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// SPDX-License-Identifier: LGPL-3.0-or-later
// Author: Kristian Lytje
#include <em/ObjectBounds3D.h>
#include <em/ObjectBounds2D.h>
#include <utility/Limit.h>
#include <numeric>
using namespace ausaxs::em;
ObjectBounds3D::ObjectBounds3D(unsigned int size_x, unsigned int size_y, unsigned int size_z) : bounds(size_z, ObjectBounds2D(size_x, size_y)), _size_x(size_x), _size_y(size_y), _size_z(size_z) {}
ObjectBounds3D::~ObjectBounds3D() = default;
ObjectBounds2D& ObjectBounds3D::operator[](unsigned int z) {return bounds[z];}
const ObjectBounds2D& ObjectBounds3D::operator[](unsigned int z) const {return bounds[z];}
unsigned int ObjectBounds3D::total_volume() const {return _size_x*_size_y*_size_z;}
unsigned int ObjectBounds3D::bounded_volume() const {return std::accumulate(bounds.begin(), bounds.end(), 0, [] (unsigned int volume, const ObjectBounds2D& bound) {return volume += bound.bounded_area();});}
unsigned int ObjectBounds3D::size_x() const {return _size_x;}
unsigned int ObjectBounds3D::size_y() const {return _size_y;}
unsigned int ObjectBounds3D::size_z() const {return _size_z;}
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