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/* SPDX-License-Identifier: GPL-2.0-or-later */
/*!********************************************************************
Audacity: A Digital Audio Editor
SilenceSegmentTest.cpp
Matthieu Hodgkinson
**********************************************************************/
#include "SilenceSegment.h"
#include "AudioContainer.h"
#include <catch2/catch.hpp>
TEST_CASE("SilenceSegment", "behaves as expected")
{
// A quick test of an easy implementation.
const auto numChannels = GENERATE(1, 2);
constexpr auto silenceSegmentLength = 3u;
SilenceSegment sut(numChannels, silenceSegmentLength);
REQUIRE(!sut.Empty());
AudioContainer container(3u, numChannels);
REQUIRE(sut.GetFloats(container.channelPointers.data(), 1) == 1);
REQUIRE(!sut.Empty());
REQUIRE(sut.GetFloats(container.channelPointers.data(), 3) == 2);
REQUIRE(sut.Empty());
}
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