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// SPDX-License-Identifier: LGPL-3.0-or-later
// Author: Kristian Lytje
#include <hydrate/Hydration.h>
#include <hydrate/ExplicitHydration.h>
#include <hydrate/ImplicitHydration.h>
#include <hydrate/EmptyHydration.h>
namespace ausaxs::hydrate {
template<data::WaterVector T>
std::unique_ptr<Hydration> Hydration::create(T&& data) {
if constexpr (std::is_same_v<std::remove_cvref_t<T>, std::vector<data::Water>>) {
return std::make_unique<ExplicitHydration>(std::forward<T>(data));
} else {
return std::make_unique<ImplicitHydration>(std::forward<T>(data));
}
}
std::unique_ptr<Hydration> Hydration::create() {
return std::make_unique<EmptyHydration>();
}
}
template std::unique_ptr<ausaxs::hydrate::Hydration> ausaxs::hydrate::Hydration::create(std::vector<ausaxs::data::Water>&&);
template std::unique_ptr<ausaxs::hydrate::Hydration> ausaxs::hydrate::Hydration::create(std::vector<ausaxs::data::Water>&);
template std::unique_ptr<ausaxs::hydrate::Hydration> ausaxs::hydrate::Hydration::create(const std::vector<ausaxs::data::Water>&);
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