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#! /bin/sh
# Copyright (C) 2012-2017 Free Software Foundation, Inc.
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2, or (at your option)
# any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# Stress test on Objective C/C++.
required=libtoolize
am_create_testdir=empty
. test-init.sh
## Autotools Input Files.
cat > configure.ac << 'END'
AC_INIT([play], [1.3], [bug-automake@gnu.org])
AC_CONFIG_SRCDIR([play.c])
AC_CONFIG_AUX_DIR([build-aux])
AC_CONFIG_MACRO_DIR([m4])
AM_INIT_AUTOMAKE
AM_PROG_AR
LT_INIT
AC_PROG_CC
AC_PROG_CXX
AC_PROG_OBJC
AC_PROG_OBJCXX
AC_LANG_PUSH([Objective C])
AC_CACHE_CHECK(
[whether the Objective C compiler really works],
[my_cv_objc_works],
[AC_LINK_IFELSE([AC_LANG_PROGRAM([[#import <stdio.h>]],
[[printf ("foo\n");]])],
[my_cv_objc_works=yes],
[my_cv_objc_works=no])])
AC_LANG_POP([Objective C])
AC_LANG_PUSH([Objective C++])
AC_CACHE_CHECK(
[whether the Objective C++ compiler really works],
[my_cv_objcxx_works],
[AC_LINK_IFELSE([AC_LANG_PROGRAM([[#import <iostream>]],
[[std::cout << "foo" << "\n";]])],
[my_cv_objcxx_works=yes],
[my_cv_objcxx_works=no])])
AC_LANG_POP([Objective C++])
if test $my_cv_objc_works != yes; then
AC_MSG_ERROR([couldn't find a working Objective C compiler], [77])
fi
if test $my_cv_objcxx_works != yes; then
AC_MSG_ERROR([couldn't find a working Objective C++ compiler], [77])
fi
AC_CONFIG_HEADERS([config.h])
AC_CONFIG_FILES([Makefile])
AC_OUTPUT
END
cat > Makefile.am << 'END'
bin_PROGRAMS = play
play_SOURCES = play.h play.c playxx.cxx playo.m playoxx.mm
play_LDADD = libfoo.la
play_LDFLAGS = -lobjc
lib_LTLIBRARIES = libfoo.la
libfoo_la_SOURCES = foo.h foo.c fooxx.cxx fooo.m foooxx.mm
END
## Run Autotools.
libtoolize
$ACLOCAL
$AUTOHEADER
$AUTOCONF
$AUTOMAKE --add-missing
## Program Sources.
cat > play.h << 'END'
#ifndef PLAY_H
#define PLAY_H
#include "foo.h"
#ifdef __cplusplus
extern "C" {
#endif
void hello_cxx (void);
void hello_objc (void);
void hello_objcxx (void);
#ifdef __OBJC__
@interface Hello_ObjC
{ }
+ (void)display;
@end
#endif /* __OBJC__ */
#ifdef __cplusplus
}
class Hello_CXX
{
public:
Hello_CXX() { }
virtual ~Hello_CXX () { }
void hello_cxx ();
};
#ifdef __OBJC__
@interface Hello_ObjCXX
{ }
+ (void)display;
@end
class Hello_OBJCXX
{
public:
Hello_OBJCXX () { }
virtual ~Hello_OBJCXX () { }
void hello_objcxx();
};
#endif /* __OBJC__ */
#endif /* __cplusplus */
#endif /* PLAY_H */
END
cat > play.c << 'END'
#include "play.h"
int main (void)
{
printf ("[Hello C,");
world_c ();
hello_cxx ();
hello_objc ();
hello_objcxx ();
return 0;
}
END
cat > playxx.cxx << 'END'
#include "play.h"
void hello_cxx(void)
{
Hello_CXX *hello = new Hello_CXX;
hello->hello_cxx();
}
void Hello_CXX::hello_cxx()
{
std::cout << "[Hello C++,";
World_CXX *world = new World_CXX;
world->world_cxx();
}
END
cat > playo.m << 'END'
#import "play.h"
void hello_objc (void)
{
[Hello_ObjC display];
}
@implementation Hello_ObjC
+ (void)display
{
printf ("[Hello ObjC,");
[World_ObjC display];
}
@end
END
cat > playoxx.mm << 'END'
#import "play.h"
// Calling: C -> C++ -> ObjC
void hello_objcxx (void)
{
Hello_OBJCXX *hello = new Hello_OBJCXX;
hello->hello_objcxx ();
}
void Hello_OBJCXX::hello_objcxx ()
{
[Hello_ObjCXX display];
}
@implementation Hello_ObjCXX
+ (void)display
{
std::cout << "[Hello ObjC++,";
[World_ObjCXX display];
}
@end
END
## Library Sources.
cat > foo.h << 'END'
#ifndef FOO_H
#define FOO_H
#ifdef __cplusplus
#include <iostream>
extern "C" {
#else
#include <stdio.h>
#endif
void world_c (void);
#ifdef __OBJC__
@interface World_ObjC
{ }
+ (void)display;
@end
#endif /* __OBJC__ */
#ifdef __cplusplus
}
class World_CXX
{
public:
World_CXX() { }
virtual ~World_CXX () { }
void world_cxx ();
};
#ifdef __OBJC__
class World_OBJCXX
{
public:
World_OBJCXX () { }
virtual ~World_OBJCXX () { }
void world_objcxx ();
};
@interface World_ObjCXX
{ }
+ (void)display;
@end
#endif /* __OBJC__ */
#endif /* __cplusplus */
#endif /* FOO_H */
END
cat > foo.c << 'END'
#include "foo.h"
void world_c (void)
{
printf (" world C]\n");
}
END
cat > fooxx.cxx << 'END'
#include "foo.h"
void World_CXX::world_cxx ()
{
std::cout << " world C++]" << "\n";
}
END
cat > fooo.m << 'END'
#import "foo.h"
@implementation World_ObjC
+ (void)display
{
printf (" world ObjC]\n");
}
@end
END
cat > foooxx.mm << 'END'
#import "foo.h"
// Calling: ObjC -> C++
@implementation World_ObjCXX
+ (void)display
{
World_OBJCXX *world = new World_OBJCXX;
world->world_objcxx ();
}
@end
void World_OBJCXX::world_objcxx ()
{
std::cout << " world ObjC++]" << "\n";
}
END
## Configure and build.
./configure
$MAKE
if ! cross_compiling; then
unindent > exp << 'END'
[Hello C, world C]
[Hello C++, world C++]
[Hello ObjC, world ObjC]
[Hello ObjC++, world ObjC++]
END
./play > got || { cat got; exit 1; }
cat exp
cat got
diff exp got
fi
$MAKE distcheck
:
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