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/**********************************************************************
Audacity: A Digital Audio Editor
Snap.cpp
Dominic Mazzoni
**********************************************************************/
#include "Snap.h"
#include <algorithm>
#include <cstdlib>
#include "Project.h"
#include "ProjectNumericFormats.h"
#include "ProjectRate.h"
#include "ProjectSnap.h"
#include "Track.h"
#include "ZoomInfo.h"
inline bool operator < (SnapPoint s1, SnapPoint s2)
{
return s1.t < s2.t;
}
SnapManager::SnapManager(const AudacityProject &project,
SnapPointArray candidates,
const ZoomInfo &zoomInfo,
bool noTimeSnap,
int pixelTolerance)
: mProject{ &project }
, mZoomInfo{ &zoomInfo }
, mPixelTolerance{ pixelTolerance }
, mNoTimeSnap{ noTimeSnap }
, mCandidates{ move( candidates ) }
, mSnapPoints{}
{
Reinit();
}
namespace {
SnapPointArray FindCandidates(
SnapPointArray candidates, const TrackList &tracks )
{
for (const auto track : tracks)
for (const auto &interval : track->Intervals()) {
candidates.emplace_back(interval->Start(), track);
if (interval->Start() != interval->End())
candidates.emplace_back(interval->End(), track);
}
return move(candidates);
}
}
SnapManager::SnapManager(const AudacityProject &project,
const TrackList &tracks,
const ZoomInfo &zoomInfo,
SnapPointArray candidates,
bool noTimeSnap,
int pixelTolerance)
: SnapManager{ project,
// Add candidates to given ones by default rules,
// then delegate to other ctor
FindCandidates( move(candidates), tracks ),
zoomInfo, noTimeSnap, pixelTolerance }
{
}
SnapManager::~SnapManager()
{
}
void SnapManager::Reinit()
{
const auto &formats = ProjectNumericFormats::Get(*mProject);
const auto &settings = ProjectSnap::Get( *mProject );
auto snapTo = settings.GetSnapTo();
auto snapMode = settings.GetSnapMode();
auto rate = ProjectRate::Get(*mProject).GetRate();
auto format = formats.GetSelectionFormat();
// No need to reinit if these are still the same
if (snapTo == mSnapTo && rate == mRate && format == mFormat)
{
return;
}
// Save NEW settings
mSnapTo = snapTo;
mRate = rate;
mFormat = format;
mSnapPoints.clear();
// Grab time-snapping prefs (unless otherwise requested)
mSnapToTime = snapMode != SnapMode::SNAP_OFF && !mNoTimeSnap;
// Add a SnapPoint at t=0
mSnapPoints.push_back(SnapPoint{});
// Adjust and filter the candidate points
for (const auto &candidate : mCandidates)
CondListAdd( candidate.t, candidate.track );
// Sort all by time
std::sort(mSnapPoints.begin(), mSnapPoints.end());
}
// Adds to mSnapPoints, filtering by TimeConverter
void SnapManager::CondListAdd(double t, const Track *track)
{
if (!mSnapToTime || ProjectSnap::Get(*mProject).SnapTime(t).time == t)
{
mSnapPoints.push_back(SnapPoint { t, track });
}
}
// Return the time of the SnapPoint at a given index
double SnapManager::Get(size_t index)
{
return mSnapPoints[index].t;
}
// Returns the difference in time between t and the point at a given index
wxInt64 SnapManager::PixelDiff(double t, size_t index)
{
return std::abs(mZoomInfo->TimeToPosition(t, 0) -
mZoomInfo->TimeToPosition(Get(index), 0));
}
// Find the index where this SnapPoint should go in
// sorted order, between i0 (inclusive) and i1 (exclusive).
size_t SnapManager::Find(double t, size_t i0, size_t i1)
{
if (i1 <= i0 + 1)
{
return i0;
}
size_t half = (i0 + i1) / 2;
if (t < Get(half))
{
return Find(t, i0, half);
}
return Find(t, half, i1);
}
// Find the SnapPoint nearest to time t
size_t SnapManager::Find(double t)
{
size_t cnt = mSnapPoints.size();
size_t index = Find(t, 0, cnt);
// At this point, either index is the closest, or the next one
// to the right is. Keep moving to the right until we get a
// different value
size_t next = index + 1;
while (next + 1 < cnt && Get(next) == Get(index))
{
next++;
}
// Now return whichever one is closer to time t
if (next < cnt && PixelDiff(t, next) < PixelDiff(t, index))
{
return next;
}
return index;
}
// Helper: performs snap-to-points for Snap(). Returns true if a snap happened.
bool SnapManager::SnapToPoints(Track *currentTrack,
double t,
bool rightEdge,
double *outT)
{
*outT = t;
size_t cnt = mSnapPoints.size();
if (cnt == 0)
{
return false;
}
// Find the nearest SnapPoint
size_t index = Find(t);
// If it's too far away, just give up now
if (PixelDiff(t, index) >= mPixelTolerance)
{
return false;
}
// Otherwise, search left and right for all of the points
// within the allowed range.
size_t left = index;
size_t right = index;
size_t i;
while (left > 0 && PixelDiff(t, left - 1) < mPixelTolerance)
{
left--;
}
while (right < cnt - 1 && PixelDiff(t, right + 1) < mPixelTolerance)
{
right++;
}
if (left == index && right == index)
{
// Awesome, there's only one point that matches!
*outT = Get(index);
return true;
}
size_t indexInThisTrack = 0;
size_t countInThisTrack = 0;
for (i = left; i <= right; ++i)
{
if (mSnapPoints[i].track == currentTrack)
{
indexInThisTrack = i;
countInThisTrack++;
}
}
if (countInThisTrack == 1)
{
// Cool, only one of the points is in the same track, so
// we'll use that one.
*outT = Get(indexInThisTrack);
return true;
}
if (Get(right) - Get(left) < mEpsilon)
{
// OK, they're basically the same point
if (rightEdge)
{
*outT = Get(right); // Return rightmost
}
else {
*outT = Get(left); // Return leftmost
}
return true;
}
// None of the points matched, bummer.
return false;
}
SnapResults SnapManager::Snap
(Track *currentTrack, double t, bool rightEdge)
{
SnapResults results;
// Check to see if we need to reinitialize
Reinit();
results.timeSnappedTime = results.outTime = t;
results.outCoord = mZoomInfo->TimeToPosition(t);
// First snap to points in mSnapPoints
results.snappedPoint =
SnapToPoints(currentTrack, t, rightEdge, &results.outTime);
if (mSnapToTime) {
// Find where it would snap time to the grid
results.timeSnappedTime = ProjectSnap::Get(*mProject).SnapTime(t).time;
}
results.snappedTime = false;
if (mSnapToTime)
{
if (results.snappedPoint)
{
// Since mSnapPoints only contains points on the grid, we're done
results.snappedTime = true;
}
else
{
results.outTime = results.timeSnappedTime;
results.snappedTime = true;
}
}
if (results.Snapped())
results.outCoord = mZoomInfo->TimeToPosition(results.outTime);
return results;
}
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