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/* SPDX-License-Identifier: GPL-2.0-or-later */
/*!********************************************************************
Audacity: A Digital Audio Editor
WaitForActionDialog.h
Dmitry Vedenko
**********************************************************************/
#pragma once
#include "AudioComDialogBase.h"
namespace audacity::cloud::audiocom::sync
{
class WaitForActionDialog final : public AudioComDialogBase
{
public:
WaitForActionDialog(
const AudacityProject* project,
const TranslatableString& title = XO("Waiting for audio.com"),
const TranslatableString& message = XO(
"An action on audio.com is required before you can continue. Once you are done with it, click Retry"),
bool retryButton = true);
private:
bool HasSeparator() const override;
};
} // namespace audacity::cloud::audiocom::sync
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