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/**********************************************************************
Audacity: A Digital Audio Editor
HtmlWindow.cpp
Leland Lucius
*******************************************************************//**
\file HtmlWindow.cpp
Implements HtmlWindow
*//*******************************************************************//**
\class HtmlWindow
\brief An accessible wxHtmlWindow.
*//**********************************************************************/
#include "HtmlWindow.h"
#include <wx/setup.h> // for wxUSE_* macros
#include <wx/defs.h>
#if wxUSE_ACCESSIBILITY
#include "WindowAccessible.h"
class HtmlWindowAx final : public WindowAccessible
{
public:
HtmlWindowAx(wxWindow * window);
virtual ~ HtmlWindowAx();
// Retrieves the address of an IDispatch interface for the specified child.
// All objects must support this property.
wxAccStatus GetChild(int childId, wxAccessible** child) override;
// Gets the number of children.
wxAccStatus GetChildCount(int* childCount) override;
// Gets the default action for this object (0) or > 0 (the action for a child).
// Return wxACC_OK even if there is no action. actionName is the action, or the empty
// string if there is no action.
// The retrieved string describes the action that is performed on an object,
// not what the object does as a result. For example, a toolbar button that prints
// a document has a default action of "Press" rather than "Prints the current document."
wxAccStatus GetDefaultAction(int childId, wxString *actionName) override;
// Returns the description for this object or a child.
wxAccStatus GetDescription(int childId, wxString *description) override;
// Gets the window with the keyboard focus.
// If childId is 0 and child is NULL, no object in
// this subhierarchy has the focus.
// If this object has the focus, child should be 'this'.
wxAccStatus GetFocus(int *childId, wxAccessible **child) override;
// Returns help text for this object or a child, similar to tooltip text.
wxAccStatus GetHelpText(int childId, wxString *helpText) override;
// Returns the keyboard shortcut for this object or child.
// Return e.g. ALT+K
wxAccStatus GetKeyboardShortcut(int childId, wxString *shortcut) override;
// Returns the rectangle for this object (id = 0) or a child element (id > 0).
// rect is in screen coordinates.
wxAccStatus GetLocation(wxRect& rect, int elementId) override;
// Gets the name of the specified object.
wxAccStatus GetName(int childId, wxString *name) override;
// Returns a role constant.
wxAccStatus GetRole(int childId, wxAccRole *role) override;
// Gets a variant representing the selected children
// of this object.
// Acceptable values:
// - a null variant (IsNull() returns TRUE)
// - a list variant (GetType() == wxT("list"))
// - an integer representing the selected child element,
// or 0 if this object is selected (GetType() == wxT("long"))
// - a "void*" pointer to a wxAccessible child object
wxAccStatus GetSelections(wxVariant *selections) override;
// Returns a state constant.
wxAccStatus GetState(int childId, long* state) override;
// Returns a localized string representing the value for the object
// or child.
wxAccStatus GetValue(int childId, wxString* strValue) override;
};
#endif // wxUSE_ACCESSIBILITY
////////////////////////////////////////////////////////////
/// Methods for HtmlWindow
////////////////////////////////////////////////////////////
//
// Constructor
//
HtmlWindow::HtmlWindow(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
long style,
const wxString& name)
: wxHtmlWindow(parent, id, pos, size, style, name)
{
#if wxUSE_ACCESSIBILITY
SetAccessible( safenew HtmlWindowAx( this ) );
#endif
}
//
// Destructor
//
HtmlWindow::~HtmlWindow()
{
}
#if wxUSE_ACCESSIBILITY
HtmlWindowAx::HtmlWindowAx( wxWindow *window ):
WindowAccessible( window )
{
}
HtmlWindowAx::~HtmlWindowAx()
{
}
// Retrieves the address of an IDispatch interface for the specified child.
// All objects must support this property.
wxAccStatus HtmlWindowAx::GetChild( int childId, wxAccessible** child )
{
if( childId == wxACC_SELF )
{
*child = this;
}
else
{
*child = NULL;
}
return wxACC_OK;
}
// Gets the number of children.
wxAccStatus HtmlWindowAx::GetChildCount(int* childCount)
{
*childCount = 0;
return wxACC_OK;
}
// Gets the default action for this object (0) or > 0 (the action for
// a child). Return wxACC_OK even if there is no action. actionName
// is the action, or the empty string if there is no action. The
// retrieved string describes the action that is performed on an
// object, not what the object does as a result. For example, a
// toolbar button that prints a document has a default action of
// "Press" rather than "Prints the current document."
wxAccStatus HtmlWindowAx::GetDefaultAction(int WXUNUSED(childId), wxString* actionName)
{
actionName->clear();
return wxACC_OK;
}
// Returns the description for this object or a child.
wxAccStatus HtmlWindowAx::GetDescription( int WXUNUSED(childId), wxString *description )
{
description->clear();
return wxACC_OK;
}
// Gets the window with the keyboard focus.
// If childId is 0 and child is NULL, no object in
// this subhierarchy has the focus.
// If this object has the focus, child should be 'this'.
wxAccStatus HtmlWindowAx::GetFocus(int* childId, wxAccessible** child)
{
*childId = 0;
*child = this;
return wxACC_OK;
}
// Returns help text for this object or a child, similar to tooltip text.
wxAccStatus HtmlWindowAx::GetHelpText( int WXUNUSED(childId), wxString *helpText )
{
helpText->clear();
return wxACC_OK;
}
// Returns the keyboard shortcut for this object or child.
// Return e.g. ALT+K
wxAccStatus HtmlWindowAx::GetKeyboardShortcut( int WXUNUSED(childId), wxString *shortcut )
{
shortcut->clear();
return wxACC_OK;
}
// Returns the rectangle for this object (id = 0) or a child element (id > 0).
// rect is in screen coordinates.
wxAccStatus HtmlWindowAx::GetLocation( wxRect& rect, int WXUNUSED(elementId) )
{
HtmlWindow *hw = wxDynamicCast( GetWindow(), HtmlWindow );
rect = hw->GetRect();
rect.SetPosition( hw->GetParent()->ClientToScreen( rect.GetPosition() ) );
return wxACC_OK;
}
// Gets the name of the specified object.
wxAccStatus HtmlWindowAx::GetName(int WXUNUSED(childId), wxString* name)
{
HtmlWindow *hw = wxDynamicCast( GetWindow(), HtmlWindow );
*name = hw->GetName();
if( name->empty() )
{
*name = hw->GetLabel();
}
return wxACC_OK;
}
// Returns a role constant.
wxAccStatus HtmlWindowAx::GetRole(int WXUNUSED(childId), wxAccRole* role)
{
*role = wxROLE_SYSTEM_STATICTEXT;
return wxACC_OK;
}
// Gets a variant representing the selected children
// of this object.
// Acceptable values:
// - a null variant (IsNull() returns TRUE)
// - a list variant (GetType() == wxT("list"))
// - an integer representing the selected child element,
// or 0 if this object is selected (GetType() == wxT("long"))
// - a "void*" pointer to a wxAccessible child object
wxAccStatus HtmlWindowAx::GetSelections( wxVariant * WXUNUSED(selections) )
{
return wxACC_NOT_IMPLEMENTED;
}
// Returns a state constant.
wxAccStatus HtmlWindowAx::GetState(int WXUNUSED(childId), long* state)
{
HtmlWindow *hw = wxDynamicCast( GetWindow(), HtmlWindow );
*state = wxACC_STATE_SYSTEM_FOCUSABLE;
*state |= ( hw == wxWindow::FindFocus() ? wxACC_STATE_SYSTEM_FOCUSED : 0 );
return wxACC_OK;
}
// Returns a localized string representing the value for the object
// or child.
wxAccStatus HtmlWindowAx::GetValue(int WXUNUSED(childId), wxString* strValue)
{
HtmlWindow *hw = wxDynamicCast( GetWindow(), HtmlWindow );
*strValue = hw->ToText();
return wxACC_OK;
}
#endif
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