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/* SPDX-License-Identifier: GPL-2.0-or-later */
/*!********************************************************************
Audacity: A Digital Audio Editor
CloudProjectFileIOExtensions.cpp
Dmitry Vedenko
**********************************************************************/
#pragma once
#include <functional>
#include "sync/ProjectUploadOperation.h"
#include "GlobalVariable.h"
class AudacityProject;
namespace audacity::cloud::audiocom::sync
{
struct OnCloseHook : GlobalHook<OnCloseHook, bool(AudacityProject&)>
{
};
struct CreateSnapshotResponse;
using CreateSnapshotCallback = std::function<void(const CreateSnapshotResponse&)>;
void SaveToCloud(
AudacityProject& project, UploadMode mode,
CreateSnapshotCallback snapshotCallback = {});
bool ResaveLocally(AudacityProject& project);
} // namespace audacity::cloud::audiocom::sync
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