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/**********************************************************************
Audacity: A Digital Audio Editor
EffectBase.cpp
Dominic Mazzoni
Vaughan Johnson
Martyn Shaw
Paul Licameli split from Effect.cpp
*******************************************************************//**
\class EffectBase
\brief Base class for many of the effects in Audacity.
*//*******************************************************************/
#include "EffectBase.h"
#include <thread>
#include "BasicUI.h"
#include "ConfigInterface.h"
#include "EffectOutputTracks.h"
#include "PluginManager.h"
#include "QualitySettings.h"
#include "TransactionScope.h"
#include "ViewInfo.h"
#include "WaveTrack.h"
#include "NumericConverterFormats.h"
EffectBase::EffectBase()
{
// PRL: I think this initialization of mProjectRate doesn't matter
// because it is always reassigned in DoEffect before it is used
// STF: but can't call AudioIOBase::GetOptimalSupportedSampleRate() here.
// (Which is called to compute the default-default value.) (Bug 2280)
mProjectRate = QualitySettings::DefaultSampleRate.ReadWithDefault(44100);
}
EffectBase::~EffectBase() = default;
void EffectBase::SetTracks(TrackList *pTracks)
{
mTracks = pTracks ? pTracks->shared_from_this() : nullptr;
}
double EffectBase::GetDefaultDuration()
{
return 30.0;
}
// TODO: Lift the possible user-prompting part out of this function, so that
// the recursive paths into this function via Effect::Delegate are simplified,
// and we don't have both EffectSettings and EffectSettingsAccessPtr
// If pAccess is not null, settings should have come from its Get()
bool EffectBase::DoEffect(EffectSettings &settings,
const InstanceFinder &finder,
double projectRate,
TrackList *list,
WaveTrackFactory *factory,
NotifyingSelectedRegion &selectedRegion,
unsigned flags,
const EffectSettingsAccessPtr &pAccess)
{
auto cleanup0 = valueRestorer(mUIFlags, flags);
wxASSERT(selectedRegion.duration() >= 0.0);
mFactory = factory;
mProjectRate = projectRate;
SetTracks(list);
// Don't hold a dangling pointer when done
Finally Do([&]{ SetTracks(nullptr); });
// This is for performance purposes only, no additional recovery implied
auto &pProject = *const_cast<AudacityProject*>(FindProject()); // how to remove this const_cast?
TransactionScope trans(pProject, "Effect");
// Update track/group counts
CountWaveTracks();
bool isSelection = false;
auto duration = 0.0;
if (GetType() == EffectTypeGenerate)
GetConfig(GetDefinition(), PluginSettings::Private,
CurrentSettingsGroup(),
EffectSettingsExtra::DurationKey(), duration, GetDefaultDuration());
WaveTrack *newTrack{};
bool success = false;
auto oldDuration = duration;
auto cleanup = finally( [&] {
if (!success) {
if (newTrack) {
mTracks->Remove(*newTrack);
}
// On failure, restore the old duration setting
settings.extra.SetDuration(oldDuration);
}
else
trans.Commit();
mPresetNames.clear();
} );
// We don't yet know the effect type for code in the Nyquist Prompt, so
// assume it requires a track and handle errors when the effect runs.
if ((GetType() == EffectTypeGenerate || GetPath() == NYQUIST_PROMPT_ID) && (mNumTracks == 0)) {
auto track = mFactory->Create();
track->SetName(mTracks->MakeUniqueTrackName(WaveTrack::GetDefaultAudioTrackNamePreference()));
newTrack = mTracks->Add(track);
newTrack->SetSelected(true);
}
mT0 = selectedRegion.t0();
mT1 = selectedRegion.t1();
if (mT1 > mT0)
{
// there is a selection: let's fit in there...
// MJS: note that this is just for the TTC and is independent of the track rate
// but we do need to make sure we have the right number of samples at the project rate
double quantMT0 = QUANTIZED_TIME(mT0, mProjectRate);
double quantMT1 = QUANTIZED_TIME(mT1, mProjectRate);
duration = quantMT1 - quantMT0;
isSelection = true;
mT1 = mT0 + duration;
}
// This is happening inside EffectSettingsAccess::ModifySettings
auto newFormat = (isSelection
? NumericConverterFormats::TimeAndSampleFormat()
: NumericConverterFormats::DefaultSelectionFormat()
).Internal();
auto updater = [&](EffectSettings &settings) {
settings.extra.SetDuration(duration);
settings.extra.SetDurationFormat(newFormat);
return nullptr;
};
// Update our copy of settings; update the EffectSettingsAccess too,
// if we are going to show a dialog
updater(settings);
if (pAccess)
pAccess->ModifySettings(updater);
mF0 = selectedRegion.f0();
mF1 = selectedRegion.f1();
if( mF0 != SelectedRegion::UndefinedFrequency )
mPresetNames.push_back(L"control-f0");
if( mF1 != SelectedRegion::UndefinedFrequency )
mPresetNames.push_back(L"control-f1");
CountWaveTracks();
// Allow the dialog factory to fill this in, but it might not
std::shared_ptr<EffectInstance> pInstance;
if (IsInteractive()) {
if (!finder)
return false;
else if (auto result = finder(settings))
pInstance = *result;
else
return false;
}
auto pInstanceEx = std::dynamic_pointer_cast<EffectInstanceEx>(pInstance);
if (!pInstanceEx) {
// Path that skipped the dialog factory -- effect may be non-interactive
// or this is batch mode processing or repeat of last effect with stored
// settings.
pInstanceEx = std::dynamic_pointer_cast<EffectInstanceEx>(MakeInstance());
// Note: Init may read parameters from preferences
if (!pInstanceEx || !pInstanceEx->Init())
return false;
}
// If the dialog was shown, then it has been closed without errors or
// cancellation, and any change of duration has been saved in the config file
bool returnVal = true;
bool skipFlag = CheckWhetherSkipEffect(settings);
if (skipFlag == false)
{
using namespace BasicUI;
auto name = GetName();
auto progress = MakeProgress(
name,
XO("Applying %s...").Format( name ),
ProgressShowCancel
);
auto vr = valueRestorer( mProgress, progress.get() );
assert(pInstanceEx); // null check above
returnVal = pInstanceEx->Process(settings);
}
if (returnVal && (mT1 >= mT0 ))
{
selectedRegion.setTimes(mT0, mT1);
}
success = returnVal;
return returnVal;
}
void EffectBase::SetLinearEffectFlag(bool linearEffectFlag)
{
mIsLinearEffect = linearEffectFlag;
}
void EffectBase::SetPreviewFullSelectionFlag(bool previewDurationFlag)
{
mPreviewFullSelection = previewDurationFlag;
}
const AudacityProject *EffectBase::FindProject() const
{
if (!inputTracks())
return nullptr;
return inputTracks()->GetOwner();
}
void EffectBase::CountWaveTracks()
{
const auto range = mTracks->Selected<const WaveTrack>();
mNumTracks = range.sum(&WaveTrack::NChannels);
mNumGroups = range.size();
}
std::any EffectBase::BeginPreview(const EffectSettings &)
{
return {};
}
auto EffectBase::FindInstance(EffectPlugin &plugin)
-> std::optional<InstancePointer>
{
auto result = plugin.MakeInstance();
if (auto pInstanceEx = std::dynamic_pointer_cast<EffectInstanceEx>(result)
; pInstanceEx && pInstanceEx->Init())
return { pInstanceEx };
return {};
}
auto EffectBase::DefaultInstanceFinder(EffectPlugin &plugin) -> InstanceFinder
{
return [&plugin](auto&) { return FindInstance(plugin); };
}
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