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/*!********************************************************************
Audacity: A Digital Audio Editor
@file EffectInterface.cpp
**********************************************************************/
#include "EffectInterface.h"
#include <wx/tokenzr.h>
const RegistryPath &EffectSettingsExtra::DurationKey()
{
static wxString key("LastUsedDuration");
return key;
}
EffectSettingsAccess::~EffectSettingsAccess() = default;
SimpleEffectSettingsAccess::~SimpleEffectSettingsAccess() = default;
EffectOutputs::~EffectOutputs() = default;
EffectSettingsAccess::Message::~Message() = default;
const EffectSettings &SimpleEffectSettingsAccess::Get()
{
return mSettings;
}
void SimpleEffectSettingsAccess::Set(EffectSettings &&settings,
std::unique_ptr<Message>)
{
mSettings = std::move(settings);
}
void SimpleEffectSettingsAccess::Set(std::unique_ptr<Message>)
{
}
void SimpleEffectSettingsAccess::Flush()
{
}
bool SimpleEffectSettingsAccess::IsSameAs(
const EffectSettingsAccess &other) const
{
if (auto pOther =
dynamic_cast<const SimpleEffectSettingsAccess*>(&other))
return &this->mSettings == &pOther->mSettings;
return false;
}
Identifier EffectDefinitionInterface::GetSquashedName(const Identifier &ident)
{
// Get rid of leading and trailing white space
auto name = ident.GET();
name.Trim(true).Trim(false);
if (name.empty())
return {};
wxStringTokenizer st(name, wxT(" "));
wxString id;
// CamelCase the name
while (st.HasMoreTokens()) {
wxString tok = st.GetNextToken();
id += tok.Left(1).MakeUpper() + tok.Mid(1).MakeLower();
}
return id;
}
EffectDefinitionInterface::~EffectDefinitionInterface() = default;
EffectType EffectDefinitionInterface::GetClassification() const
{
return GetType();
}
bool EffectDefinitionInterface::EnablesDebug() const
{
return false;
}
ManualPageID EffectDefinitionInterface::ManualPage() const
{
return {};
}
FilePath EffectDefinitionInterface::HelpPage() const
{
return {};
}
bool EffectDefinitionInterface::IsHiddenFromMenus() const
{
return false;
}
EffectSettingsManager::~EffectSettingsManager() = default;
bool EffectSettingsManager::VisitSettings(
SettingsVisitor &, EffectSettings &)
{
return false;
}
bool EffectSettingsManager::VisitSettings(
ConstSettingsVisitor &, const EffectSettings &) const
{
return false;
}
auto EffectSettingsManager::MakeSettings() const -> EffectSettings
{
return {};
}
auto EffectSettingsManager::MakeOutputs() const
-> std::unique_ptr<EffectOutputs>
{
return nullptr;
}
bool EffectSettingsManager::CopySettingsContents(
const EffectSettings &, EffectSettings &) const
{
return true;
}
EffectInstance::~EffectInstance() = default;
bool EffectInstance::RealtimeInitialize(EffectSettings &, double)
{
return false;
}
bool EffectInstance::RealtimeAddProcessor(
EffectSettings &, EffectOutputs *, unsigned, float)
{
return true;
}
bool EffectInstance::RealtimeSuspend()
{
return true;
}
bool EffectInstance::RealtimeResume()
{
return true;
}
auto EffectInstance::MakeMessage() const -> std::unique_ptr<Message>
{
return nullptr;
}
bool EffectInstance::UsesMessages() const noexcept
{
return false;
}
bool EffectInstance::RealtimeProcessStart(MessagePackage &)
{
return true;
}
size_t EffectInstance::RealtimeProcess(size_t, EffectSettings &,
const float *const *, float *const *, size_t)
{
return 0;
}
void EffectInstance::RealtimePassThrough(
size_t group, EffectSettings& settings, const float* const* inBuf,
size_t numSamples)
{
}
bool EffectInstance::RealtimeProcessEnd(EffectSettings &) noexcept
{
return true;
}
bool EffectInstance::RealtimeFinalize(EffectSettings &) noexcept
{
return true;
}
size_t EffectInstance::GetTailSize() const
{
return 0;
}
auto EffectInstance::GetLatency(const EffectSettings &, double) const
-> SampleCount
{
return 0;
}
bool EffectInstance::NeedsDither() const
{
return true;
}
EffectInstanceWithBlockSize::~EffectInstanceWithBlockSize() = default;
size_t EffectInstanceWithBlockSize::GetBlockSize() const
{
return mBlockSize;
}
size_t EffectInstanceWithBlockSize::SetBlockSize(size_t maxBlockSize)
{
return (mBlockSize = maxBlockSize);
}
EffectInstanceFactory::~EffectInstanceFactory() = default;
const RegistryPath &CurrentSettingsGroup()
{
static RegistryPath id{ "CurrentSettings" };
return id;
}
const RegistryPath &FactoryDefaultsGroup()
{
static RegistryPath id{ "FactoryDefaults" };
return id;
}
RegistryPath UserPresetsGroup(const RegistryPath & name)
{
RegistryPath group = wxT("UserPresets");
if (!name.empty())
group += wxCONFIG_PATH_SEPARATOR + name;
return group;
}
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