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/**********************************************************************
Audacity: A Digital Audio Editor
@file ShuttleAutomation.cpp
Paul Licameli split from Shuttle.cpp
**********************************************************************/
#include "ShuttleAutomation.h"
#include "EffectAutomationParameters.h"
EffectParameterMethods::~EffectParameterMethods() = default;
// ShuttleGetAutomation gets from the shuttle into typically a string.
ConstSettingsVisitor & ShuttleGetAutomation::Optional(const bool & var) {
pOptionalFlag = &var;
return *this;
};
void ShuttleGetAutomation::Define(bool var, const wxChar * key,
bool, bool, bool, bool)
{
if( !ShouldSet() ) return;
mpEap->Write(key, var);
}
void ShuttleGetAutomation::Define(int var, const wxChar * key,
int, int, int, int)
{
if( !ShouldSet() ) return;
mpEap->Write(key, var);
}
void ShuttleGetAutomation::Define(size_t var, const wxChar * key,
int, int, int, int)
{
if( !ShouldSet() ) return;
mpEap->Write(key, (int) var);
}
void ShuttleGetAutomation::Define(double var, const wxChar * key,
float, float, float, float)
{
if( !ShouldSet() ) return;
mpEap->WriteFloat(key, var);
}
void ShuttleGetAutomation::Define(float var, const wxChar * key,
float, float, float, float)
{
if( !ShouldSet() ) return;
mpEap->WriteFloat(key, var);
}
void ShuttleGetAutomation::Define(double var, const wxChar * key,
double, double, double, double)
{
if( !ShouldSet() ) return;
mpEap->Write(key, var);
}
void ShuttleGetAutomation::Define(const wxString &var, const wxChar * key,
wxString, wxString, wxString, wxString)
{
if( !ShouldSet() ) return;
mpEap->Write(key, var);
}
void ShuttleGetAutomation::DefineEnum(int var, const wxChar * key,
int, const EnumValueSymbol strings[], size_t)
{
if( !ShouldSet() ) return;
mpEap->Write(key, strings[var].Internal());
}
SettingsVisitor & ShuttleSetAutomation::Optional( bool & var ){
pOptionalFlag = &var;
return *this;
};
// Tests for parameter being optional.
// Prepares for next parameter by clearing the pointer.
// If the parameter is optional, finds out if it was actually provided.
// i.e. could it be got from a macro?
// The result goes into the flag variable, so we typically ignore the result.
bool ShuttleSetAutomation::CouldGet( const wxString &key ){
// Not optional? Can get as we will get the default, at worst.
if( !pOptionalFlag )
return true;
bool result = mpEap->HasEntry( key );
*pOptionalFlag = result;
pOptionalFlag = NULL;
return result;
}
void ShuttleSetAutomation::Define( bool & var, const wxChar * key, const bool vdefault, const bool vmin, const bool vmax, const bool vscl )
{
CouldGet( key );
if( !bOK )
return;
// Use of temp in this and related functions is to handle the case of
// only committing values if all values pass verification.
bool temp =var;
bOK = mpEap->ReadAndVerify(key, &temp, vdefault);
if( bWrite && bOK)
var = temp;
}
void ShuttleSetAutomation::Define( int & var, const wxChar * key, const int vdefault, const int vmin, const int vmax, const int vscl )
{
CouldGet( key );
if( !bOK )
return;
int temp =var;
bOK = mpEap->ReadAndVerify(key, &temp, vdefault, vmin, vmax);
if( bWrite && bOK)
var = temp;
}
void ShuttleSetAutomation::Define( size_t & var, const wxChar * key, const int vdefault, const int vmin, const int vmax, const int vscl )
{
CouldGet( key );
if( !bOK )
return;
int temp = var;
bOK = mpEap->ReadAndVerify(key, &temp, vdefault, vmin, vmax);
if( bWrite && bOK )
var = temp;
}
void ShuttleSetAutomation::Define( float & var, const wxChar * key, const float vdefault, const float vmin, const float vmax, const float vscl )
{
CouldGet( key );
if( !bOK )
return;
float temp = var;
bOK = mpEap->ReadAndVerify(key, &temp, vdefault, vmin, vmax);
if( bWrite && bOK )
var = temp;
}
void ShuttleSetAutomation::Define( double & var, const wxChar * key, const float vdefault, const float vmin, const float vmax, const float vscl )
{
CouldGet( key );
if( !bOK )
return;
double temp = var;
bOK = mpEap->ReadAndVerify(key, &temp, vdefault, vmin, vmax);
if( bWrite && bOK)
var = temp;
}
void ShuttleSetAutomation::Define( double & var, const wxChar * key, const double vdefault, const double vmin, const double vmax, const double vscl )
{
CouldGet( key );
if( !bOK )
return;
double temp = var;
bOK = mpEap->ReadAndVerify(key, &temp, vdefault, vmin, vmax);
if( bWrite && bOK)
var = temp;
}
void ShuttleSetAutomation::Define( wxString &var, const wxChar * key, const wxString vdefault, const wxString vmin, const wxString vmax, const wxString vscl )
{
CouldGet( key );
if( !bOK )
return;
wxString temp = var;
bOK = mpEap->ReadAndVerify(key, &temp, vdefault);
if( bWrite && bOK )
var = temp;
}
void ShuttleSetAutomation::DefineEnum( int &var, const wxChar * key, const int vdefault, const EnumValueSymbol strings[], size_t nStrings )
{
CouldGet( key );
if( !bOK )
return;
int temp = var;
bOK = mpEap->ReadAndVerify(key, &temp, vdefault, strings, nStrings);
if( bWrite && bOK)
var = temp;
}
SettingsVisitor &ShuttleDefaults::Optional( bool & var )
{
var = true;
pOptionalFlag = nullptr;
return *this;
}
SettingsVisitor &ShuttleDefaults::OptionalY( bool & var )
{
var = true;
pOptionalFlag = nullptr;
return *this;
}
SettingsVisitor &ShuttleDefaults::OptionalN( bool & var )
{
var = false;
pOptionalFlag = nullptr;
return *this;
}
void ShuttleDefaults::Define(bool & var, const wxChar *, bool vdefault,
bool, bool, bool)
{
var = vdefault;
}
void ShuttleDefaults::Define(int & var, const wxChar *, int vdefault,
int, int, int)
{
var = vdefault;
}
void ShuttleDefaults::Define(size_t & var, const wxChar *, int vdefault,
int, int, int)
{
var = vdefault;
}
void ShuttleDefaults::Define(float & var, const wxChar *, float vdefault,
float, float, float)
{
var = vdefault;
}
void ShuttleDefaults::Define(double & var, const wxChar *, float vdefault,
float, float, float)
{
var = vdefault;
}
void ShuttleDefaults::Define(double & var, const wxChar *, double vdefault,
double, double, double)
{
var = vdefault;
}
void ShuttleDefaults::Define(wxString &var, const wxChar *, wxString vdefault,
wxString, wxString, wxString)
{
var = vdefault;
}
void ShuttleDefaults::DefineEnum(int &var, const wxChar *, int vdefault,
const EnumValueSymbol [], size_t)
{
var = vdefault;
}
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