1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370
|
/*
* luaobject.c - useful functions for handling Lua objects
*
* Copyright © 2009 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
/** Handling of signals.
*
* This can not be used as a standalone class, but is instead referenced
* explicitely in the classes, where it can be used. In the respective classes,
* it then can be used via `classname:connect_signal(...)` etc.
* @classmod signals
*/
#include "common/luaobject.h"
#include "common/backtrace.h"
/** Setup the object system at startup.
* \param L The Lua VM state.
*/
void
luaA_object_setup(lua_State *L)
{
/* Push identification string */
lua_pushliteral(L, LUAA_OBJECT_REGISTRY_KEY);
/* Create an empty table */
lua_newtable(L);
/* Create an empty metatable */
lua_newtable(L);
/* Set this empty table as the registry metatable.
* It's used to store the number of reference on stored objects. */
lua_setmetatable(L, -2);
/* Register table inside registry */
lua_rawset(L, LUA_REGISTRYINDEX);
}
/** Increment a object reference in its store table.
* \param L The Lua VM state.
* \param tud The table index on the stack.
* \param oud The object index on the stack.
* \return A pointer to the object.
*/
void *
luaA_object_incref(lua_State *L, int tud, int oud)
{
/* Get pointer value of the item */
void *pointer = (void *) lua_topointer(L, oud);
/* Not reference able. */
if(!pointer)
{
lua_remove(L, oud);
return NULL;
}
/* Push the pointer (key) */
lua_pushlightuserdata(L, pointer);
/* Push the data (value) */
lua_pushvalue(L, oud < 0 ? oud - 1 : oud);
/* table.lightudata = data */
lua_rawset(L, tud < 0 ? tud - 2 : tud);
/* refcount++ */
/* Get the metatable */
lua_getmetatable(L, tud);
/* Push the pointer (key) */
lua_pushlightuserdata(L, pointer);
/* Get the number of references */
lua_rawget(L, -2);
/* Get the number of references and increment it */
int count = lua_tointeger(L, -1) + 1;
lua_pop(L, 1);
/* Push the pointer (key) */
lua_pushlightuserdata(L, pointer);
/* Push count (value) */
lua_pushinteger(L, count);
/* Set metatable[pointer] = count */
lua_rawset(L, -3);
/* Pop metatable */
lua_pop(L, 1);
/* Remove referenced item */
lua_remove(L, oud);
return pointer;
}
/** Decrement a object reference in its store table.
* \param L The Lua VM state.
* \param tud The table index on the stack.
* \param oud The object index on the stack.
* \return A pointer to the object.
*/
void
luaA_object_decref(lua_State *L, int tud, const void *pointer)
{
if(!pointer)
return;
/* First, refcount-- */
/* Get the metatable */
lua_getmetatable(L, tud);
/* Push the pointer (key) */
lua_pushlightuserdata(L, (void *) pointer);
/* Get the number of references */
lua_rawget(L, -2);
/* Get the number of references and decrement it */
int count = lua_tointeger(L, -1) - 1;
/* Did we find the item in our table? (tointeger(nil)-1) is -1 */
if (count < 0)
{
buffer_t buf;
backtrace_get(&buf);
warn("BUG: Reference not found: %d %p\n%s", tud, pointer, buf.s);
/* Pop reference count and metatable */
lua_pop(L, 2);
return;
}
lua_pop(L, 1);
/* Push the pointer (key) */
lua_pushlightuserdata(L, (void *) pointer);
/* Hasn't the ref reached 0? */
if(count)
lua_pushinteger(L, count);
else
/* Yup, delete it, set nil as value */
lua_pushnil(L);
/* Set meta[pointer] = count/nil */
lua_rawset(L, -3);
/* Pop metatable */
lua_pop(L, 1);
/* Wait, no more ref? */
if(!count)
{
/* Yes? So remove it from table */
lua_pushlightuserdata(L, (void *) pointer);
/* Push nil as value */
lua_pushnil(L);
/* table[pointer] = nil */
lua_rawset(L, tud < 0 ? tud - 2 : tud);
}
}
int
luaA_settype(lua_State *L, lua_class_t *lua_class)
{
lua_pushlightuserdata(L, lua_class);
lua_rawget(L, LUA_REGISTRYINDEX);
lua_setmetatable(L, -2);
return 1;
}
/** Add a signal.
* @tparam string name A signal name.
* @tparam func func A function to call when the signal is emitted.
* @function connect_signal
*/
void
luaA_object_connect_signal(lua_State *L, int oud,
const char *name, lua_CFunction fn)
{
lua_pushcfunction(L, fn);
luaA_object_connect_signal_from_stack(L, oud, name, -1);
}
/** Remove a signal.
* @tparam string name A signal name.
* @tparam func func A function to remove.
* @function disconnect_signal
*/
void
luaA_object_disconnect_signal(lua_State *L, int oud,
const char *name, lua_CFunction fn)
{
lua_pushcfunction(L, fn);
luaA_object_disconnect_signal_from_stack(L, oud, name, -1);
}
/** Add a signal to an object.
* \param L The Lua VM state.
* \param oud The object index on the stack.
* \param name The name of the signal.
* \param ud The index of function to call when signal is emitted.
*/
void
luaA_object_connect_signal_from_stack(lua_State *L, int oud,
const char *name, int ud)
{
luaA_checkfunction(L, ud);
lua_object_t *obj = lua_touserdata(L, oud);
signal_connect(&obj->signals, name, luaA_object_ref_item(L, oud, ud));
}
/** Remove a signal to an object.
* \param L The Lua VM state.
* \param oud The object index on the stack.
* \param name The name of the signal.
* \param ud The index of function to call when signal is emitted.
*/
void
luaA_object_disconnect_signal_from_stack(lua_State *L, int oud,
const char *name, int ud)
{
luaA_checkfunction(L, ud);
lua_object_t *obj = lua_touserdata(L, oud);
void *ref = (void *) lua_topointer(L, ud);
if (signal_disconnect(&obj->signals, name, ref))
luaA_object_unref_item(L, oud, ref);
lua_remove(L, ud);
}
void
signal_object_emit(lua_State *L, signal_array_t *arr, const char *name, int nargs)
{
signal_t *sigfound = signal_array_getbyname(arr, name);
if(sigfound)
{
int nbfunc = sigfound->sigfuncs.len;
luaL_checkstack(L, nbfunc + nargs + 1, "too much signal");
/* Push all functions and then execute, because this list can change
* while executing funcs. */
foreach(func, sigfound->sigfuncs)
luaA_object_push(L, *func);
for(int i = 0; i < nbfunc; i++)
{
/* push all args */
for(int j = 0; j < nargs; j++)
lua_pushvalue(L, - nargs - nbfunc + i);
/* push first function */
lua_pushvalue(L, - nargs - nbfunc + i);
/* remove this first function */
lua_remove(L, - nargs - nbfunc - 1 + i);
luaA_dofunction(L, nargs, 0);
}
}
/* remove args */
lua_pop(L, nargs);
}
/** Emit a signal.
* @tparam string name A signal name.
* @param[opt] ... Various arguments.
* @function emit_signal
*/
void
luaA_object_emit_signal(lua_State *L, int oud,
const char *name, int nargs)
{
int oud_abs = luaA_absindex(L, oud);
lua_class_t *lua_class = luaA_class_get(L, oud);
lua_object_t *obj = luaA_toudata(L, oud, lua_class);
if(!obj) {
luaA_warn(L, "Trying to emit signal '%s' on non-object", name);
return;
}
else if(lua_class->checker && !lua_class->checker(obj)) {
luaA_warn(L, "Trying to emit signal '%s' on invalid object", name);
return;
}
signal_t *sigfound = signal_array_getbyname(&obj->signals, name);
if(sigfound)
{
int nbfunc = sigfound->sigfuncs.len;
luaL_checkstack(L, nbfunc + nargs + 2, "too much signal");
/* Push all functions and then execute, because this list can change
* while executing funcs. */
foreach(func, sigfound->sigfuncs)
luaA_object_push_item(L, oud_abs, *func);
for(int i = 0; i < nbfunc; i++)
{
/* push object */
lua_pushvalue(L, oud_abs);
/* push all args */
for(int j = 0; j < nargs; j++)
lua_pushvalue(L, - nargs - nbfunc - 1 + i);
/* push first function */
lua_pushvalue(L, - nargs - nbfunc - 1 + i);
/* remove this first function */
lua_remove(L, - nargs - nbfunc - 2 + i);
luaA_dofunction(L, nargs + 1, 0);
}
}
/* Then emit signal on the class */
lua_pushvalue(L, oud);
lua_insert(L, - nargs - 1);
luaA_class_emit_signal(L, luaA_class_get(L, - nargs - 1), name, nargs + 1);
}
int
luaA_object_connect_signal_simple(lua_State *L)
{
luaA_object_connect_signal_from_stack(L, 1, luaL_checkstring(L, 2), 3);
return 0;
}
int
luaA_object_disconnect_signal_simple(lua_State *L)
{
luaA_object_disconnect_signal_from_stack(L, 1, luaL_checkstring(L, 2), 3);
return 0;
}
int
luaA_object_emit_signal_simple(lua_State *L)
{
luaA_object_emit_signal(L, 1, luaL_checkstring(L, 2), lua_gettop(L) - 2);
return 0;
}
int
luaA_object_tostring(lua_State *L)
{
lua_class_t *lua_class = luaA_class_get(L, 1);
lua_object_t *object = luaA_checkudata(L, 1, lua_class);
int offset = 0;
for(; lua_class; lua_class = lua_class->parent)
{
if(offset)
{
lua_pushliteral(L, "/");
lua_insert(L, -++offset);
}
lua_pushstring(L, NONULL(lua_class->name));
lua_insert(L, -++offset);
if (lua_class->tostring) {
int k, n;
lua_pushliteral(L, "(");
n = 2 + lua_class->tostring(L, object);
lua_pushliteral(L, ")");
for (k = 0; k < n; k++)
lua_insert(L, -offset);
offset += n;
}
}
lua_pushfstring(L, ": %p", object);
lua_concat(L, offset + 1);
return 1;
}
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
|