FilePath GetXDGTargetDir(DirTarget target)
{
static const auto oldUnixDataDir = wxFileName::GetHomeDir() + wxT("/.audacity-data");
static const auto oldUnixDataDirExists = wxDirExists(oldUnixDataDir);
// Compatibility: Use old user data dir folder, if it already exists
if (oldUnixDataDirExists)
return oldUnixDataDir;
// see if the XDG_*_HOME env var is defined. if it is, use its value.
// if it isn't, use the default XDG-specified value.
wxString newDir;
const auto [dirEnvVar, dirDefault] = gXDGUnixDirs[size_t(target)];
if (!wxGetEnv(dirEnvVar, &newDir) || newDir.empty())
newDir = wxFileName::GetHomeDir() + dirDefault;
#ifdef AUDACITY_NAME
newDir = newDir + wxT("/" AUDACITY_NAME);
#else
newDir = newDir + wxT("/audacity");
#endif
return newDir;
}
#endif
FilePath GetUserTargetDir(DirTarget target, bool allowRoaming)
{
auto& dir = gTargetDirs[size_t(target)];
if (dir.empty())
{
// If there is a directory "Portable Settings" relative to the
// executable's EXE file, the prefs are stored in there, otherwise
// the prefs are stored in the user data dir provided by the OS.
wxFileName exePath(PlatformCompatibility::GetExecutablePath());
#if defined(__WXMAC__)
// Path ends for example in "Audacity.app/Contents/MacOSX"
//exePath.RemoveLastDir();
//exePath.RemoveLastDir();
// just remove the MacOSX part.
exePath.RemoveLastDir();
#endif
wxFileName portablePrefsPath(exePath.GetPath(), wxT("Portable Settings"));
if (::wxDirExists(portablePrefsPath.GetFullPath()))
{
// Use "Portable Settings" folder
dir = portablePrefsPath.GetFullPath();
} else
{
#if defined(__WXGTK__)
// Use XDG Base Directory compliant folders
wxString newDir(GetXDGTargetDir(target));
#else
// Use OS-provided user data dir folder
wxString newDir(FileNames::LowerCaseAppNameInPath(
allowRoaming ? PlatformCompatibility::GetUserDataDir() :
PlatformCompatibility::GetUserLocalDataDir()));
#endif
dir = FileNames::MkDir(newDir);
}
}
return dir;
}
} // End of implementation for user directories
FilePath FileNames::CacheDir() { return GetUserTargetDir(DirTarget::Cache, false); }
FilePath FileNames::ConfigDir() { return GetUserTargetDir(DirTarget::Config, true); }
FilePath FileNames::DataDir() { return GetUserTargetDir(DirTarget::Data, true); }
FilePath FileNames::StateDir() { return GetUserTargetDir(DirTarget::State, false); }
FilePath FileNames::ResourcesDir(){
#if __WXMSW__
static auto resourcesDir = wxFileName(PlatformCompatibility::GetExecutablePath()).GetPath();
#else
static auto resourcesDir = LowerCaseAppNameInPath(PlatformCompatibility::GetResourcesDir());
#endif
return resourcesDir;
}
FilePath FileNames::HtmlHelpDir()
{
#if defined(__WXMAC__)
wxFileName exePath(PlatformCompatibility::GetExecutablePath());
// Path ends for example in "Audacity.app/Contents/MacOSX"
//exePath.RemoveLastDir();
//exePath.RemoveLastDir();
// just remove the MacOSX part.
exePath.RemoveLastDir();
//for mac this puts us within the .app: Audacity.app/Contents/SharedSupport/
return wxFileName( exePath.GetPath()+wxT("/help/manual"), wxEmptyString ).GetFullPath();
#else
//linux goes into /*prefix*/share/audacity/
//windows (probably) goes into the dir containing the .exe
wxString dataDir =
FileNames::LowerCaseAppNameInPath(PlatformCompatibility::GetDataDir());
return wxFileName( dataDir+wxT("/help/manual"), wxEmptyString ).GetFullPath();
#endif
}
FilePath FileNames::LegacyChainDir()
{
// Don't force creation of it
return wxFileName{ DataDir(), wxT("Chains") }.GetFullPath();
}
FilePath FileNames::MacroDir()
{
return FileNames::MkDir( wxFileName( DataDir(), wxT("Macros") ).GetFullPath() );
}
FilePath FileNames::NRPDir()
{
return FileNames::MkDir( wxFileName( DataDir(), wxT("NRP") ).GetFullPath() );
}
FilePath FileNames::NRPFile()
{
return wxFileName( NRPDir(), wxT("noisegate.nrp") ).GetFullPath();
}
FilePath FileNames::PlugInDir()
{
return FileNames::MkDir( wxFileName( DataDir(), wxT("Plug-Ins") ).GetFullPath() );
}
FilePath FileNames::Configuration()
{
return wxFileName( ConfigDir(), wxT("audacity.cfg") ).GetFullPath();
}
FilePath FileNames::PluginRegistry()
{
return wxFileName( ConfigDir(), wxT("pluginregistry.cfg") ).GetFullPath();
}
FilePath FileNames::PluginSettings()
{
return wxFileName( ConfigDir(), wxT("pluginsettings.cfg") ).GetFullPath();
}
FilePath FileNames::BaseDir()
{
wxFileName baseDir;
#if defined(__WXMAC__)
baseDir = PlatformCompatibility::GetExecutablePath();
// Path ends for example in "Audacity.app/Contents/MacOSX"
//baseDir.RemoveLastDir();
//baseDir.RemoveLastDir();
// just remove the MacOSX part.
baseDir.RemoveLastDir();
#elif defined(__WXMSW__)
// Don't use PlatformCompatibility::GetDataDir() since it removes
// the "Debug" directory in debug builds.
baseDir = PlatformCompatibility::GetExecutablePath();
#else
// Linux goes into /*prefix*/share/audacity/
baseDir = FileNames::LowerCaseAppNameInPath(PlatformCompatibility::GetPluginsDir());
#endif
return baseDir.GetPath();
}
FilePath FileNames::ModulesDir()
{
wxFileName modulesDir(BaseDir(), wxEmptyString);
modulesDir.AppendDir(wxT("modules"));
return modulesDir.GetFullPath();
}
//
// Returns the full path of program module (.exe, .dll, .so, .dylib) containing address
//
FilePath FileNames::PathFromAddr(void *addr)
{
wxFileName name;
#if defined(__WXMAC__) || defined(__WXGTK__)
#define OSFILENAME(X) ((char *) (const char *)(X).fn_str())
#define OSINPUT(X) OSFILENAME(X)
Dl_info info;
if (dladdr(addr, &info)) {
char realname[PLATFORM_MAX_PATH + 1];
int len;
name = LAT1CTOWX(info.dli_fname);
len = readlink(OSINPUT(name.GetFullPath()), realname, PLATFORM_MAX_PATH);
if (len > 0) {
realname[len] = 0;
name.SetFullName(LAT1CTOWX(realname));
}
}
#elif defined(__WXMSW__) && defined(_UNICODE)
// The GetModuleHandlEx() function did not appear until Windows XP and
// GetModuleFileName() did appear until Windows 2000, so we have to
// check for them at runtime.
typedef BOOL (WINAPI *getmodulehandleex)(DWORD dwFlags, LPCWSTR lpModuleName, HMODULE* phModule);
typedef DWORD (WINAPI *getmodulefilename)(HMODULE hModule, LPWCH lpFilename, DWORD nSize);
getmodulehandleex gmhe =
(getmodulehandleex) GetProcAddress(GetModuleHandle(TEXT("kernel32.dll")),
"GetModuleHandleExW");
getmodulefilename gmfn =
(getmodulefilename) GetProcAddress(GetModuleHandle(TEXT("kernel32.dll")),
"GetModuleFileNameW");
if (gmhe != NULL && gmfn != NULL) {
HMODULE module;
if (gmhe(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT,
(LPTSTR) addr,
&module)) {
TCHAR path[MAX_PATH];
DWORD nSize;
nSize = gmfn(module, path, MAX_PATH);
if (nSize && nSize < MAX_PATH) {
name = LAT1CTOWX(path);
}
}
}
#endif
return name.GetFullPath();
}
bool FileNames::IsPathAvailable( const FilePath & Path){
if( Path.IsEmpty() )
return false;
#ifndef _WIN32
return true;
#else
wxFileNameWrapper filePath( Path );
return filePath.DirExists() && !filePath.FileExists();
#endif
}
wxFileNameWrapper FileNames::DefaultToDocumentsFolder(const wxString &preference)
{
wxFileNameWrapper result;
#ifdef _WIN32
wxFileName defaultPath( PlatformCompatibility::GetDocumentsDir(), "" );
defaultPath.AppendDir( AppName );
result.SetPath( gPrefs->Read( preference, defaultPath.GetPath( wxPATH_GET_VOLUME ) ) );
// MJB: Bug 1899 & Bug 2007. Only create directory if the result is the default path
bool bIsDefaultPath = result == defaultPath;
if( !bIsDefaultPath )
{
// IF the prefs directory doesn't exist - (Deleted by our user perhaps?)
// or exists as a file
// THEN fallback to using the default directory.
bIsDefaultPath = !IsPathAvailable( result.GetPath(wxPATH_GET_VOLUME|wxPATH_GET_SEPARATOR ) );
if( bIsDefaultPath )
{
result.SetPath( defaultPath.GetPath( wxPATH_GET_VOLUME ) );
// Don't write to gPrefs.
// We typically do it later, (if directory actually gets used)
}
}
if ( bIsDefaultPath )
{
// The default path might not exist since it is a sub-directory of 'Documents'
// There is no error if the path could not be created. That's OK.
// The dialog that Audacity offers will allow the user to select a valid directory.
result.Mkdir(0755, wxPATH_MKDIR_FULL);
}
#else
result.AssignHomeDir();
result.SetPath(gPrefs->Read( preference, result.GetPath() + "/Documents"));
#endif
return result;
}
wxString FileNames::PreferenceKey(FileNames::Operation op, FileNames::PathType type)
{
wxString key;
switch (op) {
case FileNames::Operation::Temp:
key = wxT("/Directories/TempDir"); break;
case FileNames::Operation::Presets:
key = wxT("/Presets/Path"); break;
case FileNames::Operation::Open:
key = wxT("/Directories/Open"); break;
case FileNames::Operation::Save:
key = wxT("/Directories/Save"); break;
case FileNames::Operation::Import:
key = wxT("/Directories/Import"); break;
case FileNames::Operation::Export:
key = wxT("/Directories/Export"); break;
case FileNames::Operation::MacrosOut:
key = wxT("/Directories/MacrosOut"); break;
case FileNames::Operation::_None:
default:
break;
}
switch (type) {
case FileNames::PathType::User:
key += "/Default"; break;
case FileNames::PathType::LastUsed:
key += "/LastUsed"; break;
case FileNames::PathType::_None:
default:
break;
}
return key;
}
FilePath FileNames::FindDefaultPath(Operation op)
{
auto key = PreferenceKey(op, PathType::User);
if (key.empty())
return wxString{};
// If the user specified a default path, then use that
FilePath path = gPrefs->Read(key, wxT(""));
if (!path.empty()) {
return path;
}
// Maybe the last used path is available
key = PreferenceKey(op, PathType::LastUsed);
path = gPrefs->Read(key, wxT(""));
if (!path.empty()) {
return path;
}
// Last resort is to simply return the default folder
return DefaultToDocumentsFolder("").GetPath();
}
void FileNames::UpdateDefaultPath(Operation op, const FilePath &path)
{
if (path.empty())
return;
wxString key;
if (op == Operation::Temp) {
key = PreferenceKey(op, PathType::_None);
}
else {
key = PreferenceKey(op, PathType::LastUsed);
}
if (!key.empty()) {
gPrefs->Write(key, path);
gPrefs->Flush();
}
}
static FilePaths sAudacityPathList;
const FilePaths &FileNames::AudacityPathList()
{
return sAudacityPathList;
}
void FileNames::SetAudacityPathList( FilePaths list )
{
sAudacityPathList = std::move( list );
}
// static
void FileNames::AddUniquePathToPathList(const FilePath &pathArg,
FilePaths &pathList)
{
wxFileNameWrapper pathNorm { pathArg };
// https://github.com/audacity/audacity/issues/6448 :
// Do not seek to expand environment variables here: it is not needed, and
// wxWidgets has an issue doing so - See
// https://github.com/wxWidgets/wxWidgets/issues/19214
const auto flags = wxPATH_NORM_ALL & ~wxPATH_NORM_ENV_VARS;
pathNorm.Normalize(flags);
const wxString newpath{ pathNorm.GetFullPath() };
for(const auto &path : pathList) {
if (pathNorm == wxFileNameWrapper{ path })
return;
}
pathList.push_back(newpath);
}
// static
void FileNames::AddMultiPathsToPathList(const wxString &multiPathStringArg,
FilePaths &pathList)
{
wxString multiPathString(multiPathStringArg);
while (!multiPathString.empty()) {
wxString onePath = multiPathString.BeforeFirst(wxPATH_SEP[0]);
multiPathString = multiPathString.AfterFirst(wxPATH_SEP[0]);
AddUniquePathToPathList(onePath, pathList);
}
}
#include <wx/log.h>
// static
void FileNames::FindFilesInPathList(const wxString & pattern,
const FilePaths & pathList,
FilePaths & results,
int flags)
{
wxLogNull nolog;
if (pattern.empty()) {
return;
}
wxFileNameWrapper ff;
for(size_t i = 0; i < pathList.size(); i++) {
ff = pathList[i] + wxFILE_SEP_PATH + pattern;
wxDir::GetAllFiles(ff.GetPath(), &results, ff.GetFullName(), flags);
}
}
bool FileNames::WritableLocationCheck(const FilePath& path,
const TranslatableString & message)
{
bool status = wxFileName::IsDirWritable(path);
if (!status)
{
using namespace BasicUI;
ShowMessageBox(
message +
XO("\n%s does not have write permissions.").Format(path),
MessageBoxOptions{}
.Caption(XO("Error"))
.IconStyle(Icon::Error)
.ButtonStyle(Button::Ok)
);
}
return status;
}
// Using this with wxStringArray::Sort will give you a list that
// is alphabetical, without depending on case. If you use the
// default sort, you will get strings with 'R' before 'a', because it is in caps.
int FileNames::CompareNoCase(const wxString& first, const wxString& second)
{
return first.CmpNoCase(second);
}
// Create a unique filename using the passed prefix and suffix
wxString FileNames::CreateUniqueName(const wxString &prefix,
const wxString &suffix /* = wxEmptyString */)
{
static int count = 0;
return wxString::Format(wxT("%s %s N-%i.%s"),
prefix,
wxDateTime::Now().Format(wxT("%Y-%m-%d %H-%M-%S")),
++count,
suffix);
}
wxString FileNames::UnsavedProjectExtension()
{
return wxT("aup3unsaved");
}
// How to detect whether the file system of a path is FAT
// No apparent way to do it with wxWidgets
#if defined(__DARWIN__)
#include <sys/mount.h>
bool FileNames::IsOnFATFileSystem(const FilePath &path)
{
struct statfs fs;
if (statfs(wxPathOnly(path).c_str(), &fs))
// Error from statfs
return false;
return 0 == strcmp(fs.f_fstypename, "msdos");
}
#elif defined(__linux__)
#include <sys/statfs.h>
#include "/usr/include/linux/magic.h"
bool FileNames::IsOnFATFileSystem(const FilePath &path)
{
struct statfs fs;
if (statfs(wxPathOnly(path).c_str(), &fs))
// Error from statfs
return false;
return fs.f_type == MSDOS_SUPER_MAGIC;
}
#elif defined(_WIN32)
#include <fileapi.h>
bool FileNames::IsOnFATFileSystem(const FilePath &path)
{
wxFileNameWrapper fileName{path};
if (!fileName.HasVolume())
return false;
auto volume = AbbreviatePath(fileName) + wxT("\\");
DWORD volumeFlags;
wxChar volumeType[64];
if (!::GetVolumeInformationW(
volume.wc_str(), NULL, 0, NULL, NULL,
&volumeFlags,
volumeType,
WXSIZEOF(volumeType)))
return false;
wxString type(volumeType);
if (type == wxT("FAT") || type == wxT("FAT32"))
return true;
return false;
}
#else
bool FileNames::IsOnFATFileSystem(const FilePath &path)
{
return false;
}
#endif
wxString FileNames::AbbreviatePath( const wxFileName &fileName )
{
wxString target;
#ifdef __WXMSW__
// Drive letter plus colon
target = fileName.GetVolume() + wxT(":");
#else
// Shorten the path, arbitrarily to 3 components
auto path = fileName;
path.SetFullName(wxString{});
while(path.GetDirCount() > 3)
path.RemoveLastDir();
target = path.GetFullPath();
#endif
return target;
}
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