File: AudioFileIO.h

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/*  SPDX-License-Identifier: GPL-2.0-or-later */
/*!********************************************************************

  Audacity: A Digital Audio Editor

  AudioFileIO.h

  Matthieu Hodgkinson

**********************************************************************/
#pragma once

#include "AudioFileInfo.h"

#include <chrono>
#include <optional>
#include <string>
#include <vector>

struct AudioFileIO
{
   static bool Read(
      const std::string& path, std::vector<std::vector<float>>& audio,
      AudioFileInfo& info,
      const std::optional<std::chrono::seconds>& upTo = std::nullopt);
};