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/**********************************************************************
Audacity: A Digital Audio Editor
StatefulEffect.cpp
Dominic Mazzoni
Vaughan Johnson
Martyn Shaw
Paul Licameli split from Effect.cpp
**********************************************************************/
#include "StatefulEffect.h"
#include "SampleCount.h"
bool StatefulEffect::Instance::Process(EffectSettings &settings)
{
return GetEffect().Process(*this, settings);
}
auto StatefulEffect::Instance::GetLatency(const EffectSettings &, double) const
-> SampleCount
{
return GetEffect().GetLatency().as_long_long();
}
size_t StatefulEffect::Instance::ProcessBlock(EffectSettings &,
const float *const *, float *const *, size_t)
{
return 0;
}
StatefulEffect::~StatefulEffect() = default;
std::shared_ptr<EffectInstance> StatefulEffect::MakeInstance() const
{
// Cheat with const-cast to return an object that calls through to
// non-const methods of a stateful effect.
// Stateless effects should override this function and be really const
// correct.
return std::make_shared<Instance>(const_cast<StatefulEffect&>(*this));
}
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