File: ClipTimeAndPitchSource.cpp

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/*  SPDX-License-Identifier: GPL-2.0-or-later */
/*!********************************************************************

  Audacity: A Digital Audio Editor

  ClipTimeAndPitchSource.cpp

  Matthieu Hodgkinson

**********************************************************************/

#include "ClipTimeAndPitchSource.h"
#include "ClipInterface.h"


#include <cassert>

namespace
{
sampleCount GetLastReadSample(
   const ClipInterface& clip, double durationToDiscard,
   PlaybackDirection direction)
{
   if (direction == PlaybackDirection::forward)
      return sampleCount {
         clip.GetRate() * durationToDiscard / clip.GetStretchRatio() + .5
      };
   else
      return clip.GetVisibleSampleCount() - sampleCount {
         clip.GetRate() * durationToDiscard / clip.GetStretchRatio() + .5
      };
}
} // namespace

ClipTimeAndPitchSource::ClipTimeAndPitchSource(
   const ClipInterface& clip, double durationToDiscard,
   PlaybackDirection direction)
    : mClip { clip }
    , mLastReadSample { GetLastReadSample(clip, durationToDiscard, direction) }
    , mPlaybackDirection { direction }
{
}

void ClipTimeAndPitchSource::Pull(
   float* const* buffers, size_t samplesPerChannel)
{
   const auto forward = mPlaybackDirection == PlaybackDirection::forward;
   const auto remainingSamplesInClip =
      forward ? mClip.GetVisibleSampleCount() - mLastReadSample :
                mLastReadSample;
   const auto numSamplesToRead =
      limitSampleBufferSize(samplesPerChannel, remainingSamplesInClip);
   if (numSamplesToRead > 0u)
   {
      constexpr auto mayThrow = false;
      const auto start =
         forward ? mLastReadSample : mLastReadSample - numSamplesToRead;
      const auto nChannels = mClip.NChannels();
      ChannelSampleViews newViews;
      for (auto i = 0u; i < nChannels; ++i)
      {
         auto channelView = mClip.GetSampleView(i, start, numSamplesToRead);
         // Query `samplesPerChannel` samples ; `AudioSegmentSampleView::Copy`
         // will zero from `numSamplesToRead` to `samplesPerChannel` if needed.
         channelView.Copy(buffers[i], samplesPerChannel);
         newViews.push_back(std::move(channelView));
         if (!forward)
            ReverseSamples(
               reinterpret_cast<samplePtr>(buffers[i]), floatSample, 0,
               numSamplesToRead);
      }
      mChannelSampleViews = std::move(newViews);
      mLastReadSample +=
         forward ?
            sampleCount { numSamplesToRead } :
            // Cast to `sampleCount` before negating ;
            // on x86, size_t is 32 bits, but sampleCount will store it as 64
            // bits. Result : -1 becomes 2^32-1 and adding it to mLastReadSample
            // will not overflow, which is actually wanted in that case to
            // become a reasonably small value again :)
            -sampleCount { numSamplesToRead };
   }
   else
   {
      for (auto i = 0u; i < mClip.NChannels(); ++i)
         std::fill(buffers[i], buffers[i] + samplesPerChannel, 0.f);
   }
}

size_t ClipTimeAndPitchSource::NChannels() const
{
   return mClip.NChannels();
}