1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173
|
/* SPDX-License-Identifier: GPL-2.0-or-later */
/*!********************************************************************
Audacity: A Digital Audio Editor
AuthorizationHandler.cpp
Dmitry Vedenko
**********************************************************************/
#include "AuthorizationHandler.h"
#include <chrono>
#include <future>
#include <optional>
#include "OAuthService.h"
#include "ServiceConfig.h"
#include "ui/dialogs/LoginDialog.h"
#include "ui/dialogs/LinkAccountDialog.h"
#include "ui/dialogs/LinkFailedDialog.h"
#include "ui/dialogs/LinkSucceededDialog.h"
#include "ui/dialogs/WaitForActionDialog.h"
#include "CodeConversions.h"
#include "HelpSystem.h"
#include "MemoryX.h"
namespace audacity::cloud::audiocom
{
namespace
{
AuthorizationHandler handler;
std::optional<AuthResult> WaitForAuth(
std::future<std::optional<AuthResult>> future,
const AudacityProject* project)
{
using namespace sync;
if (
future.wait_for(std::chrono::milliseconds { 100 }) !=
std::future_status::ready)
{
auto waitResult =
WaitForActionDialog {
project, XO("Waiting for audio.com"),
XO("An action on audio.com is required before you can continue. You can cancel this operation."),
false
}
.ShowDialog(
[&future]() -> DialogButtonIdentifier
{
if (
future.wait_for(std::chrono::milliseconds { 50 }) !=
std::future_status::ready)
return {};
return { L"done" };
});
if (waitResult == WaitForActionDialog::CancelButtonIdentifier())
return AuthResult { AuthResult::Status::Cancelled, {} };
}
if (GetOAuthService().HasAccessToken())
return AuthResult { AuthResult::Status::Authorised, {} };
return future.get();
}
} // namespace
AuthorizationHandler& GetAuthorizationHandler()
{
return handler;
}
AuthResult PerformBlockingAuth(
AudacityProject* project, AudiocomTrace trace,
const TranslatableString& alternativeActionLabel)
{
using namespace sync;
auto& oauthService = GetOAuthService();
// Assume, that the token is valid
// Services will need to handle 403 errors and refresh the token
if (GetOAuthService().HasAccessToken())
return { AuthResult::Status::Authorised, {} };
GetAuthorizationHandler().PushSuppressDialogs();
auto popSuppress =
finally([] { GetAuthorizationHandler().PopSuppressDialogs(); });
if (oauthService.HasRefreshToken())
{
std::promise<std::optional<AuthResult>> promise;
oauthService.ValidateAuth(
[&promise](auto...) { promise.set_value({}); }, trace, true);
if (auto waitResult = WaitForAuth(promise.get_future(), project))
return *waitResult;
}
auto linkResult =
sync::LinkAccountDialog { project, alternativeActionLabel }.ShowDialog();
if (linkResult == LinkAccountDialog::CancelButtonIdentifier())
return { AuthResult::Status::Cancelled, {} };
if (linkResult == LinkAccountDialog::AlternativeButtonIdentifier())
return { AuthResult::Status::UseAlternative, {} };
std::promise<std::optional<AuthResult>> promise;
auto authSubscription = oauthService.Subscribe(
[&promise](auto& result)
{
promise.set_value(
result.authorised ?
AuthResult { AuthResult::Status::Authorised, {} } :
AuthResult { AuthResult::Status::Failure,
std::string(result.errorMessage) });
});
LoginDialog::SignIn(nullptr, LoginDialog::Mode::SignIn);
auto waitResult = WaitForAuth(promise.get_future(), project);
if (waitResult)
return *waitResult;
return AuthResult { AuthResult::Status::Failure, {} };
}
AuthorizationHandler::AuthorizationHandler()
: mAuthStateChangedSubscription(GetOAuthService().Subscribe(
[this](const auto& message) { OnAuthStateChanged(message); }))
{
}
void AuthorizationHandler::PushSuppressDialogs()
{
++mSuppressed;
}
void AuthorizationHandler::PopSuppressDialogs()
{
assert(mSuppressed > 0);
if (mSuppressed > 0)
--mSuppressed;
}
void AuthorizationHandler::OnAuthStateChanged(
const AuthStateChangedMessage& message)
{
if (mSuppressed > 0 || message.silent)
return;
if (!message.errorMessage.empty())
{
LinkFailedDialog dialog { nullptr, message.trace };
dialog.ShowModal();
}
else if (message.authorised)
{
LinkSucceededDialog dialog { nullptr };
dialog.ShowModal();
}
}
} // namespace audacity::cloud::audiocom
|