1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
|
/**********************************************************************
Audacity: A Digital Audio Editor
VSTEffectsModule.h
Dominic Mazzoni
Paul Licameli split from VSTEffect.h
**********************************************************************/
#ifndef __AUDACITY_VST_EFFECTS_MODULE__
#define __AUDACITY_VST_EFFECTS_MODULE__
#include "Callable.h"
#include "GlobalVariable.h"
#include "PluginProvider.h"
#include "VSTEffectBase.h"
class VST_API VSTEffectsModule final : public PluginProvider
{
public:
public:
struct VST_API Factory : DefaultedGlobalHook<Factory,
Callable::UniquePtrFactory<VSTEffectBase, const PluginPath&>::Function
>{};
VSTEffectsModule();
virtual ~VSTEffectsModule();
// ComponentInterface implementation
PluginPath GetPath() const override;
ComponentInterfaceSymbol GetSymbol() const override;
VendorSymbol GetVendor() const override;
wxString GetVersion() const override;
TranslatableString GetDescription() const override;
// PluginProvider implementation
bool Initialize() override;
void Terminate() override;
bool SupportsCustomModulePaths() const override;
EffectFamilySymbol GetOptionalFamilySymbol() override;
const FileExtensions &GetFileExtensions() override;
FilePath InstallPath() override;
void AutoRegisterPlugins(PluginManagerInterface & pm) override;
PluginPaths FindModulePaths(PluginManagerInterface & pm) override;
unsigned DiscoverPluginsAtPath(
const PluginPath & path, TranslatableString &errMsg,
const RegistrationCallback &callback)
override;
bool CheckPluginExist(const PluginPath& path) const override;
std::unique_ptr<ComponentInterface>
LoadPlugin(const PluginPath & path) override;
};
#endif
|