File: ax_check_gl.html

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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html lang="en">
 <head>
  <title>
   Autoconf Macro: ax_check_gl
  </title>
  <link rel="stylesheet" type="text/css" href="ac-archive.css">
 </head>
 <body>
  <table summary="web navigation" style="width:100%;">
   <tbody>
    <tr>
     <td style="width:50%;" align="center">
      <a href="http://autoconf-archive.cryp.to/ax_check_gl.m4">Download M4
      Source</a>
     </td>
     <td style="width:50%;" align="center">
      <a href="macros-by-category.html">Macro Index Page</a>
     </td>
    </tr>
   </tbody>
  </table>
  <hr>
  <h1>
   ax_check_gl
  </h1>
  <h2>
   Synopsis
  </h2>
  <p class="indent" style="white-space:nowrap;">
   <code>AX_CHECK_GL</code>
  </p>
  <h2>
   Description
  </h2>
  <div class="indent">
   <p>
    Check for an OpenGL implementation. If GL is found, the required compiler
    and linker flags are included in the output variables "GL_CFLAGS" and
    "GL_LIBS", respectively. This macro adds the configure option
    "--with-apple-opengl-framework", which users can use to indicate that
    Apple's OpenGL framework should be used on Mac OS X. If Apple's OpenGL
    framework is used, the symbol "HAVE_APPLE_OPENGL_FRAMEWORK" is defined. If
    no GL implementation is found, "no_gl" is set to "yes".
   </p>
  </div>
  <h2>
   Author
  </h2>
  <p class="indent">
   Braden McDaniel &lt;braden@endoframe.com&gt;
  </p>
  <h2>
   Last Modified
  </h2>
  <p class="indent">
   2004-11-15
  </p>
  <h2>
   M4 Source Code
  </h2>
  <div class="indent">
   <pre class="m4source">
AC_DEFUN([AX_CHECK_GL],
[AC_REQUIRE([AC_PATH_X])dnl
AC_REQUIRE([ACX_PTHREAD])dnl

#
# There isn't a reliable way to know we should use the Apple OpenGL framework
# without a configure option.  A Mac OS X user may have installed an
# alternative GL implementation (e.g., Mesa), which may or may not depend on X.
#
AC_ARG_WITH([apple-opengl-framework],
            [AC_HELP_STRING([--with-apple-opengl-framework],
                            [use Apple OpenGL framework (Mac OS X only)])])
if test "X$with_apple_opengl_framework" = "Xyes"; then
  AC_DEFINE([HAVE_APPLE_OPENGL_FRAMEWORK], [1],
            [Use the Apple OpenGL framework.])
  GL_LIBS="-framework OpenGL"
else
  AC_LANG_PUSH(C)

  AX_LANG_COMPILER_MS
  if test X$ax_compiler_ms = Xno; then
    GL_CFLAGS="${PTHREAD_CFLAGS}"
    GL_LIBS="${PTHREAD_LIBS} -lm"
  fi

  #
  # Use x_includes and x_libraries if they have been set (presumably by
  # AC_PATH_X).
  #
  if test "X$no_x" != "Xyes"; then
    if test -n "$x_includes"; then
      GL_CFLAGS="-I${x_includes} ${GL_CFLAGS}"
    fi
    if test -n "$x_libraries"; then
      GL_LIBS="-L${x_libraries} -lX11 ${GL_LIBS}"
    fi
  fi

  AC_CHECK_HEADERS([windows.h])

  AC_CACHE_CHECK([for OpenGL library], [ax_cv_check_gl_libgl],
  [ax_cv_check_gl_libgl="no"
  ax_save_CPPFLAGS="${CPPFLAGS}"
  CPPFLAGS="${GL_CFLAGS} ${CPPFLAGS}"
  ax_save_LIBS="${LIBS}"
  LIBS=""
  ax_check_libs="-lopengl32 -lGL"
  for ax_lib in ${ax_check_libs}; do
    if test X$ax_compiler_ms = Xyes; then
      ax_try_lib=`echo $ax_lib | sed -e 's/^-l//' -e 's/$/.lib/'`
    else
      ax_try_lib="${ax_lib}"
    fi
    LIBS="${ax_try_lib} ${GL_LIBS} ${ax_save_LIBS}"
    AC_LINK_IFELSE(
    [AC_LANG_PROGRAM([[
# if HAVE_WINDOWS_H &amp;&amp; defined(_WIN32)
#   include &lt;windows.h&gt;
# endif
# include &lt;GL/gl.h&gt;]],
                     [[glBegin(0)]])],
    [ax_cv_check_gl_libgl="${ax_try_lib}"; break])
  done
  LIBS=${ax_save_LIBS}
  CPPFLAGS=${ax_save_CPPFLAGS}])

  if test "X${ax_cv_check_gl_libgl}" = "Xno"; then
    no_gl="yes"
    GL_CFLAGS=""
    GL_LIBS=""
  else
    GL_LIBS="${ax_cv_check_gl_libgl} ${GL_LIBS}"
  fi
  AC_LANG_POP(C)
fi

AC_SUBST([GL_CFLAGS])
AC_SUBST([GL_LIBS])
])dnl
</pre>
  </div>
 </body>
</html>