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/* SPDX-License-Identifier: GPL-2.0-or-later */
/*!********************************************************************
Audacity: A Digital Audio Editor
CloudProjectPropertiesDialog.h
Dmitry Vedenko
**********************************************************************/
#pragma once
#include <string>
#include <utility>
#include "wxPanelWrapper.h"
#include "Observer.h"
class wxTextCtrl;
class wxChoice;
class wxButton;
class wxStaticText;
enum class AudiocomTrace;
namespace audacity::cloud::audiocom
{
class ServiceConfig;
class OAuthService;
class UserService;
class UserPanel;
} // namespace audacity::cloud::audiocom
namespace audacity::cloud::audiocom::sync
{
class CloudProjectPropertiesDialog final : public wxDialogWrapper
{
CloudProjectPropertiesDialog(
const ServiceConfig& serviceConfig, OAuthService& authService,
UserService& userService, const wxString& projectName, wxWindow* parent,
AudiocomTrace);
~CloudProjectPropertiesDialog() override;
public:
enum class Action
{
Cancel,
SaveToCloud,
SaveLocally
};
static std::pair<Action, wxString> Show(
const ServiceConfig& serviceConfig, OAuthService& authService,
UserService& userService, const wxString& projectName, wxWindow* parent,
bool allowLocalSave, AudiocomTrace);
private:
bool OnSubmit();
void LayoutControls();
void SetupEvents();
wxString GetProjectName() const;
void OnUpdateCloudSaveState();
UserPanel* mUserPanel {};
wxTextCtrl* mProjectName {};
wxButton* mSaveToCloud {};
wxButton* mSaveLocally {};
wxButton* mCancel {};
};
} // namespace audacity::cloud::audiocom::sync
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