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/**********************************************************************
Audacity: A Digital Audio Editor
ModuleManager.cpp
Dominic Mazzoni
James Crook
*******************************************************************//*!
\file ModuleManager.cpp
\brief Based on LoadLadspa, this code loads pluggable Audacity
extension modules. It also has the code to
invoke a function returning a replacement window,
i.e. an alternative to the usual interface, for Audacity.
*//*******************************************************************/
#include "ModuleManager.h"
#include "PluginProvider.h"
#include "BasicUI.h"
#include <wx/dynlib.h>
#include <wx/log.h>
#include <wx/filename.h>
#include <wx/tokenzr.h>
#include "FileNames.h"
#include "MemoryX.h"
#include "PluginInterface.h"
#include "Prefs.h"
#include "ModuleSettings.h"
#define initFnName "ExtensionModuleInit"
#define versionFnName "GetVersionString"
//typedef wxString (*tVersionFn)();
typedef wxChar * (*tVersionFn)();
Module::Module(const FilePath & name)
: mName{ name }
{
mLib = std::make_unique<wxDynamicLibrary>();
mDispatch = NULL;
}
Module::~Module()
{
// DV: The current Registry code makes unloading of the modules
// impossible. The order in which static objects are destroyed
// may result in the Registry instance being destroyed after the ModuleManager.
// The way Audacity is currently implemented, it is not possible to
// guarantee that the ModuleManager instance is initialized before
// any of the Registry instances.
if (mLib != nullptr && mLib->IsLoaded())
mLib->Detach();
}
static BasicUI::MessageBoxResult DoMessageBox(const TranslatableString &msg)
{
using namespace BasicUI;
return ShowMessageBox(msg,
MessageBoxOptions{}.Caption(XO("Module Unsuitable")));
}
// Module's Major.Minor version should match the current Audacity build
static bool IsVersionCompatible(const wxString &moduleVersion)
{
wxArrayString parts1 = wxStringTokenize(AUDACITY_VERSION_STRING, ".");
wxArrayString parts2 = wxStringTokenize(moduleVersion, ".");
if (parts1.size() < 2 || parts2.size() < 2) {
wxLogError("Invalid version format. Audacity version: %s, module version: %s", AUDACITY_VERSION_STRING, moduleVersion);
assert(false);
return false;
}
// Check only Major and Minor parts
return (parts1[0] == parts2[0] && parts1[1] == parts2[1]);
}
void Module::ShowLoadFailureError(const wxString &Error)
{
auto ShortName = wxFileName(mName).GetName();
DoMessageBox(
XO("Unable to load the \"%s\" module.\n\nError: %s")
.Format(ShortName, Error));
wxLogMessage(wxT("Unable to load the module \"%s\". Error: %s"), mName, Error);
}
bool Module::Load(wxString &deferredErrorMessage)
{
deferredErrorMessage.clear();
// Will this ever happen???
if (mLib->IsLoaded()) {
if (mDispatch) {
return true;
}
// Any messages should have already been generated the first time it was loaded.
return false;
}
auto ShortName = wxFileName(mName).GetName();
if (!mLib->Load(mName, wxDL_NOW | wxDL_QUIET | wxDL_GLOBAL)) {
// For this failure path, only, there is a possibility of retrial
// after some other dependency of this module is loaded. So the
// error is not immediately reported.
deferredErrorMessage = wxString(wxSysErrorMsg());
return false;
}
// Check if the version matches
tVersionFn versionFn = (tVersionFn)(mLib->GetSymbol(wxT(versionFnName)));
if (versionFn == NULL){
DoMessageBox(
XO("The module \"%s\" does not provide a version string.\n\nIt will not be loaded.")
.Format( ShortName));
wxLogMessage(wxT("The module \"%s\" does not provide a version string. It will not be loaded."), mName);
mLib->Unload();
return false;
}
wxString moduleVersion = versionFn();
if (!IsVersionCompatible(moduleVersion)) {
DoMessageBox(
XO("The module \"%s\" is matched with Audacity version \"%s\".\n\nIt will not be loaded.")
.Format(ShortName, moduleVersion));
wxLogMessage(wxT("The module \"%s\" is matched with Audacity version \"%s\". It will not be loaded."), mName, moduleVersion);
mLib->Unload();
return false;
}
mDispatch = (fnModuleDispatch) mLib->GetSymbol(wxT(ModuleDispatchName));
if (!mDispatch) {
// Module does not provide a dispatch function.
return true;
}
// However if we do have it and it does not work,
// then the module is bad.
bool res = ((mDispatch(ModuleInitialize))!=0);
if (res) {
return true;
}
mDispatch = NULL;
DoMessageBox(
XO("The module \"%s\" failed to initialize.\n\nIt will not be loaded.")
.Format(ShortName));
wxLogMessage(wxT("The module \"%s\" failed to initialize.\nIt will not be loaded."), mName);
mLib->Unload();
return false;
}
// This isn't yet used?
void Module::Unload()
{
if (mLib->IsLoaded()) {
if (mDispatch)
mDispatch(ModuleTerminate);
}
mLib->Unload();
}
int Module::Dispatch(ModuleDispatchTypes type)
{
if (mLib->IsLoaded())
if( mDispatch != NULL )
return mDispatch(type);
return 0;
}
void * Module::GetSymbol(const wxString &name)
{
return mLib->GetSymbol(name);
}
// ============================================================================
//
// ModuleManager
//
// ============================================================================
// The one and only ModuleManager
std::unique_ptr<ModuleManager> ModuleManager::mInstance{};
// Give builtin providers a means to identify themselves
using BuiltinProviderList = std::vector<PluginProviderFactory>;
namespace {
BuiltinProviderList &builtinProviderList()
{
static BuiltinProviderList theList;
return theList;
}
}
void RegisterProviderFactory(PluginProviderFactory pluginProviderFactory)
{
auto &list = builtinProviderList();
if(pluginProviderFactory)
list.push_back(std::move(pluginProviderFactory));
}
void UnregisterProviderFactory(PluginProviderFactory pluginProviderFactory)
{
auto &list = builtinProviderList();
auto end = list.end(), iter = std::find(list.begin(), end, pluginProviderFactory);
if (iter != end)
list.erase(iter);
}
// ----------------------------------------------------------------------------
// Creation/Destruction
// ----------------------------------------------------------------------------
ModuleManager::ModuleManager()
{
}
ModuleManager::~ModuleManager()
{
mProviders.clear();
builtinProviderList().clear();
}
// static
void ModuleManager::FindModules(FilePaths &files)
{
const auto &audacityPathList = FileNames::AudacityPathList();
FilePaths pathList;
wxString pathVar;
// Code from LoadLadspa that might be useful in load modules.
pathVar = wxGetenv(wxT("AUDACITY_MODULES_PATH"));
if (!pathVar.empty())
FileNames::AddMultiPathsToPathList(pathVar, pathList);
for (const auto &path : audacityPathList) {
wxString prefix = path + wxFILE_SEP_PATH;
FileNames::AddUniquePathToPathList(prefix + wxT("modules"),
pathList);
if (files.size()) {
break;
}
}
#if defined(__WXMSW__)
FileNames::FindFilesInPathList(wxT("*.dll"), pathList, files);
#else
FileNames::FindFilesInPathList(wxT("*.so"), pathList, files);
#endif
}
void ModuleManager::TryLoadModules(
const FilePaths &files, FilePaths &decided, DelayedErrors &errors)
{
FilePaths checked;
wxString saveOldCWD = ::wxGetCwd();
auto cleanup = finally([&]{ ::wxSetWorkingDirectory(saveOldCWD); });
for (const auto &file : files) {
// As a courtesy to some modules that might be bridges to
// open other modules, we set the current working
// directory to be the module's directory.
auto prefix = ::wxPathOnly(file);
::wxSetWorkingDirectory(prefix);
// Only process the first module encountered in the
// defined search sequence.
wxString ShortName = wxFileName( file ).GetName();
if( checked.Index( ShortName, false ) != wxNOT_FOUND )
continue;
checked.Add( ShortName );
// Skip if a previous pass through this function decided it already
if( decided.Index( ShortName, false ) != wxNOT_FOUND )
continue;
int iModuleStatus = ModuleSettings::GetModuleStatus( file );
if( iModuleStatus == kModuleDisabled )
continue;
if( iModuleStatus == kModuleFailed )
continue;
// New module? You have to go and explicitly enable it.
if( iModuleStatus == kModuleNew ){
// To ensure it is noted in config file and so
// appears on modules page.
ModuleSettings::SetModuleStatus( file, kModuleNew);
continue;
}
if( iModuleStatus == kModuleAsk )
// JKC: I don't like prompting for the plug-ins individually
// I think it would be better to show the module prefs page,
// and let the user decide for each one.
{
auto msg = XO("Module \"%s\" found.").Format( ShortName );
msg += XO("\n\nOnly use modules from trusted sources");
const TranslatableStrings buttons{
XO("Yes"), XO("No"),
}; // could add a button here for 'yes and remember that', and put it into the cfg file. Needs more thought.
int action = BasicUI::ShowMultiDialog(msg,
XO("Audacity Module Loader"),
buttons,
"",
XO("Try and load this module?"),
false);
// If we're not prompting always, accept the answer permanently
if( iModuleStatus == kModuleNew ){
iModuleStatus = (action==1)?kModuleDisabled : kModuleEnabled;
ModuleSettings::SetModuleStatus( file, iModuleStatus );
}
if(action == 1){ // "No"
decided.Add( ShortName );
continue;
}
}
// Before attempting to load, we set the state to bad.
// That way, if we crash, we won't try again.
ModuleSettings::SetModuleStatus( file, kModuleFailed );
wxString Error;
auto umodule = std::make_unique<Module>(file);
if (umodule->Load(Error)) // it will get rejected if there are version problems
{
decided.Add( ShortName );
auto module = umodule.get();
if (!module->HasDispatch())
{
auto ShortName = wxFileName(file).GetName();
DoMessageBox(
XO("The module \"%s\" does not provide any of the required functions.\n\nIt will not be loaded.")
.Format(ShortName));
wxLogMessage(wxT("The module \"%s\" does not provide any of the required functions. It will not be loaded."), file);
module->Unload();
}
else
{
Get().mModules.push_back(std::move(umodule));
// Loaded successfully, restore the status.
ModuleSettings::SetModuleStatus(file, iModuleStatus);
}
}
else if (!Error.empty()) {
// Module is not yet decided in this pass.
// Maybe it depends on another which has not yet been loaded.
// But don't take the kModuleAsk path again in a later pass.
ModuleSettings::SetModuleStatus( file, kModuleEnabled );
errors.emplace_back( std::move( umodule ), Error );
}
}
}
// static
void ModuleManager::Initialize()
{
FilePaths files;
FindModules(files);
FilePaths decided;
DelayedErrors errors;
size_t numDecided = 0;
// Multiple passes give modules multiple chances to load in case they
// depend on some other module not yet loaded
do {
numDecided = decided.size();
errors.clear();
TryLoadModules(files, decided, errors);
}
while ( errors.size() && numDecided < decided.size() );
// Only now show accumulated errors of modules that failed to load
for ( const auto &pair : errors ) {
auto &pModule = pair.first;
pModule->ShowLoadFailureError(pair.second);
ModuleSettings::SetModuleStatus( pModule->GetName(), kModuleFailed );
}
}
// static
int ModuleManager::Dispatch(ModuleDispatchTypes type)
{
for (const auto &module: mModules) {
module->Dispatch(type);
}
return 0;
}
PluginProviderUniqueHandle::~PluginProviderUniqueHandle()
{
if(mPtr)
{
mPtr->Terminate();
//No profit in comparison to calling/performing PluginProvider::Terminate
//from a destructor of the PluginProvider, since we don't offer any
//options to deal with errors...
//
//Example:
//try {
// provider->Terminate();
//}
//catch(e) {
// if(Dialog::ShowError("... Are you sure?") != Dialog::ResultOk)
// //other providers might have been terminated by that time,
// //so it might be a better option to repeatedly ask "Try again"/"Continue"
// return;
//}
//provider.reset();//no errors, or user confirmed deletion
}
}
// ============================================================================
//
// Return reference to singleton
//
// (Thread-safe...no active threading during construction or after destruction)
// ============================================================================
ModuleManager & ModuleManager::Get()
{
if (!mInstance)
mInstance = std::make_unique<ModuleManager>();
return *mInstance;
}
wxString ModuleManager::GetPluginTypeString()
{
return L"Module";
}
PluginID ModuleManager::GetID(const PluginProvider *provider)
{
return wxString::Format(wxT("%s_%s_%s_%s_%s"),
GetPluginTypeString(),
wxEmptyString,
provider->GetVendor().Internal(),
provider->GetSymbol().Internal(),
provider->GetPath());
}
bool ModuleManager::DiscoverProviders()
{
InitializeBuiltins();
// The commented out code loads modules whether or not they are enabled.
// none of our modules is a 'provider' of effects, so this code commented out.
#if 0
FilePaths provList;
FilePaths pathList;
// Code from LoadLadspa that might be useful in load modules.
wxString pathVar = wxString::FromUTF8(getenv("AUDACITY_MODULES_PATH"));
if (!pathVar.empty())
{
FileNames::AddMultiPathsToPathList(pathVar, pathList);
}
else
{
FileNames::AddUniquePathToPathList(FileNames::ModulesDir(), pathList);
}
#if defined(__WXMSW__)
FileNames::FindFilesInPathList(wxT("*.dll"), pathList, provList);
#elif defined(__WXMAC__)
FileNames::FindFilesInPathList(wxT("*.dylib"), pathList, provList);
#else
FileNames::FindFilesInPathList(wxT("*.so"), pathList, provList);
#endif
for ( const auto &path : provList )
LoadModule(path);
#endif
return true;
}
void ModuleManager::InitializeBuiltins()
{
for (const auto& pluginProviderFactory : builtinProviderList())
{
auto pluginProvider = pluginProviderFactory();
if (pluginProvider && pluginProvider->Initialize()) {
PluginProviderUniqueHandle handle { std::move(pluginProvider) };
auto id = GetID(handle.get());
// Need to remember it
mProviders[id] = std::move(handle);
}
}
}
bool ModuleManager::RegisterEffectPlugin(const PluginID & providerID, const PluginPath & path, TranslatableString &errMsg)
{
errMsg = {};
if (mProviders.find(providerID) == mProviders.end())
{
return false;
}
auto nFound = mProviders[providerID]->DiscoverPluginsAtPath(path, errMsg, PluginManagerInterface::DefaultRegistrationCallback);
return nFound > 0;
}
PluginProvider *ModuleManager::CreateProviderInstance(const PluginID & providerID,
const PluginPath & path)
{
if (path.empty() && mProviders.find(providerID) != mProviders.end())
{
return mProviders[providerID].get();
}
return nullptr;
}
std::unique_ptr<ComponentInterface> ModuleManager::LoadPlugin(
const PluginID & providerID, const PluginPath & path)
{
if (auto iter = mProviders.find(providerID);
iter == mProviders.end())
return nullptr;
else
return iter->second->LoadPlugin(path);
}
bool ModuleManager::CheckPluginExist(const PluginID& providerId, const PluginPath& path)
{
if(mProviders.find(providerId) == mProviders.end())
return false;
return mProviders[providerId]->CheckPluginExist(path);
}
bool ModuleManager::IsProviderValid(const PluginID & WXUNUSED(providerID),
const PluginPath & path)
{
// Builtin modules do not have a path
if (path.empty())
{
return true;
}
wxFileName lib(path);
if (lib.FileExists() || lib.DirExists())
{
return true;
}
return false;
}
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