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from __future__ import annotations
from dataclasses import dataclass
from typing import Callable, Protocol
from automat import TypeMachineBuilder
@dataclass
class Beans:
description: str
@dataclass
class Water:
"It's Water"
@dataclass
class Carafe:
"It's a carafe"
full: bool = False
@dataclass
class Ready:
beans: Beans
water: Water
carafe: Carafe
def brew(self) -> Mixture:
print(f"brewing {self.beans} with {self.water} in {self.carafe}")
return Mixture(self.beans, self.water)
@dataclass
class Mixture:
beans: Beans
water: Water
class Brewer(Protocol):
def brew_button(self) -> None:
"The user pressed the 'brew' button."
def wait_a_while(self) -> Mixture:
"Allow some time to pass."
def put_in_beans(self, beans: Beans) -> None:
"The user put in some beans."
def put_in_water(self, water: Water) -> None:
"The user put in some water."
def put_in_carafe(self, carafe: Carafe) -> None:
"The user put the mug"
class _BrewerInternals(Brewer, Protocol):
def _ready(self, beans: Beans, water: Water, carafe: Carafe) -> None:
"We are ready with all of our inputs."
@dataclass
class Light:
on: bool = False
@dataclass
class BrewCore:
"state for the brew process"
ready_light: Light
brew_light: Light
beans: Beans | None = None
water: Water | None = None
carafe: Carafe | None = None
brewing: Mixture | None = None
def _coffee_machine() -> TypeMachineBuilder[_BrewerInternals, BrewCore]:
"""
Best practice: these functions are all fed in to the builder, they don't
need to call each other, so they don't need to be defined globally. Use a
function scope to avoid littering a module with states and such.
"""
builder = TypeMachineBuilder(_BrewerInternals, BrewCore)
# reveal_type(builder)
not_ready = builder.state("not_ready")
def ready_factory(
brewer: _BrewerInternals,
core: BrewCore,
beans: Beans,
water: Water,
carafe: Carafe,
) -> Ready:
return Ready(beans, water, carafe)
def mixture_factory(brewer: _BrewerInternals, core: BrewCore) -> Mixture:
# We already do have a 'ready' but it's State-Specific Data which makes
# it really annoying to relay on to the *next* state without passing it
# through the state core. requiring the factory to take SSD inherently
# means that it could only work with transitions away from a single
# state, which would not be helpful, although that *is* what we want
# here.
assert core.beans is not None
assert core.water is not None
assert core.carafe is not None
return Mixture(core.beans, core.water)
ready = builder.state("ready", ready_factory)
brewing = builder.state("brewing", mixture_factory)
def ready_check(brewer: _BrewerInternals, core: BrewCore) -> None:
if (
core.beans is not None
and core.water is not None
and core.carafe is not None
and core.carafe.full is not None
):
brewer._ready(core.beans, core.water, core.carafe)
@not_ready.upon(Brewer.put_in_beans).loop()
def put_beans(brewer: _BrewerInternals, core: BrewCore, beans: Beans) -> None:
core.beans = beans
ready_check(brewer, core)
@not_ready.upon(Brewer.put_in_water).loop()
def put_water(brewer: _BrewerInternals, core: BrewCore, water: Water) -> None:
core.water = water
ready_check(brewer, core)
@not_ready.upon(Brewer.put_in_carafe).loop()
def put_carafe(brewer: _BrewerInternals, core: BrewCore, carafe: Carafe) -> None:
core.carafe = carafe
ready_check(brewer, core)
@not_ready.upon(_BrewerInternals._ready).to(ready)
def get_ready(
brewer: _BrewerInternals,
core: BrewCore,
beans: Beans,
water: Water,
carafe: Carafe,
) -> None:
print("ready output")
@ready.upon(Brewer.brew_button).to(brewing)
def brew(brewer: _BrewerInternals, core: BrewCore, ready: Ready) -> None:
core.brew_light.on = True
print("BREW CALLED")
core.brewing = ready.brew()
@brewing.upon(_BrewerInternals.wait_a_while).to(not_ready)
def brewed(brewer: _BrewerInternals, core: BrewCore, mixture: Mixture) -> Mixture:
core.brew_light.on = False
return mixture
return builder
CoffeeMachine: Callable[[BrewCore], Brewer] = _coffee_machine().build()
if __name__ == "__main__":
machine = CoffeeMachine(core := BrewCore(Light(), Light()))
machine.put_in_beans(Beans("light roast"))
machine.put_in_water(Water())
machine.put_in_carafe(Carafe())
machine.brew_button()
brewed = machine.wait_a_while()
print(brewed)
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