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/**********************************************************************
Audacity: A Digital Audio Editor
EffectManager.cpp
Audacity(R) is copyright (c) 1999-2008 Audacity Team.
License: GPL v2 or later. See License.txt.
******************************************************************//**
\class EffectManager
\brief EffectManager is the class that handles effects and effect categories.
It maintains a graph of effect categories and subcategories,
registers and unregisters effects and can return filtered lists of
effects.
*//*******************************************************************/
#include "EffectManager.h"
#include "ConfigInterface.h"
#include "Effect.h"
#include "PluginManager.h"
#include <algorithm>
/*******************************************************************************
Creates a singleton and returns reference
(Thread-safe...no active threading during construction or after destruction)
*******************************************************************************/
EffectManager & EffectManager::Get()
{
static EffectManager em;
return em;
}
// Here solely for the purpose of Nyquist Workbench until
// a better solution is devised.
const PluginID & EffectManager::RegisterEffect(
std::unique_ptr<EffectPlugin> uEffect)
{
auto pEffect = uEffect.get();
const PluginID & ID =
PluginManager::Get().RegisterPlugin(std::move(uEffect), PluginTypeEffect);
mEffects[ID] = { pEffect, {} };
return ID;
}
// Here solely for the purpose of Nyquist Workbench until
// a better solution is devised.
void EffectManager::UnregisterEffect(const PluginID & ID)
{
PluginID id = ID;
PluginManager::Get().UnregisterPlugin(id);
mEffects.erase(id);
}
TranslatableString EffectManager::GetEffectFamilyName(const PluginID & ID)
{
if(auto description = PluginManager::Get().GetPlugin(ID))
return TranslatableString { description->GetEffectFamily(), {} };
auto effect = GetEffect(ID);
if (effect)
return effect->GetDefinition().GetFamily().Msgid();
return {};
}
TranslatableString EffectManager::GetVendorName(const PluginID & ID)
{
if(auto description = PluginManager::Get().GetPlugin(ID))
return TranslatableString { description->GetVendor(), {} };
auto effect = GetEffect(ID);
if (effect)
return effect->GetDefinition().GetVendor().Msgid();
return {};
}
bool EffectManager::IsHidden(const PluginID & ID)
{
if(auto effect = GetEffect(ID))
return effect->GetDefinition().IsHiddenFromMenus();
return false;
}
void EffectManager::SetSkipStateFlag(bool flag)
{
mSkipStateFlag = flag;
}
bool EffectManager::GetSkipStateFlag()
{
return mSkipStateFlag;
}
bool HasCurrentSettings(EffectPlugin &host)
{
return HasConfigGroup(host.GetDefinition(), PluginSettings::Private,
CurrentSettingsGroup());
}
bool HasFactoryDefaults(EffectPlugin &host)
{
return HasConfigGroup(host.GetDefinition(), PluginSettings::Private,
FactoryDefaultsGroup());
}
RegistryPaths GetUserPresets(EffectPlugin &host)
{
RegistryPaths presets;
GetConfigSubgroups(host.GetDefinition(), PluginSettings::Private,
UserPresetsGroup({}), presets);
std::sort( presets.begin(), presets.end() );
return presets;
}
bool EffectManager::HasPresets(const PluginID & ID)
{
auto effect = GetEffect(ID);
if (!effect)
{
return false;
}
return GetUserPresets(*effect).size() > 0 ||
effect->GetDefinition().GetFactoryPresets().size() > 0 ||
HasCurrentSettings(*effect) ||
HasFactoryDefaults(*effect);
}
// This function is used only in the macro programming user interface
wxString EffectManager::GetPreset(
const PluginID& ID, const wxString& params, EffectPresetDialog dialog)
{
auto effect = GetEffect(ID);
if (!effect)
{
return wxEmptyString;
}
CommandParameters eap(params);
wxString preset;
if (eap.HasEntry(wxT("Use Preset")))
{
preset = eap.Read(wxT("Use Preset"));
}
if (const auto answer = dialog(*effect, preset))
preset = *answer;
else
preset = wxEmptyString;
if (preset.empty())
{
return preset;
}
// This cleans a config "file" backed by a string in memory.
eap.DeleteAll();
eap.Write(wxT("Use Preset"), preset);
eap.GetParameters(preset);
return preset;
}
// This function is used only in the macro programming user interface
wxString EffectManager::GetDefaultPreset(const PluginID & ID)
{
auto effect = GetEffect(ID);
if (!effect)
{
return wxEmptyString;
}
wxString preset;
if (HasCurrentSettings(*effect))
{
preset = EffectPlugin::kCurrentSettingsIdent;
}
else if (HasFactoryDefaults(*effect))
{
preset = EffectPlugin::kFactoryDefaultsIdent;
}
if (!preset.empty())
{
CommandParameters eap;
eap.Write(wxT("Use Preset"), preset);
eap.GetParameters(preset);
}
return preset;
}
EffectPlugin* EffectManager::GetEffect(const PluginID& ID)
{
return DoGetEffect(ID).effect;
}
EffectSettings* EffectManager::GetDefaultSettings(const PluginID& ID)
{
return GetEffectAndDefaultSettings(ID).second;
}
std::pair<EffectPlugin*, EffectSettings*>
EffectManager::GetEffectAndDefaultSettings(const PluginID& ID)
{
auto &results = DoGetEffect(ID);
if (results.effect)
return {results.effect, &results.settings};
else
return {nullptr, nullptr};
}
namespace {
// Before: settings are as defaulted by `manager.MakeSettings()`
// Do as needed (once, persistently, when the plug-in is first used): store
// those default values into the config under "FactoryDefaults" preset
// After: settings are loaded for the "CurrentSettings" preset
void InitializePreset(
EffectSettingsManager &manager, EffectSettings &settings) {
// Config key remembering whether we already stored FactoryDefaults
constexpr auto InitializedKey = L"Initialized";
if (bool haveDefaults{};
GetConfig(manager, PluginSettings::Private, FactoryDefaultsGroup(),
InitializedKey, haveDefaults, false),
!haveDefaults
) {
manager.SaveUserPreset(FactoryDefaultsGroup(), settings);
// Also initialize the "current" settings --
if (bool haveCurrent{};
GetConfig(manager, PluginSettings::Private, CurrentSettingsGroup(),
InitializedKey, haveCurrent, false),
!haveCurrent
) {
manager.SaveUserPreset(CurrentSettingsGroup(), settings);
}
SetConfig(manager, PluginSettings::Private, FactoryDefaultsGroup(),
InitializedKey, true);
}
// ignore failure
(void) manager.LoadUserPreset(CurrentSettingsGroup(), settings);
}
std::pair<ComponentInterface *, EffectSettings>
LoadComponent(const PluginID &ID)
{
if (auto result = dynamic_cast<EffectSettingsManager*>(
PluginManager::Get().Load(ID))) {
auto settings = result->MakeSettings();
InitializePreset(*result, settings);
return { result, std::move(settings) };
}
return { nullptr, {} };
}
}
EffectAndDefaultSettings &EffectManager::DoGetEffect(const PluginID & ID)
{
static EffectAndDefaultSettings empty;
// Must have a "valid" ID
if (ID.empty())
return empty;
if (auto iter = mEffects.find(ID); iter != mEffects.end())
return iter->second;
else {
// This will instantiate the effect client if it hasn't already been done
auto [component, settings] = LoadComponent(ID);
if (!component)
return empty;
if (auto effect = dynamic_cast<EffectPlugin*>(component))
return (mEffects[ID] = { effect, std::move(settings) });
else
return empty;
}
}
const EffectInstanceFactory*
EffectManager::GetInstanceFactory(const PluginID& ID)
{
return Get().GetEffect(ID);
}
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