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/* SPDX-License-Identifier: GPL-2.0-or-later */
/*!********************************************************************
Audacity: A Digital Audio Editor
UserImage.cpp
Dmitry Vedenko
**********************************************************************/
#include "UserImage.h"
#include <memory>
#include <wx/dcbuffer.h>
#include <wx/graphics.h>
namespace audacity::cloud::audiocom
{
UserImage::UserImage(wxWindow* parent, const wxSize& size)
: wxPanelWrapper(parent, wxID_ANY, wxDefaultPosition, size, wxBORDER_NONE)
{
SetBackgroundStyle(wxBG_STYLE_PAINT);
SetMinSize(size);
SetMaxSize(size);
Bind(wxEVT_PAINT, [this](auto&) { OnPaint(); });
}
void UserImage::SetBitmap(const wxBitmap& bitmap)
{
mBitmap = bitmap;
Refresh(true);
}
void UserImage::SetBitmap(const wxString& path)
{
wxImage image(path);
if (image.IsOk())
{
mBitmap = wxBitmap(image);
Refresh(true);
}
}
void UserImage::OnPaint()
{
wxAutoBufferedPaintDC dc(this);
std::unique_ptr<wxGraphicsContext> gc(wxGraphicsContext::Create(dc));
gc->SetInterpolationQuality(wxINTERPOLATION_BEST);
const wxSize size = GetSize();
gc->SetBrush(wxBrush(GetBackgroundColour()));
gc->DrawRectangle(0, 0, size.x, size.y);
if (!mBitmap.IsOk())
{
gc->SetBrush(wxBrush(wxColour(255, 255, 255, 255)));
gc->DrawEllipse(0, 0, size.x, size.y);
}
else
{
const wxSize resultingImageSize { std::min(size.x, mBitmap.GetWidth()),
std::min(size.y, mBitmap.GetHeight()) };
gc->DrawBitmap(
mBitmap,
(size.x - resultingImageSize.x) / 2,
(size.y - resultingImageSize.y) / 2,
resultingImageSize.x,
resultingImageSize.y);
auto path = gc->CreatePath();
path.MoveToPoint(0, 0);
path.AddLineToPoint(size.x / 2, 0);
path.AddArc(size.x / 2, size.y / 2, size.x / 2, 3 * M_PI_2, M_PI, false);
path.CloseSubpath();
path.MoveToPoint(size.x, 0);
path.AddLineToPoint(size.x, size.y / 2);
path.AddArc(size.x / 2, size.y / 2, size.x / 2, 0, 3 * M_PI_2, false);
path.CloseSubpath();
path.MoveToPoint(size.x, size.y);
path.AddLineToPoint(size.x / 2, size.y);
path.AddArc(size.x / 2, size.y / 2, size.x / 2, M_PI_2, 0, false);
path.CloseSubpath();
path.MoveToPoint(0, size.y);
path.AddLineToPoint(0, size.y / 2);
path.AddArc(size.x / 2, size.y / 2, size.x / 2, M_PI, M_PI_2, false);
path.CloseSubpath();
gc->DrawPath(path);
}
}
} // namespace audacity::cloud::audiocom
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